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LuaFunctions.lua
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222 lines (191 loc) · 6.81 KB
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-- Copyright (C) 2005 - 2021 Settlers Freaks <sf-team at siedler25.org>
--
-- SPDX-License-Identifier: GPL-2.0-or-later
gfCounter = 0
isSinglePlayer = false
isSavegame = false
rttr:Log("LUA: Test Log from Lua")
function getRequiredLuaVersion()
return 1
end
function getAllowedAddons()
return {ADDON_LIMIT_CATAPULTS, ADDON_CHARBURNER, ADDON_TRADE}
end
function getAllowedChanges()
return {general=true, addonsAll=false, addonsSome=true, swapping=false, playerState = not isSinglePlayer, ownNation = true, ownColor=true, ownTeam=false, aiNation = false, aiColor=false, aiTeam=false}
end
function isMapPreviewEnabled()
return false
end
function onSettingsInit(isSinglePlayerArg, isSavegameArg)
isSinglePlayer = isSinglePlayerArg
isSavegame = isSavegameArg
return true
end
function onSettingsReady()
rttr:Log("LUA: Starting a game with "..rttr:GetPlayerCount().." players")
if(isSavegame) then
return
end
assert(rttr:IsHost())
assert(rttr:GetPlayerCount() == 3)
-- Human
player = rttr:GetPlayer(0)
assert(player:IsHuman())
assert(not player:IsAI())
assert(not player:IsClosed())
player:SetNation(NAT_BABYLONIANS)
assert(player:GetNation() == NAT_BABYLONIANS)
player:SetTeam(TM_TEAM2)
assert(player:GetTeam() == TM_TEAM2)
player:SetColor(5)
assert(player:GetColor() == 5)
-- AI
player = rttr:GetPlayer(1)
if(not isSinglePlayer) then
assert(not player:IsAI())
assert(player:IsFree())
rttr:Log("LUA: Adding easy AI to slot 1")
player:SetAI(1)
assert(not rttr:GetPlayer(2):IsAI())
assert(rttr:GetPlayer(2):IsFree())
rttr:Log("LUA: Adding hard AI to slot 2")
rttr:GetPlayer(2):SetAI(3)
end
assert(not player:IsHuman())
assert(player:IsAI())
assert(not player:IsClosed())
rttr:Log("LUA: Closing slot 1")
player:Close()
assert(not player:IsAI())
assert(player:IsClosed())
rttr:Log("LUA: Adding medium AI to slot 1")
player:SetAI(2) -- Medium
assert(not player:IsHuman())
assert(player:IsAI())
assert(not player:IsClosed())
assert(player:GetAILevel() == 2)
rttr:ResetAddons()
rttr:SetAddon(ADDON_MILITARY_AID, true);
rttr:SetAddon(ADDON_MILITARY_HITPOINTS, true);
settings = {speed=GS_VERYFAST, objective=GO_TOTALDOMINATION, startWares=SWR_VLOW, fow=EXP_FOGOFWAR, lockedTeams=true, teamView=true, randomStartPosition=false}
rttr:SetGameSettings(settings)
settingsStr = ""
for key,value in pairs(settings) do
settingsStr = settingsStr..key.."="..tostring(value)..", "
end
rttr:Log("LUA: Settings changed to: "..settingsStr)
rttr:Log("LUA: Setting changes verified. Please check the other settings (Addons: Catapult, Charburner, Trade should be changeable, rest not)")
if(not isSinglePlayer) then
rttr:MsgBox("Lua status", "You should now test player joining by opening a spot and join from a 2nd instance")
end
end
function onPlayerJoined(idx)
assert(rttr:IsHost())
assert(rttr:GetPlayer(idx):IsHuman())
rttr:Log("LUA: Player "..idx.." joined")
end
function onPlayerLeft(idx)
assert(rttr:IsHost())
assert(not rttr:GetPlayer(idx):IsHuman())
rttr:Log("LUA: Player "..idx.." left")
end
function onPlayerReady(idx)
rttr:Log("LUA: Player "..idx.." "..rttr:GetPlayer(idx):GetName().." is ready")
if(rttr:GetLocalPlayerIdx() == idx) then
rttr:Log("LUA: Game is starting")
end
end
function addPlayerRes(pl)
wares = {[GD_HAMMER]=8,[GD_AXE]=6,[GD_SAW]=3,[GD_PICKAXE]=6,[GD_RODANDLINE]=2,[GD_SCYTHE]=6,[GD_CLEAVER]=1,[GD_ROLLINGPIN]=1,[GD_BOW]=2,[GD_BOAT]=20,[GD_SWORD]=0,[GD_SHIELD]=0,[GD_WOOD]=20,[GD_BOARDS]=40,[GD_STONES]=40,[GD_GRAIN]=0,[GD_COINS]=0,[GD_IRONORE]=18,[GD_COAL]=36,[GD_FISH]=8,[GD_BREAD]=8}
people = {[JOB_HELPER]=30,[JOB_WOODCUTTER]=6,[JOB_FISHER]=0,[JOB_FORESTER]=2,[JOB_CARPENTER]=2,[JOB_STONEMASON]=4,[JOB_HUNTER]=1,[JOB_MINER]=10,[JOB_BREWER]=1,[JOB_IRONFOUNDER]=2,[JOB_MINTER]=1,[JOB_METALWORKER]=1,[JOB_ARMORER]=2,[JOB_BUILDER]=14,[JOB_PLANER]=8,[JOB_PRIVATE]=10,[JOB_PRIVATEFIRSTCLASS]=1,[JOB_SERGEANT]=1,[JOB_OFFICER]=1,[JOB_GENERAL]=20,[JOB_GEOLOGIST]=4,[JOB_SHIPWRIGHT]=0,[JOB_SCOUT]=4}
pl:AddWares(wares)
for gd,ct in pairs(wares) do
assert(pl:GetWareCount(gd) == ct, "Ware count of " .. gd .. "!=" .. ct)
end
pl:AddPeople(people)
for job,ct in pairs(people) do
assert(pl:GetPeopleCount(job) == ct, "Job count of " .. job .. "!=" .. ct)
end
end
function testPlayerFuncs(pl)
pl:DisableAllBuildings()
pl:EnableAllBuildings()
pl:DisableBuilding(BLD_FORESTER)
pl:DisableBuilding(BLD_WOODCUTTER)
pl:EnableBuilding(BLD_WOODCUTTER)
pl:ClearResources()
assert(pl:GetWareCount(GD_BEER) == 0)
addPlayerRes(pl)
pl:SetRestrictedArea(5,2, 5,10, 10,10, 10,2)
assert(pl:GetBuildingCount(BLD_MILL) == 0)
pl:ModifyHQ(true)
end
function onSave(saveGame)
saveGame:PushBool(true)
saveGame:PushInt(42)
saveGame:PushString("Hello RttR!")
return true
end
isLoaded = false
function onLoad(saveGame)
assert(isLoaded == false)
isLoaded = true
assert(saveGame:PopBool() == true)
assert(saveGame:PopInt() == 42)
assert(saveGame:PopString() == "Hello RttR!")
rttr:Log("LUA: Lua state loaded!")
return true
end
function onStart(isFirstStart)
assert(gfCounter == 0)
if(not isFirstStart) then
gfCounter = rttr:GetGF()
end
assert(rttr:GetGF() == gfCounter)
assert(isLoaded ~= isFirstStart)
assert(rttr:GetPlayerCount() > 1)
if(isFirstStart) then
for i=1,rttr:GetPlayerCount() do
testPlayerFuncs(rttr:GetPlayer(i - 1))
end
end
end
function onGameFrame()
gfCounter = gfCounter + 1
assert(gfCounter == rttr:GetGF())
if(gfCounter == 50) then
if(rttr:IsHost()) then
assert(rttr:GetPlayer(0):AIConstructionOrder(10,10, BLD_WOODCUTTER) == false) -- Human
assert(rttr:GetPlayer(1):AIConstructionOrder(10,10, BLD_WOODCUTTER) == true) -- AI
end
rttr:Log("Adding wiking at 49:29")
assert(rttr:GetWorld():AddEnvObject(49,29,0,3))
rttr:Log("Adding broken castle at 46:37")
assert(rttr:GetWorld():AddStaticObject(46,37,6,2,2))
world = rttr:GetWorld()
ASO = world.AddStaticObject
if(pcall(ASO, world, 46,37,6,2,5)) then -- Fail due to invalid size
assert(false)
end
rttr:Log("LUA: Showing mission statement!")
rttr:MissionStatement(rttr:GetLocalPlayerIdx(), "Test Mission", "Mission statement seems to be working")
end
if(gfCounter == 100) then
rttr:Log("LUA: Send 2 post messages")
rttr:PostMessage(rttr:GetLocalPlayerIdx(), "Post message working")
x,y = rttr:GetPlayer(rttr:GetLocalPlayerIdx()):GetHQPos()
rttr:PostMessageWithLocation(rttr:GetLocalPlayerIdx(), "This should be a message at your HQ", x,y)
rttr:MsgBoxEx("Wise guy", "This guy tells you to check the log for any lua errors or assertion failures!", "io", 259)
end
if(gfCounter == 500) then
rttr:Log("\n\nLUA: You can now close the game")
rttr:MsgBoxEx("Wise guy", "And now he is on the right O.o", "io", 259, 420 - 34, 20 + 23)
end
end
function onExplored(pIdx, x, y)
assert(pIdx >= 0 and pIdx < rttr:GetPlayerCount())
end
function onOccupied(pIdx, x, y)
assert(pIdx >= 0 and pIdx < rttr:GetPlayerCount())
end