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ld_script.ld
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1055 lines (1045 loc) · 37.7 KB
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OUTPUT_FORMAT("elf32-littlearm", "elf32-bigarm", "elf32-littlearm")
OUTPUT_ARCH(arm)
ENTRY(Start)
gNumMusicPlayers = 32;
gMaxLines = 0;
MEMORY {
bios : ORIGIN = 0x00000000, LENGTH = 16K
ewram : ORIGIN = 0x02000000, LENGTH = 256K
iwram : ORIGIN = 0x03000000, LENGTH = 32K
io : ORIGIN = 0x04000000, LENGTH = 1K
palette : ORIGIN = 0x05000000, LENGTH = 1K
vram : ORIGIN = 0x06000000, LENGTH = 96K
oam : ORIGIN = 0x07000000, LENGTH = 1K
rom : ORIGIN = 0x08000000, LENGTH = 8M
sram : ORIGIN = 0x0E000000, LENGTH = 64K
}
__ewram_start = ORIGIN(ewram);
__ewram_end = ORIGIN(ewram) + LENGTH(ewram);
__iwram_start = ORIGIN(iwram);
__iwram_end = ORIGIN(iwram) + LENGTH(iwram);
__text_start = ORIGIN(rom);
__vram_start = ORIGIN(vram);
__pal_start = ORIGIN(palette);
__ram_code_address = ORIGIN(rom) + 0x180000;
__asset_load_addresss = ORIGIN(rom) + 0x1E0000;
SECTIONS {
. = __ewram_start;
ewram (NOLOAD) :
{
gFlagBase = 0;
gShopInventory0 = 0x90;
gTraffic = 0x120;
gShopInventory4 = 0x130;
gFolder = 0x1C0;
gBitsetNPC = 0x1FC;
gEmailCount = 0x200;
gWorld = 0x210;
gKeyItemInventory = 0x2D0;
gShopHpMemoryBuyCount = 0x330;
gShopPowerUpBuyCount = 0x338;
gShopInventory2 = 0x340;
gGameStats = 0x3D0;
gShopInventory1 = 0x410;
gBattleChipInventory = 0x4A0;
gEntityListNpc = 0x13A0;
gEmailIndexes = 0x1FA0;
gShopInventory7 = 0x1FE0;
gPowerPlant = 0x2070;
gInventoryChecksumIndex = 0x2150;
gShopInventory6 = 0x2160;
gShopInventory3 = 0x21F0;
gShopInventory5 = 0x2280;
gPrintBufferStart = 0x2318;
gPrintBufferEnd = 0x2716;
gPrintBufferCur = 0x2718;
. = 0x2748;
build/m4a_data.o(.bss)
gMonitorCurrentTask = 0x3420;
gMonitorTaskList = 0x3430;
gMonitorLastStackPtr = 0x3470;
gStartMenuState = 0x3480;
gBitsetActor = 0x3484;
gEntityBoundsList = 0x3490;
gBattle = 0x3710;
gAreaProperties = 0x37A0;
gMpStateSend = 0x37D0;
gTextTileBuffer = 0x37E0;
tempBg1Hofs = 0x46E0;
gSpriteTilesetDetailCount = 0x4704;
gBgAnimationTaskList = 0x4710;
gTransition = 0x48B8;
gBitsetAttack = 0x4890;
gCurMapElevationData = 0x48A0;
gFillValue = 0x48C0;
gBattleUi = 0x48D0;
gBlendSettings = 0x4900;
gBitsetEffect = 0x4908;
gBattleFolder = 0x4910;
gBattleSpriteArgsArrayCount = 0x4930;
gFrameWaitValue = 0x4934;
gMapEventState = 0x4940;
gCamera = 0x4950;
gIsObjectXFlipped = 0x4994;
gObjPalette0 = 0x49A0;
gObjPalette1 = 0x49C0;
gObjPalette2 = 0x49E0;
gObjPalette3 = 0x4A00;
gObjPalette4 = 0x4A20;
gObjPalette5 = 0x4A40;
gObjPalette6 = 0x4A60;
gObjPalette7 = 0x4A80;
gObjPalette8 = 0x4AA0;
gObjPalette9 = 0x4AC0;
gObjPaletteA = 0x4AE0;
gObjPaletteB = 0x4B00;
gObjPaletteC = 0x4B20;
gObjPaletteD = 0x4B40;
gObjPaletteE = 0x4B60;
gObjPaletteF = 0x4B80;
gSpriteAffineDataFlag = 0x4BA4;
gMapChange = 0x4BB0;
gBattleMessageList = 0x4BD0;
gEntityListEffect = 0x4CD0;
gPETBattery = 0x62D0;
gMenu = 0x62E0;
gOamAttributeCount = 0x6338;
gSceneCamera = 0x6340;
gText = 0x6350;
gBitsetPlayerLocation = 0x63DC;
gTextOptionFlags = 0x63E0;
gEntityListPlayerLocation = 0x63F0;
gFrameCounter = 0x64A0;
gTextUi = 0x65D0;
gInput = 0x65F0;
gShop = 0x6610;
gEntityListActor = 0x66B0;
gFadeSettings = 0x6CB0;
gManager = 0x6CB8;
gRngState = 0x6CC0;
gBgPalette0 = 0x6CD0;
gBgPalette1 = 0x6CF0;
gBgPalette2 = 0x6D10;
gBgPalette3 = 0x6D30;
gBgPalette4 = 0x6D50;
gBgPalette5 = 0x6D70;
gBgPalette6 = 0x6D90;
gBgPalette7 = 0x6DB0;
gBgPalette8 = 0x6DD0;
gBgPalette9 = 0x6DF0;
gBgPaletteA = 0x6E10;
gBgPaletteB = 0x6E30;
gBgPaletteC = 0x6E50;
gBgPaletteD = 0x6E70;
gBgPaletteE = 0x6E90;
gBgPaletteF = 0x6EB0;
gFieldObstacleManager = 0x6ED0;
gSpriteAffineDataList = 0x6F00;
gVBlankFrameCounter = 0x7080;
gFuncPtrBgUpdatePostLoop = 0x7090;
gFuncPtrBgUpdateHBlank = 0x7094;
gFuncPtrBgUpdatePreLoop = 0x7098;
gScene = 0x70A0;
gCredits = 0x70D0;
gCurMapBoundaryData = 0x70E0;
gListSpriteTilesetDetail = 0x7200;
gPetStatusControl = 0x74C8;
gEntityBoundsListCount = 0x74D0;
gDmaParamListSize = 0x74D4;
gDemo = 0x74D8;
gDisplaySettings = 0x7510;
gChipTrader = 0x7530;
gPlayerAnimation = 0x7570;
gMainMenu = 0x7590;
gMpStateRecv = 0x75A0;
gMatchBattleState = 0x75F0;
gTextBufferList = 0x76D0;
gBattleSpriteArgsArray = 0x78D0;
gOamFreeObjectCount = 0x7B50;
gPanelStatuses = 0x7B60;
gScreenDim = 0x7DE0;
gLayoutDialogueText = 0x7E10;
gDmaParamList = 0x8010;
gEntityListAttack = 0x8410;
gCurMapEventData = 0x9A10;
gCurMapCoverData = 0x9A30;
gBgDataManager = 0x9A50;
gPasscodeEntry = 0x9A80;
gSpriteLzDetails = 0x9AA0;
gListFieldObject = 0xA9E0;
gStartMenu = 0xACF0;
gBgTileDataBuffer0 = 0xAD10;
gBgTileDataBuffer9 = 0xAED0;
gBgTileDataBuffer8 = 0xAF10;
gBgTileDataBufferA = 0xAFF0;
gBgTileDataBuffer4 = 0xB110;
gBgTileDataBuffer5 = 0xB150;
gBgTileDataBuffer6 = 0xB290;
gBgTileDataBuffer1 = 0xB510;
gBgTileDataBuffer2 = 0xB710;
gBgTileDataBuffer7 = 0xB8D0;
gBgTileDataBufferB = 0xB1B0;
gBgTileDataBuffer3 = 0xBC10;
gSpritePalettesLoaded = 0xC110;
gBitsetFieldObject = 0xC114;
gGameOverState = 0xC118;
gSpriteTilesetOffset0 = 0xC120;
tempBg1Vofs = 0xC190;
gWindowSettings = 0xC1B0;
gMpPlayerState = 0xC1C0;
gMpMoveStateBuffer0 = 0xC1D0;
gMpMoveStateBuffer1 = 0xC1E0;
gMpMoveStateBuffer2 = 0xC1F0;
gMpMoveState = 0xC200;
gCurPlayerPos = 0xC230;
gMapSegPos = 0xC240;
gCustomScreen = 0xC270;
gNpcTalkState = 0xC51A;
. = 0xC520;
build/music_defs.o(.bss)
gTempMemory = 0x11000;
gLibraryChipIndexList = 0x15000;
gSpriteDecompLocation1 = 0x16000;
gChipBag = 0x19000;
gDstCompressedSpriteData = 0x3C000;
} > ewram
. = __iwram_start;
iwram (NOLOAD) :
{
gScreens = 0x0;
interruptVector = 0x2000;
interruptVectorHblank = 0x2004;
iwOamAttributeList = 0x21E0;
iwBufferUITextTile = 0x25E0;
iwTilesetSelectedChips = 0x2FA0;
gBattleHandChipIcons = 0x30E0;
. = 0x4B10;
build/m4a.o(.bss)
SoundMain_Buffer = 0x5C50;
interruptHandlerStart = 0x6800;
interruptHandlerEnd = 0x7640;
iwMonitorStackTop = 0x7D80;
iwSpriteContainerList = 0x47C0;
iwSpriteList0 = 0x47E0;
iwSpriteList1 = 0x4780;
iwSpriteList2 = 0x2040;
iwSpriteList3 = 0x45E0;
} > iwram
. = __text_start;
.text : {
build/crt0.o(.text)
build/main.o(.text)
build/monitor.o(.text)
build/sound.o(.text)
build/dma.o(.text)
build/utility.o(.text)
build/field.o(.text)
build/rng.o(.text)
build/video.o(.text)
build/bg_update.o(.text)
build/bg_task.o(.text)
build/screen.o(.text)
build/asset_entity.o(.text)
build/sprite.o(.text)
build/entity.o(.text)
build/entity_bounds.o(.text)
build/sio.o(.text)
build/field_object.o(.text)
build/player_location.o(.text)
build/actor.o(.text)
build/attack.o(.text)
build/effect.o(.text)
build/npc.o(.text)
build/debug.o(.text)
build/world.o(.text)
build/fade.o(.text)
build/battle/battle_init.o(.text)
build/battle/battle.o(.text)
build/battle/screendim/screendim.o(.text)
build/battle/battle_util.o(.text)
build/battle/battle_regular.o(.text)
build/battle/battle_tutorial1.o(.text)
build/battle/battle_tutorial2.o(.text)
build/battle/battle_tutorial3.o(.text)
build/battle/battle_mpstate.o(.text)
build/battle/battle_util2.o(.text)
build/enemy_detail.o(.text)
build/flag.o(.text)
build/main_menu.o(.text)
build/oam.o(.text)
build/camera.o(.text)
build/bg_data_manager.o(.text)
build/map.o(.text)
build/asset_spritelist.o(.text)
build/asset_bgdata.o(.text)
build/text.o(.text)
build/battle_ui.o(.text)
build/custom_screen.o(.text)
build/pet_status_control.o(.text)
build/transition.o(.text)
build/battle_message.o(.text)
build/map_setup.o(.text)
build/scene.o(.text)
build/scene_camera.o(.text)
build/demo.o(.text)
build/key_item.o(.text)
build/splash.o(.text)
build/passcode.o(.text)
build/start_menu.o(.text)
build/menu/menu.o(.text)
build/menu/folder.o(.text)
build/menu/library.o(.text)
build/menu/megaman.o(.text)
build/menu/email.o(.text)
build/menu/item.o(.text)
build/menu/network.o(.text)
build/menu/save.o(.text)
build/shop.o(.text)
build/save.o(.text)
build/pet_battery.o(.text)
build/game_over.o(.text)
build/chip_trader.o(.text)
build/credits.o(.text)
build/maps/offline/School/exit.o(.text)
build/maps/offline/School/anim.o(.text)
build/maps/offline/School/setup.o(.text)
build/maps/offline/School/directory.o(.text)
build/maps/offline/School/School_Class_5A/setup.o(.text)
build/maps/offline/School/School_Class_5B/setup.o(.text)
build/maps/offline/School/School_Library/setup.o(.text)
build/maps/offline/School/School_2F_Hallway/setup.o(.text)
build/maps/offline/School/School_Class_1A/setup.o(.text)
build/maps/offline/School/School_Class_1B/setup.o(.text)
build/maps/offline/School/School_AV_Room/setup.o(.text)
build/maps/offline/School/School_Infirmary/setup.o(.text)
build/maps/offline/School/School_1F_Hallway/setup.o(.text)
build/maps/offline/School/School_Cross_Hallway/setup.o(.text)
build/maps/offline/School/School_Storage/setup.o(.text)
build/maps/offline/School/School_Staff_Lounge/setup.o(.text)
build/maps/offline/School/School_Staff_Lounge_Hallway/setup.o(.text)
build/maps/offline/School/assets.o(.text)
build/maps/offline/ACDC/exit.o(.text)
build/maps/offline/ACDC/anim.o(.text)
build/maps/offline/ACDC/setup.o(.text)
build/maps/offline/ACDC/directory.o(.text)
build/maps/offline/ACDC/ACDC_Town/setup.o(.text)
build/maps/offline/ACDC/ACDC_School_Gate/setup.o(.text)
build/maps/offline/ACDC/ACDC_Lan_Living_Room/setup.o(.text)
build/maps/offline/ACDC/ACDC_Lan_Room/setup.o(.text)
build/maps/offline/ACDC/ACDC_Mayl_Living_Room/setup.o(.text)
build/maps/offline/ACDC/ACDC_Mayl_Room/setup.o(.text)
build/maps/offline/ACDC/ACDC_Dex_Room/setup.o(.text)
build/maps/offline/ACDC/ACDC_Yai_Room/setup.o(.text)
build/maps/offline/ACDC/ACDC_Higsbys/setup.o(.text)
build/maps/offline/ACDC/ACDC_Station/setup.o(.text)
build/maps/offline/ACDC/ACDC_Secret_Station/setup.o(.text)
build/maps/offline/ACDC/assets.o(.text)
build/maps/offline/Govt/exit.o(.text)
build/maps/offline/Govt/anim.o(.text)
build/maps/offline/Govt/setup.o(.text)
build/maps/offline/Govt/directory.o(.text)
build/maps/offline/Govt/Govt_Complex_Front/setup.o(.text)
build/maps/offline/Govt/Govt_Complex_Station/setup.o(.text)
build/maps/offline/Govt/Govt_Waterworks_Lobby/setup.o(.text)
build/maps/offline/Govt/Govt_SciLab_Lobby/setup.o(.text)
build/maps/offline/Govt/Govt_Complex_Hallway/setup.o(.text)
build/maps/offline/Govt/Govt_Yuichiro_Lab/setup.o(.text)
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