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ConsoleReader was still using local package... 🤦‍♂️
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README.md

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# FortniteReplayDecompressor
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![FortniteReplayReader Nuget](https://img.shields.io/nuget/v/FortniteReplayReader?color=brightgreen)
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![Unreal.Core Nuget](https://img.shields.io/nuget/v/Unreal.Core)
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[![Chat](https://img.shields.io/badge/chat-on%20discord-7289da.svg)](https://discord.gg/p5CMqJC)
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![Build](https://github.com/Shiqan/FortniteReplayDecompressor/workflows/Build/badge.svg)
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[![Coverage Status](https://coveralls.io/repos/github/Shiqan/FortniteReplayDecompressor/badge.svg?branch=master)](https://coveralls.io/github/Shiqan/FortniteReplayDecompressor?branch=master)

src/ConsoleReader/ConsoleReader.csproj

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="FortniteReplayReader" Version="1.0.3" />
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<PackageReference Include="FortniteReplayReader" Version="1.0.2" />
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<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="3.1.3" />
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<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="3.1.3" />
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<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="3.1.3" />

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