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Game.c
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51 lines (47 loc) · 1.81 KB
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/**
* My Project
*
* © Sylvain Roux
*
* For the full copyright and license information, please view the LICENSE file
* that was distributed with this source code.
*/
//---------------------------------------------------------------------------------------------------------
// INCLUDES
//---------------------------------------------------------------------------------------------------------
#include <AdjustmentScreenState.h>
#include <DebugMacros.h>
#include <GameStateId.h>
#include <PrecautionScreenState.h>
#include <Router.h>
#include <SplashScreenState.h>
#include <VUEngine.h>
GameState game(void)
{
#if defined(__RELEASE) && !defined(DEBUG_RELEASE)
SplashScreenState::setNextState(
SplashScreenState::safeCast(PrecautionScreenState::getInstance()),
GameState::safeCast(AdjustmentScreenState::getInstance())
);
SplashScreenState::setNextState(
SplashScreenState::safeCast(AdjustmentScreenState::getInstance()),
GameState::safeCast(Router::getCurrentGameState(Router::getInstance()))
);
return GameState::safeCast(PrecautionScreenState::getInstance());
#else
if(INITIAL_GAME_STATE == kGameStatePrecautionScreen)
{
SplashScreenState::setNextState(
SplashScreenState::safeCast(PrecautionScreenState::getInstance()),
GameState::safeCast(AdjustmentScreenState::getInstance())
);
SplashScreenState::setNextState(
SplashScreenState::safeCast(AdjustmentScreenState::getInstance()),
GameState::safeCast(Router::getCurrentGameState(Router::getInstance()))
);
return GameState::safeCast(PrecautionScreenState::getInstance());
}
else
return GameState::safeCast(Router::getCurrentGameState(Router::getInstance()));
#endif
}