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blog/authors.yml

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socials:
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github: mortany
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aziatka_victor:
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name: AziatkaVictor
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image_url: https://github.com/AziatkaVictor.png
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socials:
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github: AziatkaVictor
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vaierok:
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name: VaIeroK
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image_url: https://github.com/VaIeroK.png

docs/for-contributors/book-style-sheet.md

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5. Admonitions
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- Docusaurus provides convenient and stylish blocks for highlighting information.
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- Docusaurus provides convenient and stylish blocks for highlighting information ([Read Docs](https://docusaurus.io/docs/markdown-features/admonitions)).
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6. Blank line
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- All files must end with a single blank line character. This is standard for Unix systems and the requirements of many linters.
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## Tools
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To maintain a consistent style, use the Markdownlint extension.
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To maintain a consistent style, use the [Markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) extension.
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- Disabled rules:
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- MD033 (no-inline-html)
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- MD013 (line-length)
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- MD010 (no-hard-tabs)
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For convenient metadata editing, you can use [Front Matter CMS](https://marketplace.visualstudio.com/items?itemName=eliostruyf.vscode-front-matter).

docs/for-contributors/creating-tag.md

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title: Creating Tag
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description: Instructions for creating and managing tags in the documentation system
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description: Instructions for creating and managing tags in the documentation
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---
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# Creating Tag

docs/modding-tools/animations/omf-editor-by-valerok.md

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<td>Source Code</td>
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<td>[GitHub](https://github.com/VaIeroK/Omf-Editor)</td>
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</tr>
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<tr>
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<td>Documentation</td>
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<td>[DeepWiki](https://deepwiki.com/VaIeroK/Omf-Editor)</td>
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</tr>
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</tbody>
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</table>
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docs/modding-tools/audio-video/ffmpeg2theora.md

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## Info
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<table>
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<tbody>
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<tr>
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<td>Program Developer</td>
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<td>V2V</td>
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<td>Described Version</td>
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<td>0.30</td>
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</tr>
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</tbody>
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</table>
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___
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## About
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This package provides a command-line tool to encode/recode various video formats (basically everything that ffmpeg can read) into [Theora](https://en.wikipedia.org/wiki/Theora), the free video codec.

docs/modding-tools/models/xray-export-tool.md

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<td>Source Code</td>
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<td>[GitHub](https://github.com/VaIeroK/XrayExportTool)</td>
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</tr>
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<tr>
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<td>Documentation</td>
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<td>[DeepWiki](https://deepwiki.com/VaIeroK/XrayExportTool)</td>
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</tr>
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</tbody>
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</table>
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docs/references/animations/skeletons-list.md

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title: Skeletons List
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draft: true
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# Skeletons List

docs/references/audio/sound-environment-list.md

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title: Sound Environment List
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draft: true
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# Sound Environment List

docs/references/configs/algorithm-of-logic.md

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___
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<Authors
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authors={["aziatka_victor"]}
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size="medium"
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showTitle={true}
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showDescription={true}
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/>
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## About
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"Executable" files, game logic files, unlike config files, have an algorithm that, if I'm not mistaken, is based on scripts. The peculiarity of such files is that they have a "Current Section", which defines reactions to interactions with it. Let's look at an example:

docs/references/configs/structure-of-files.md

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___
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<Authors
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authors={["aziatka_victor"]}
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size="medium"
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showTitle={true}
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showDescription={true}
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/>
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## About
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The files may differ from each other, depending on their purpose, but they all have properties in common.

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