diff --git a/Core/GameEngine/Include/Common/FileSystem.h b/Core/GameEngine/Include/Common/FileSystem.h index 322780017a5..2aaa30a61f1 100644 --- a/Core/GameEngine/Include/Common/FileSystem.h +++ b/Core/GameEngine/Include/Common/FileSystem.h @@ -53,7 +53,7 @@ #include -#include "mutex.h" +#include "WWLib/mutex.h" //---------------------------------------------------------------------------- // Forward References diff --git a/Core/GameEngine/Include/Common/GameCommon.h b/Core/GameEngine/Include/Common/GameCommon.h index 62c6c3429f0..e220b91e8c2 100644 --- a/Core/GameEngine/Include/Common/GameCommon.h +++ b/Core/GameEngine/Include/Common/GameCommon.h @@ -51,7 +51,7 @@ // ---------------------------------------------------------------------------------------------- #include "Lib/BaseType.h" -#include "WWCommon.h" +#include "WWLib/WWCommon.h" #include "Common/GameDefines.h" // ---------------------------------------------------------------------------------------------- diff --git a/Core/GameEngine/Include/Common/GameDefines.h b/Core/GameEngine/Include/Common/GameDefines.h index 1bf9f096fcf..0c6321b0255 100644 --- a/Core/GameEngine/Include/Common/GameDefines.h +++ b/Core/GameEngine/Include/Common/GameDefines.h @@ -18,7 +18,7 @@ #pragma once -#include "WWDefines.h" +#include "WWLib/WWDefines.h" // Note: Retail compatibility must not be broken before this project officially does. // Use RETAIL_COMPATIBLE_CRC and RETAIL_COMPATIBLE_XFER_SAVE to guard breaking changes. diff --git a/Core/GameEngine/Include/Common/MiniDumper.h b/Core/GameEngine/Include/Common/MiniDumper.h index 44c03e96ef1..5ec34029512 100644 --- a/Core/GameEngine/Include/Common/MiniDumper.h +++ b/Core/GameEngine/Include/Common/MiniDumper.h @@ -19,7 +19,7 @@ #pragma once #ifdef RTS_ENABLE_CRASHDUMP -#include "DbgHelpLoader.h" +#include "WWLib/DbgHelpLoader.h" enum DumpType CPP_11(: Char) { diff --git a/Core/GameEngine/Include/Common/OptionPreferences.h b/Core/GameEngine/Include/Common/OptionPreferences.h index 9da2f47e9d1..18a351e98a8 100644 --- a/Core/GameEngine/Include/Common/OptionPreferences.h +++ b/Core/GameEngine/Include/Common/OptionPreferences.h @@ -31,7 +31,7 @@ #pragma once #include "ww3d.h" -#include "texturefilter.h" +#include "WW3D2/texturefilter.h" #include "Common/UserPreferences.h" diff --git a/Core/GameEngine/Include/GameNetwork/GameSpyThread.h b/Core/GameEngine/Include/GameNetwork/GameSpyThread.h index b36b864f718..f2de9fe3dfe 100644 --- a/Core/GameEngine/Include/GameNetwork/GameSpyThread.h +++ b/Core/GameEngine/Include/GameNetwork/GameSpyThread.h @@ -28,8 +28,8 @@ #pragma once -#include "mutex.h" -#include "thread.h" +#include "WWLib/mutex.h" +#include "WWLib/thread.h" class GameSpyThreadClass : public ThreadClass { diff --git a/Core/GameEngine/Include/GameNetwork/NetPacketStructs.h b/Core/GameEngine/Include/GameNetwork/NetPacketStructs.h index 25e46c2c7ac..c96a1e11b13 100644 --- a/Core/GameEngine/Include/GameNetwork/NetPacketStructs.h +++ b/Core/GameEngine/Include/GameNetwork/NetPacketStructs.h @@ -19,7 +19,7 @@ #pragma once #include "GameNetwork/NetworkDefs.h" -#include "stringex.h" +#include "WWLib/stringex.h" class AsciiString; class UnicodeString; diff --git a/Core/GameEngine/Source/GameNetwork/ConnectionManager.cpp b/Core/GameEngine/Source/GameNetwork/ConnectionManager.cpp index 9ea8927d696..f4642528a97 100644 --- a/Core/GameEngine/Source/GameNetwork/ConnectionManager.cpp +++ b/Core/GameEngine/Source/GameNetwork/ConnectionManager.cpp @@ -26,7 +26,7 @@ #include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Compression.h" -#include "strtok_r.h" +#include "WWLib/strtok_r.h" #include "Common/AudioEventRTS.h" #include "Common/CRCDebug.h" #include "Common/Debug.h" @@ -53,7 +53,7 @@ #include "GameLogic/VictoryConditions.h" #include "GameClient/DisconnectMenu.h" #include "GameClient/InGameUI.h" -#include "TARGA.h" +#include "WWLib/TARGA.h" static Bool hasValidTransferFileExtension(const AsciiString& filePath) { diff --git a/Core/GameEngine/Source/GameNetwork/GameInfo.cpp b/Core/GameEngine/Source/GameNetwork/GameInfo.cpp index 8c7dcabf81b..5b05e9eb369 100644 --- a/Core/GameEngine/Source/GameNetwork/GameInfo.cpp +++ b/Core/GameEngine/Source/GameNetwork/GameInfo.cpp @@ -43,7 +43,7 @@ #include "GameNetwork/GameSpy/StagingRoomGameInfo.h" #include "GameNetwork/LANAPI.h" // for testing packet size #include "GameNetwork/LANAPICallbacks.h" // for testing packet size -#include "strtok_r.h" +#include "WWLib/strtok_r.h" diff --git a/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp b/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp index 89acc6858e8..fb8f1b88d08 100644 --- a/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp +++ b/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp @@ -36,8 +36,8 @@ #include "GameNetwork/GameSpy/PersistentStorageThread.h" #include "GameNetwork/GameSpy/ThreadUtils.h" -#include "mutex.h" -#include "thread.h" +#include "WWLib/mutex.h" +#include "WWLib/thread.h" //------------------------------------------------------------------------- diff --git a/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp b/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp index 2d071bafc68..161db067202 100644 --- a/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp +++ b/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp @@ -31,8 +31,8 @@ #include // This one has to be here. Prevents collisions with winsock2.h #include "GameNetwork/GameSpy/GameResultsThread.h" -#include "mutex.h" -#include "thread.h" +#include "WWLib/mutex.h" +#include "WWLib/thread.h" #include "Common/SubsystemInterface.h" diff --git a/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp b/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp index 8a185443bdb..bb84d7a48c9 100644 --- a/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp +++ b/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp @@ -41,9 +41,9 @@ #include "GameNetwork/GameSpy/PersistentStorageThread.h" #include "GameNetwork/GameSpy/ThreadUtils.h" -#include "strtok_r.h" -#include "mutex.h" -#include "thread.h" +#include "WWLib/strtok_r.h" +#include "WWLib/mutex.h" +#include "WWLib/thread.h" #include "Common/MiniLog.h" diff --git a/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp b/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp index a59587533f8..5636a1069dd 100644 --- a/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp +++ b/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp @@ -36,8 +36,8 @@ #include "GameNetwork/GameSpy/PersistentStorageThread.h" #include "GameNetwork/GameSpy/PeerDefs.h" -#include "mutex.h" -#include "thread.h" +#include "WWLib/mutex.h" +#include "WWLib/thread.h" #include "Common/SubsystemInterface.h" diff --git a/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp b/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp index e28c2dd4805..6040a0e2415 100644 --- a/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp +++ b/Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp @@ -31,8 +31,8 @@ #include // This one has to be here. Prevents collisions with windsock2.h #include "GameNetwork/GameSpy/PingThread.h" -#include "mutex.h" -#include "thread.h" +#include "WWLib/mutex.h" +#include "WWLib/thread.h" #include "Common/SubsystemInterface.h" diff --git a/Core/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp b/Core/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp index f87a2c76ed9..e99c5c8c25c 100644 --- a/Core/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp +++ b/Core/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine -#include "strtok_r.h" +#include "WWLib/strtok_r.h" #include "Common/GameEngine.h" #include "Common/GlobalData.h" #include "Common/MessageStream.h" diff --git a/Core/GameEngine/Source/GameNetwork/LANGameInfo.cpp b/Core/GameEngine/Source/GameNetwork/LANGameInfo.cpp index 4bb80647e94..31eca6669a4 100644 --- a/Core/GameEngine/Source/GameNetwork/LANGameInfo.cpp +++ b/Core/GameEngine/Source/GameNetwork/LANGameInfo.cpp @@ -34,7 +34,7 @@ #include "GameNetwork/LANGameInfo.h" #include "GameNetwork/LANAPICallbacks.h" #include "Common/MultiplayerSettings.h" -#include "strtok_r.h" +#include "WWLib/strtok_r.h" /* #include "GameNetwork/LAN.h" #include "GameNetwork/LANGame.h" diff --git a/Core/GameEngine/Source/GameNetwork/Network.cpp b/Core/GameEngine/Source/GameNetwork/Network.cpp index 39670637d32..7f9712381a9 100644 --- a/Core/GameEngine/Source/GameNetwork/Network.cpp +++ b/Core/GameEngine/Source/GameNetwork/Network.cpp @@ -39,7 +39,7 @@ #include "GameNetwork/NetworkInterface.h" #include "GameNetwork/udp.h" #include "GameNetwork/Transport.h" -#include "strtok_r.h" +#include "WWLib/strtok_r.h" #include "GameClient/Shell.h" #include "Common/CRCDebug.h" #include "GameLogic/GameLogic.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/BaseHeightMap.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/BaseHeightMap.cpp index 95f41b57f24..6b12356899a 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/BaseHeightMap.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/BaseHeightMap.cpp @@ -47,13 +47,13 @@ //----------------------------------------------------------------------------- #include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include +#include #include #include "Common/GlobalData.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/CameraShakeSystem.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/CameraShakeSystem.cpp index 4d17d6eb417..771a47a6581 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/CameraShakeSystem.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/CameraShakeSystem.cpp @@ -37,13 +37,13 @@ * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include +#include #include #include "Common/GlobalData.h" #include "Common/PerfTimer.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp index e1ccad4a3ef..c2daacdf927 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp @@ -49,13 +49,13 @@ #include "W3DDevice/GameClient/FlatHeightMap.h" #include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include +#include #include #include "Common/GlobalData.h" #include "Common/PerfTimer.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/HeightMap.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/HeightMap.cpp index 0789177cf81..e55b7fc3f52 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/HeightMap.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/HeightMap.cpp @@ -50,13 +50,13 @@ #ifndef USE_FLAT_HEIGHT_MAP // Flat height map uses flattened textures. jba. [3/20/2003] #include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include +#include #include #include "Common/GlobalData.h" #include "Common/PerfTimer.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DMouse.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DMouse.cpp index a3427a2cc2f..814bb83cce5 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DMouse.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DMouse.cpp @@ -34,7 +34,7 @@ #include "WW3D2/hanim.h" #include "WW3D2/camera.h" -#include "assetmgr.h" +#include "WW3D2/assetmgr.h" #include "W3DDevice/Common/W3DConvert.h" #include "W3DDevice/GameClient/W3DMouse.h" @@ -44,8 +44,8 @@ #include "GameClient/Display.h" #include "GameClient/Image.h" #include "GameClient/InGameUI.h" -#include "mutex.h" -#include "thread.h" +#include "WWLib/mutex.h" +#include "WWLib/thread.h" //Since there can't be more than 1 mouse, might as well keep these static. diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DPropBuffer.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DPropBuffer.cpp index 5696e8fdc62..089908ba5d8 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DPropBuffer.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DPropBuffer.cpp @@ -48,7 +48,7 @@ #include "W3DDevice/GameClient/W3DPropBuffer.h" -#include +#include #include "Common/GameUtility.h" #include "Common/Geometry.h" #include "Common/PerfTimer.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DShaderManager.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DShaderManager.cpp index 31668207670..e55fee5bde9 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DShaderManager.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DShaderManager.cpp @@ -53,8 +53,8 @@ // //----------------------------------------------------------------------------- -#include "dx8wrapper.h" -#include "assetmgr.h" +#include "WW3D2/dx8wrapper.h" +#include "WW3D2/assetmgr.h" #include "Lib/BaseType.h" #include "Common/file.h" #include "Common/FileSystem.h" @@ -71,7 +71,7 @@ #include "Common/GlobalData.h" #include "Common/GameLOD.h" #include "d3dx8tex.h" -#include "dx8caps.h" +#include "WW3D2/dx8caps.h" // Turn this on to turn off pixel shaders. jba[4/3/2003] diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DSmudge.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DSmudge.cpp index ff627c558f7..f29f9803365 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DSmudge.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DSmudge.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// #include "Lib/BaseType.h" -#include "always.h" +#include "WWLib/always.h" #include "W3DDevice/GameClient/W3DSmudge.h" #include "W3DDevice/GameClient/W3DShaderManager.h" #include "Common/GameMemory.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTerrainBackground.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTerrainBackground.cpp index 2ae0eedbd89..04e637acd33 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTerrainBackground.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTerrainBackground.cpp @@ -48,8 +48,8 @@ #include "W3DDevice/GameClient/W3DTerrainBackground.h" -#include -#include +#include +#include #include "Common/GlobalData.h" #include "GameClient/View.h" #include "W3DDevice/GameClient/TerrainTex.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTerrainTracks.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTerrainTracks.cpp index 8d14b156fe6..c5c557d2d2c 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTerrainTracks.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTerrainTracks.cpp @@ -48,12 +48,12 @@ #include "Common/PerfTimer.h" #include "Common/GlobalData.h" #include "Common/Debug.h" -#include "texture.h" -#include "colmath.h" -#include "coltest.h" -#include "rinfo.h" -#include "camera.h" -#include "assetmgr.h" +#include "WW3D2/texture.h" +#include "WWMath/colmath.h" +#include "WW3D2/coltest.h" +#include "WW3D2/rinfo.h" +#include "WW3D2/camera.h" +#include "WW3D2/assetmgr.h" #include "WW3D2/dx8wrapper.h" #include "WW3D2/scene.h" #include "GameLogic/TerrainLogic.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTreeBuffer.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTreeBuffer.cpp index e8f4bcfbfef..0f688e5b82a 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTreeBuffer.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTreeBuffer.cpp @@ -57,8 +57,8 @@ enum #include "W3DDevice/GameClient/W3DTreeBuffer.h" -#include -#include +#include +#include #include "Common/FramePacer.h" #include "Common/GameUtility.h" #include "Common/MapReaderWriterInfo.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/Water/W3DWater.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/Water/W3DWater.cpp index f3f33aac10e..4d4946c2b3a 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/Water/W3DWater.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/Water/W3DWater.cpp @@ -37,17 +37,17 @@ #include "W3DDevice/GameClient/W3DShroud.h" #include "W3DDevice/GameClient/W3DWaterTracks.h" #include "W3DDevice/GameClient/W3DAssetManager.h" -#include "texture.h" -#include "assetmgr.h" -#include "rinfo.h" -#include "camera.h" -#include "scene.h" -#include "dx8wrapper.h" -#include "light.h" +#include "WW3D2/texture.h" +#include "WW3D2/assetmgr.h" +#include "WW3D2/rinfo.h" +#include "WW3D2/camera.h" +#include "WW3D2/scene.h" +#include "WW3D2/dx8wrapper.h" +#include "WW3D2/light.h" #include "d3dx8math.h" -#include "simplevec.h" -#include "mesh.h" -#include "matinfo.h" +#include "WWLib/simplevec.h" +#include "WW3D2/mesh.h" +#include "WW3D2/matinfo.h" #include "Common/FramePacer.h" #include "Common/GameState.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/Water/W3DWaterTracks.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/Water/W3DWaterTracks.cpp index ea8ebe4c081..fb3bf4e3cd6 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/Water/W3DWaterTracks.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/Water/W3DWaterTracks.cpp @@ -55,12 +55,12 @@ #include "Common/UnicodeString.h" #include "Common/file.h" #include "Common/FileSystem.h" -#include "texture.h" -#include "colmath.h" -#include "coltest.h" -#include "rinfo.h" -#include "camera.h" -#include "assetmgr.h" +#include "WW3D2/texture.h" +#include "WWMath/colmath.h" +#include "WW3D2/coltest.h" +#include "WW3D2/rinfo.h" +#include "WW3D2/camera.h" +#include "WW3D2/assetmgr.h" #include "WW3D2/dx8wrapper.h" //number of vertex pages allocated - allows double buffering of vertex updates. diff --git a/Core/Libraries/Source/debug/debug_debug.cpp b/Core/Libraries/Source/debug/debug_debug.cpp index 18adcc0cceb..291a06aff27 100644 --- a/Core/Libraries/Source/debug/debug_debug.cpp +++ b/Core/Libraries/Source/debug/debug_debug.cpp @@ -33,7 +33,7 @@ #include "internal_io.h" #include #include -#include +#include #include // needed for placement new prototype // a little dummy variable that makes the linker actually include diff --git a/Core/Libraries/Source/debug/debug_io_flat.cpp b/Core/Libraries/Source/debug/debug_io_flat.cpp index aae3e7f45cc..83fa54d2a21 100644 --- a/Core/Libraries/Source/debug/debug_io_flat.cpp +++ b/Core/Libraries/Source/debug/debug_io_flat.cpp @@ -33,7 +33,7 @@ #include "internal_io.h" #include #include -#include +#include #include // needed for placement new prototype DebugIOFlat::OutputStream::OutputStream(const char *filename, unsigned maxSize): diff --git a/Core/Libraries/Source/debug/debug_stack.cpp b/Core/Libraries/Source/debug/debug_stack.cpp index 396a2754da9..8e0aca49557 100644 --- a/Core/Libraries/Source/debug/debug_stack.cpp +++ b/Core/Libraries/Source/debug/debug_stack.cpp @@ -30,7 +30,7 @@ #include "debug.h" #include "debug_stack.h" #include -#include "stringex.h" +#include "WWLib/stringex.h" #include // Definitions to allow run-time linking to the dbghelp.dll functions. diff --git a/Core/Libraries/Source/profile/profile_highlevel.cpp b/Core/Libraries/Source/profile/profile_highlevel.cpp index 9df6efddf1c..65eaacbee68 100644 --- a/Core/Libraries/Source/profile/profile_highlevel.cpp +++ b/Core/Libraries/Source/profile/profile_highlevel.cpp @@ -30,7 +30,7 @@ #include "profile.h" #include "internal.h" #include -#include +#include // our own fast critical section static ProfileFastCS cs;