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CMakeLists.txt
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60 lines (46 loc) · 1.87 KB
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cmake_minimum_required(VERSION 3.21)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if ("${GEODE_TARGET_PLATFORM}" STREQUAL "iOS" OR IOS)
set(CMAKE_OSX_ARCHITECTURES "arm64")
add_definitions(-DGLES_SILENCE_DEPRECATION)
add_definitions(-D_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING)
else()
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
endif()
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
option(QOLMOD_22074 "2.2074 build help text" OFF)
if (QOLMOD_22074)
file(COPY_FILE "${CMAKE_CURRENT_SOURCE_DIR}/mod-2.2074.json" "${CMAKE_CURRENT_SOURCE_DIR}/mod.json")
endif()
project(CheatClient VERSION 1.0.0)
file(GLOB SOURCES
include/src/*.cpp
src/*.cpp
src/*/*.cpp
src/*/*/*.cpp
src/*/*/*/*.cpp
)
add_library(${PROJECT_NAME} SHARED ${SOURCES})
add_link_options(/errorlimit:0)
# Windows specific settings
if (WIN32)
# Disable annoying warnings
target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS)
# Export all symbols for better debugging
set_target_properties(${PROJECT_NAME} PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS ON)
endif()
if (NOT DEFINED ENV{GEODE_SDK})
message(FATAL_ERROR "Unable to find Geode SDK! Please define GEODE_SDK environment variable to point to Geode")
else()
message(STATUS "Found Geode: $ENV{GEODE_SDK}")
endif()
add_subdirectory($ENV{GEODE_SDK} ${CMAKE_CURRENT_BINARY_DIR}/geode)
include_directories(include src/Client src/Hacks/Speedhack src/Utils src/Notifications src/Localisation src/GUI src/UI/Nodes/Label src/UI)
# CPMAddPackage("gh:TheSillyDoggo/gd-imgui-cocos#2d33a3d") # should be geode
CPMAddPackage("gh:EclipseMenu/RIFT#v1")
CPMAddPackage("gh:rapidfuzz/rapidfuzz-cpp#main")
CPMAddPackage("gh:maxnut/GDReplayFormat#72078e5")
CPMAddPackage("gh:ZXShady/enchantum#116de86")
target_link_libraries(${PROJECT_NAME} rift rapidfuzz::rapidfuzz libGDR enchantum::enchantum)
setup_geode_mod(${PROJECT_NAME})