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Flappy_Bird.ino
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208 lines (197 loc) · 6.42 KB
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#include <UTFT.h>
#include <URTOUCH.h>
#include <EEPROM.h>//==== Creating Objects
UTFT myGLCD(SSD1289,38,39,40,41); //Parameters should be adjusted to your Display/Schield model
UTouch myTouch( 6, 5, 4, 3, 2);//==== Defining Fonts
extern uint8_t SmallFont[];
extern uint8_t BigFont[];
extern uint8_t SevenSegNumFont[];extern unsigned int bird01[0x41A]; // Bird Bitmapint x, y; // Variables for the coordinates where the display has been pressed// Floppy Bird
int xP = 319;
int yP = 100;
int yB = 50;
int movingRate = 3;
int fallRateInt = 0;
float fallRate = 0;
int score = 0;
int lastSpeedUpScore = 0;
int highestScore;
boolean screenPressed = false;
boolean gameStarted = false;void setup() {
// Initiate display
myGLCD.InitLCD();
myGLCD.clrScr();
myTouch.InitTouch();
myTouch.setPrecision(PREC_MEDIUM);
highestScore = EEPROM.read(0); // Read the highest score from the EEPROM
initiateGame(); // Initiate the game
}void loop() {
xP=xP-movingRate; // xP - x coordinate of the pilars; range: 319 - (-51)
drawPilars(xP, yP); // Draws the pillars
// yB - y coordinate of the bird which depends on value of the fallingRate variable
yB+=fallRateInt;
fallRate=fallRate+0.4; // Each inetration the fall rate increase so that we can the effect of acceleration/ gravity
fallRateInt= int(fallRate);
// Checks for collision
if(yB>=180 || yB<=0){ // top and bottom
gameOver();
}
if((xP<=85) && (xP>=5) && (yB<=yP-2)){ // upper pillar
gameOver();
}
if((xP<=85) && (xP>=5) && (yB>=yP+60)){ // lower pillar
gameOver();
}
// Draws the bird
drawBird(yB); // After the pillar has passed through the screen
if (xP<=-51){
xP=319; // Resets xP to 319
yP = rand() % 100+20; // Random number for the pillars height
score++; // Increase score by one
}
//==== Controlling the bird
if (myTouch.dataAvailable()&& !screenPressed) {
fallRate=-6; // Setting the fallRate negative will make the bird jump
screenPressed = true;
}
// Doesn't allow holding the screen / you must tap it
else if ( !myTouch.dataAvailable() && screenPressed){
screenPressed = false;
}
// After each five points, increases the moving rate of the pillars
if ((score - lastSpeedUpScore) == 5) {
lastSpeedUpScore = score;
movingRate++;
}
}
// ===== initiateGame - Custom Function
void initiateGame() {
myGLCD.clrScr();
// Blue background
myGLCD.setColor(114, 198, 206);
myGLCD.fillRect(0,0,319,239);
// Ground
myGLCD.setColor(221,216,148);
myGLCD.fillRect(0, 215, 319, 239);
myGLCD.setColor(47,175,68);
myGLCD.fillRect(0, 205, 319, 214);
// Text
myGLCD.setColor(0, 0, 0);
myGLCD.setBackColor(221, 216, 148);
myGLCD.setFont(BigFont);
myGLCD.print("Score:",5,220);
myGLCD.setFont(SmallFont);
myGLCD.print("HowToMechatronics.com", 140, 220);
myGLCD.setColor(0, 0, 0);
myGLCD.setBackColor(114, 198, 206);
myGLCD.print("Highest Score: ",5,5);
myGLCD.printNumI(highestScore, 120, 6);
myGLCD.print(">RESET<",255,5);
myGLCD.drawLine(0,23,319,23);
myGLCD.print("TAP TO START",CENTER,100);
drawBird(yB); // Draws the bird
// Wait until we tap the sreen
while (!gameStarted) {
if (myTouch.dataAvailable()) {
myTouch.read();
x=myTouch.getX();
y=myTouch.getY();
// Reset higest score
if ((x>=250) && (x<=319) &&(y>=0) && (y<=28)) {
highestScore = 0;
myGLCD.setColor(114, 198, 206);
myGLCD.fillRect(120, 0, 150, 22);
myGLCD.setColor(0, 0, 0);
myGLCD.printNumI(highestScore, 120, 5);
}
if ((x>=0) && (x<=319) &&(y>=30) && (y<=239)) {
gameStarted = true;
myGLCD.setColor(114, 198, 206);
myGLCD.fillRect(0, 0, 319, 32);
}
}
}
// Clears the text "TAP TO START" before the game start
myGLCD.setColor(114, 198, 206);
myGLCD.fillRect(85, 100, 235, 116);
}
// ===== drawPlillars - Custom Function
void drawPilars(int x, int y) {
if (x>=270){
myGLCD.setColor(0, 200, 20);
myGLCD.fillRect(318, 0, x, y-1);
myGLCD.setColor(0, 0, 0);
myGLCD.drawRect(319, 0, x-1, y); myGLCD.setColor(0, 200, 20);
myGLCD.fillRect(318, y+81, x, 203);
myGLCD.setColor(0, 0, 0);
myGLCD.drawRect(319, y+80, x-1, 204);
}
else if( x<=268) {
// Draws blue rectangle right of the pillar
myGLCD.setColor(114, 198, 206);
myGLCD.fillRect(x+51, 0, x+60, y);
// Draws the pillar
myGLCD.setColor(0, 200, 20);
myGLCD.fillRect(x+49, 1, x+1, y-1);
// Draws the black frame of the pillar
myGLCD.setColor(0, 0, 0);
myGLCD.drawRect(x+50, 0, x, y);
// Draws the blue rectangle left of the pillar
myGLCD.setColor(114, 198, 206);
myGLCD.fillRect(x-1, 0, x-3, y); // The bottom pillar
myGLCD.setColor(114, 198, 206);
myGLCD.fillRect(x+51, y+80, x+60, 204);
myGLCD.setColor(0, 200, 20);
myGLCD.fillRect(x+49, y+81, x+1, 203);
myGLCD.setColor(0, 0, 0);
myGLCD.drawRect(x+50, y+80, x, 204);
myGLCD.setColor(114, 198, 206);
myGLCD.fillRect(x-1, y+80, x-3, 204);
}
// Draws the score
myGLCD.setColor(0, 0, 0);
myGLCD.setBackColor(221, 216, 148);
myGLCD.setFont(BigFont);
myGLCD.printNumI(score, 100, 220);
}//====== drawBird() - Custom Function
void drawBird(int y) {
// Draws the bird - bitmap
myGLCD.drawBitmap (50, y, 35, 30, bird01);
// Draws blue rectangles above and below the bird in order to clear its previus state
myGLCD.setColor(114, 198, 206);
myGLCD.fillRoundRect(50,y,85,y-6);
myGLCD.fillRoundRect(50,y+30,85,y+36);
}
//======== gameOver() - Custom Function
void gameOver() {
delay(3000); // 1 second
// Clears the screen and prints the text
myGLCD.clrScr();
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.setFont(BigFont);
myGLCD.print("GAME OVER", CENTER, 40);
myGLCD.print("Score:", 100, 80);
myGLCD.printNumI(score,200, 80);
myGLCD.print("Restarting...", CENTER, 120);
myGLCD.setFont(SevenSegNumFont);
myGLCD.printNumI(2,CENTER, 150);
delay(1000);
myGLCD.printNumI(1,CENTER, 150);
delay(1000);
// Writes the highest score in the EEPROM
if (score > highestScore) {
highestScore = score;
EEPROM.write(0,highestScore);
}
// Resets the variables to start position values
xP=319;
yB=50;
fallRate=0;
score = 0;
lastSpeedUpScore = 0;
movingRate = 3;
gameStarted = false;
// Restart game
initiateGame();
}