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Copy pathBoss.cpp
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290 lines (263 loc) · 7.21 KB
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#include "Boss.h"
#include "GameMap.h"
Boss::Boss()
{
frame_=0;
xPos=0, yPos=0, xVal=0, yVal=0;
width_frame=0;
height_frame=0;
on_ground=false;
mapX=0;
mapY=0;
revive_time=0;
health=500;
player_visible=false;
isFury=false;
alive=true;
damage=15;
g_sound_boss=Mix_LoadWAV("Sound//boss_sound.wav");
}
Boss::~Boss()
{
}
bool Boss::LoadImage(std::string path, SDL_Renderer* screen)
{
bool ret= baseObject::LoadImage(path, screen);
if(ret==true)
{
width_frame=rect_.w/BOSS_FRAME; //lay chieu rong cua 1 frame tren anh dong
height_frame=rect_.h;
}
return ret;
}
void Boss::set_clips()
{
if(width_frame>0 && height_frame>0)
{
for(int i=0; i<BOSS_FRAME; i++)
{
frame_clip[i].x=i*width_frame;
frame_clip[i].y=0;
frame_clip[i].w=width_frame;
frame_clip[i].h=height_frame;
}
}
}
void Boss::Show(SDL_Renderer* screen)
{
if(revive_time==0)
{
rect_.x= xPos- mapX;
rect_.y= yPos- mapY;
frame_++;
if(frame_>=BOSS_FRAME)
{
frame_=0;
}
SDL_Rect* current_clip= &frame_clip[frame_];
SDL_Rect renderQuad = {rect_.x, rect_.y, width_frame, height_frame};
SDL_RenderCopy(screen, picObject, current_clip, &renderQuad);
}
}
void Boss::DoPlayer(Map& data)
{
if(revive_time==0)
{
xVal=0;
yVal+=FALLING_SPEED; //toc do roi
if(yVal>=LIMIT_SPEED)
{
yVal=LIMIT_SPEED;
}
if(inputType.left_==1)
{
xVal-=PLAYER_SPEED;
}
else if(inputType.right_==1)
{
xVal+=PLAYER_SPEED;
}
if(inputType.jump_==1)
{
if(on_ground==true) yVal = -JUMP_HEIGHT; //neu -= thi se di tu tu len
inputType.jump_=0;
on_ground=false;
}
CheckToMap(data);
}
if(revive_time>0)
{
revive_time--;
if(revive_time==0)
{
//on_ground=false;
if(xPos>256)
{
xPos-=256;
}
else xPos=0;
yPos=0;
xVal=0;
yVal=0;
}
}
}
void Boss::CheckToMap(Map& data)
{
int x1=0, x2=0, y1=0, y2=0; //xet tu vi tri 1 den 2 theo x, y
// kiem tra theo x
int height_min= height_frame < TILE_SIZE ? height_frame : TILE_SIZE ;
//tim toa do o
x1=(xPos+xVal)/TILE_SIZE;
x2=(xPos+xVal+width_frame-1)/TILE_SIZE;
y1=yPos/TILE_SIZE;
y2=(yPos+height_min-1)/TILE_SIZE;
if(x1>=0 && x2<MAX_MAP_X && y1>=0 && y2<MAX_MAP_Y)
{
if(xVal>0)
{
int val1=data.tile[y1][x2];
int val2=data.tile[y2][x2];
if(data.check_valid_tile[val1]==true || data.check_valid_tile[val2]==true)
{
data.tile[y1][x2]=0;
data.tile[y2][x2]=0;
//IncreaseMana();
}
else
{
if(val1!=BLANK_TILE || val2!=BLANK_TILE)
{
xPos=x2*TILE_SIZE;
xPos-= width_frame+1;
xVal=0;
}
}
}//di sang phai
else if(xVal<0)
{
int val1=data.tile[y1][x1];
int val2=data.tile[y2][x1];
if(data.check_valid_tile[val1]==true || data.check_valid_tile[val2]==true)
{
data.tile[y1][x1]=0;
data.tile[y2][x1]=0;
//IncreaseMana();
}
else
{
if(val1!=BLANK_TILE || val2!=BLANK_TILE)
{
xPos=(x1+1)*TILE_SIZE;
xVal=0;
}
}
}//di sang trai
}
//kiem tra theo y
int width_min = width_frame<TILE_SIZE ? width_frame : TILE_SIZE ;
x1=xPos/TILE_SIZE;
x2=(xPos+width_min)/TILE_SIZE;
y1=(yPos+yVal)/TILE_SIZE;
y2=(yPos+yVal+height_frame-1)/TILE_SIZE;
if(x1>=0 && x2<MAX_MAP_X && y1>=0 && y2<MAX_MAP_Y)
{
if(yVal>0)
{
int val1=data.tile[y2][x1];
int val2=data.tile[y2][x2];
if(data.check_valid_tile[val1]==true || data.check_valid_tile[val2]==true)
{
data.tile[y2][x1]=0;
data.tile[y2][x2]=0;
}
else
{
if(val1!=BLANK_TILE || val2!=BLANK_TILE)
{
yPos=y2*TILE_SIZE;
yPos-= height_frame+1;
yVal=0;
if(status==WALK_NONE) status=WALK_R;
on_ground=true;
}
}
}
else if(yVal<0)
{
int val1=data.tile[y1][x1];
int val2=data.tile[y1][x2];
if(data.check_valid_tile[val1]==true || data.check_valid_tile[val2]==true)
{
data.tile[y1][x1]=0;
data.tile[y1][x2]=0;
}
else
{
if(val1!=BLANK_TILE||val2!=BLANK_TILE)
{
yPos=(y1+1)*TILE_SIZE;
yVal=0;
}
}
}
}
xPos+=xVal;
yPos+=yVal;
if(xPos<0) xPos=0;
else if(xPos+width_frame>data.max_x) xPos=data.max_x-width_frame-1;
}
void Boss::InitBullet(Bullet* t_bullet, SDL_Renderer* screen)
{
if(t_bullet!=NULL&&alive==true)
{
t_bullet->Set_bullet_type(Bullet::BOSS_BULLET);
t_bullet->Set_bullet_dir(Bullet::DIR_L);
bool ret=t_bullet->Load_Img_Bullet(screen,1);
if(ret==true)
{
t_bullet->Set_is_move(true);
t_bullet->SetupRect(rect_.x+10, rect_.y+192);
t_bullet->Set_xVal(20);
boss_bullet.push_back(t_bullet);
}
}
}
void Boss::MakeBullet(SDL_Renderer* screen)
{
if(alive==false) return;
for(int i=0; i<boss_bullet.size(); i++)
{
Bullet* tmp_bullet= boss_bullet.at(i);
if(tmp_bullet!=NULL&&player_visible==true)
{
if(tmp_bullet->Get_is_move()==true)
{
Mix_PlayChannel(-1,g_sound_boss,0);
tmp_bullet->BulletMove(GetRect().x, SCREEN_HEIGHT, SCREEN_WIDTH);
tmp_bullet->Render(screen);
}
else
{
tmp_bullet->Set_is_move(true);
tmp_bullet->SetupRect(rect_.x+10, rect_.y+192);
}
}
}
}
//cap nhat anh cho tung truong hop
void Boss::UpdatePlayerImg(SDL_Renderer* screen)
{
if(isFury==true) LoadImage("Images//boss_fury.png",screen);
else if(player_visible==true) LoadImage("Images//boss_attack.png",screen);
else if(player_visible==false) LoadImage("Images//boss_idle.png",screen);
}
SDL_Rect Boss::GetBossRect()
{
SDL_Rect res;
res.x=rect_.x;
res.y=rect_.y;
res.w=width_frame;
res.h=height_frame;
return res;
}