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Releases: SveSop/nvidia-libs

Release v0.7

26 Jan 20:23

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Do not build nvcuvid and nvencodeapi, as this is available in regular wine-staging, aswell as see very little usage.

Add nvoptix relay library so that wine apps can use OptiX. Example is DAZ3D and possibly Blender.

Release v0.6

23 Jan 16:29

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Update upstream dxvk-nvapi

This includes usage of new nvapi headers for dxvk-nvapi and proper working cuda calls for nvapi.

Release v0.5-1

14 Jan 16:01

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Working dxvk-nvapi and cuda for DAZ Studio4. Requires wine-nvoptix still in development for Iray functionality.

Release v0.5

11 Jan 18:09

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Updated dxvk-nvapi + nvcuda with patches that work with DAZ Studio4.
DAZ Studio4 requires additional libraray - wine-nvoptix still in development.

Release v0.4-1

11 Dec 14:35

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Some upstream changes to dxvk-nvapi

Release v0.4

21 Nov 20:50

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New upstream changes.
Added some experimental features for some UE4 demos.

Release v0.3-2

15 Oct 18:29

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Upstream dxvk-nvapi pull.
Add function for nvml to retrieve subsystemId for graphics adapter

Release v0.3-1

07 Oct 13:38

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New upstream pull.
Require > Mingw-w64-9.0 to build.

Release v0.3

01 Oct 15:20

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This pulls latest dxvk-nvapi + add PhysX(cuda) functions for use with games like Batman Arkham Knight.
DXVK-NVAPI with DLSS functions is available on Proton-Experimental 6.3 branch as of 1.oct.2021.

Release v0.2-2

26 Sep 15:53

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Add logging improvements from upstream dxvk-nvapi