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gamepgn.h
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57 lines (47 loc) · 1.52 KB
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/*
CrazyAra, a deep learning chess variant engine
Copyright (C) 2018 Johannes Czech, Moritz Willig, Alena Beyer
Copyright (C) 2019-2020 Johannes Czech
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/*
* @file: gamepgn.h
* Created on 16.09.2019
* @author: queensgambit
*
* Structure for exporting a game in PGN format
*/
#ifndef GAMEPGN_H
#define GAMEPGN_H
#include <string>
#include <vector>
#include <iostream>
using namespace std;
struct GamePGN
{
string variant = "?";
string fen = "?";
string event = "?";
string site = "?";
string date = "?";
string round = "?";
string white = "?";
string black = "?";
string result = "?";
// string plyCount = "?"; // will be computed with gameMoves.size()
string timeControl = "?";
vector<string> gameMoves;
bool is960 = false;
void new_game();
};
extern std::ostream& operator<<(std::ostream& os, const GamePGN& evalInfo);
#endif // GAMEPGN_H