test "efflook throwing stack trace":
	spawn a zombie at (test-location):
		set {_z} to entity

	set {_v} to random vector
	set vector length of {_v} to 10
	set {_loc} to ((test-location) ~ {_v})
	set {_x} to "xyz"

	make {_z} look at {_loc}
	make {_z} look at {_loc} at speed 10
	make {_z} look at {_loc} at speed {_x} # this should no longer throw a stack trace

	delete entity within {_z}
