From ffdae9bcbd58c457eda8e4beb8bce53a4ceea184 Mon Sep 17 00:00:00 2001 From: xezon <4720891+xezon@users.noreply.github.com> Date: Sun, 29 Mar 2026 11:08:14 +0200 Subject: [PATCH] tweak(smudge): Align smudges Y offset range with X offset range --- .../Source/W3DDevice/GameClient/W3DParticleSys.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DParticleSys.cpp b/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DParticleSys.cpp index 7f311c1aa39..24cee172978 100644 --- a/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DParticleSys.cpp +++ b/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DParticleSys.cpp @@ -181,7 +181,7 @@ void W3DParticleSystemManager::doParticles(RenderInfoClass &rinfo) Smudge *smudge = set->addSmudgeToSet(); smudge->m_pos.Set( pos->x, pos->y, pos->z ); - smudge->m_offset.Set( GameClientRandomValueReal(-0.06f,0.06f), GameClientRandomValueReal(-0.03f,0.03f) ); + smudge->m_offset.Set( GameClientRandomValueReal(-0.06f,0.06f), GameClientRandomValueReal(-0.06f,0.06f) ); smudge->m_size = psize; smudge->m_opacity = p->getAlpha(); visibleSmudgeCount++;