This chapter guides the reader in creating a native mobile game. The game slows players to roam around a map from a top view perspective, much like a classic Japanese RPG. It covers graphics manipulation and touch control.
###Topics covered:
- Creating the map
- Creating the main character
- Having him move around the map
- Loading game assets into a game
- Interacting with the game using touch events
By the end of this chapter, readers will have a barebones game that allows the player to move freely around the map.
###Map Editor Maps used in this came were designed using the freely available Tiled Map Editor.
###Graphics All graphical assets are created to Sith Jester and are available on his website: Sithjester's RPG Maker XP resources.
Use of those assets is completely free as long as the artist is credited.
###Module The application from this chapter uses the QuickTiGame2d Game Engine native module. It is available for download freely from the following URLs:
