forked from TASEmulators/fceux
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathpressrelease-2.1.html
More file actions
218 lines (182 loc) · 9.76 KB
/
pressrelease-2.1.html
File metadata and controls
218 lines (182 loc) · 9.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
<link href="fceux.css" rel="stylesheet" type="text/css" />
<title>Press Release 2.1.4</title>
</head>
<body>
<div id="masthead">
<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
</div>
<div id="top_nav">
<a href="home.html">Home</a>
<a href="download.html">Download</a>
<a href="documentation.html">Documentation</a>
<a href="version.html">Versions</a>
<a href="contact.html">Contact</a>
<a href="links.html">Links</a>
</div>
<div id="container">
<div id="left_col">
<script type="text/javascript"><!--
google_ad_client = "pub-0764229755985190";
/* 180x150, created 5/22/10 */
google_ad_slot = "7648866201";
google_ad_width = 180;
google_ad_height = 150;
//-->
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>
</div>
<div id="page_content">
<h1>FCEUX 2.1.0 Release</h1>
<p>29 March 2009</p>
<p>The 2.1 is a major new release that incorporates new mappers and mapper fixes from FCEU-mm. In addition it offers a multitude of bug fixes, and
feature enhancements to both the Win32 and SDL ports.</p>
<h2>Major Bug / Crash Bug Fixes / New support</h2>
The latest mappers and mapper fixes from FCEU-mm. Adds support for many new games such as Warioland II (Unl), Shu Qi Yu, and Street Dance<br>
Fixed throttling problems that resulted on AMD Dualcore processors. (Caused FCEUX to appear to be in turbo mode)<br>
Fix major crash issue where NROM game (such as SMB) savestates were writing erroneous information if a non NROM game was loaded prior</br>
Fixed a bug that caused a new sav file to not get created when loading a 2nd battery backed game<br>
Fix Directory Overrides so to allow users to have no override. Also fixes directory override reset bug</br>
<h3>Minor Bug fixes</h3>
Hotkeys - prevent "Hotkey explosion" where some laptop keys set off all unassigned hotkeys<br>
Timing - "disable throttling when sound is off" now only affects FCEUX when sound is off</br>
Clip Left and Right sides taken into account when drawing on screen (record/play/pause, lag
& frame counters, messages, etc)<br>
Fixed bug where having sound off and Mute turbo caused chirps when toggling</br>
Video settings - fixed bug when both aspect ratio correction and special scaling 3x are set, video was getting resized incorrectly<br>
Auto-save cleanup -prevent loading an auto-save from previous session. Added flags for enabling auto-save menu item</br>
Fixed issues related to big endian compiling<br>
Fix bug so that Escape can now be assigned as a hotkey</br>
Fixed bug in screenshot numbering that caused numbering to not reset when changing games<br></br>
<h2>SDL</h2>
Movie subtitle support and subtitle toggle hotkey added<br>
Added fcm to fm2 converter tool to SDL version</br>
Improved the SDL sound code; drastically improves quality of sound<br>
Savestate slots are now mappable</br>
Major updates to SDL documentation<br>
Added Shift+M for toggling automatic movie backups</br>
Added option to mute FCEUX for avi capturing, check the documentation for more details<br>
Added --noconfig command line option</br>
Frame Advance Skip Lag frames toggle implemented<br></br>
<h2>New Features Win32</h2>
Full screen mode fixed! Also, Alt+Enter properly toggles full screen<br>
Individual control for sound channels! (See sound config for details)</br>
Undo/Redo Savestate/Loadstate features installed! No more loss of data to unintentional presses. (See getting started for details)<br>
Movie subtitles can now be included in .fm2 files. See .fm2 documentation for details and Movie options for details on customizing</br>
Auto-backup for movie files. (See movie options for details)<br>
A Ram change monitor for the Memory watch dialog. (see memwatch for details)</br>
Frame counter works even without a movie loaded<br>
AVI Directory Override option</br>
<h3>GUI / Menu Enhancements</h3>
A right-click context menu added! Includes many commonly used items for a variety of situations<br>
Menu items that are hotkey mappable now show their current hotkey mapping</br>
Major overhaul to the Menu organization<br>
All FCEUX features are now accessible in the menu</br>
Alt Menu Shortcuts properly configured<br>
Menu items are properly grayed when not useable</br>
All movie related menu items moved to a Movie options dialog<br>
Removed hard-coded Accel keys and replaced with re-mappable hotkeys (Open and Close ROM)</br>
Drag & Drop for .fm2 and .lua files<br>
Many new functions added to the context menu (See context menu for details)</br>
New Mappable Hotkeys: Open Cheats, Open ROM, Close ROM, Undo/Redo savestate, Toggle Movie Subtitles<br></br>
<h3>Lua</h3>
Added input.get() ! Returns the mouse info and all keyboard buttons pressed by the user<br>
Fixed joypad.set(). False now sets a button to off. Nil does not affect the button at all (allowing the user to still control it)</br>
gui.text() Increased height (to approx. 7 lines)<br>
speedmode("turbo") now turns on turbo (which employs frame-skipping) rather than max speed</br>
memory.readbyte will recognize frozen addresses (cheats)<br>
movie.framecount() always return a number, even when no movie is playing (since the frame counter is implemented without a movie loaded)</br>
Added FCEU.poweron()<br>
Added FCEU.softreset()</br>
Added FCEU.lagged()<br>
Added FCEU.lagcount()</br>
Added FCEU.getreadonly()<br>
Added FCEU.setreadonly()</br>
Added FCEU.fceu_setrenderplanes(sprites, background)<br>
Added movie.active()</br>
Added movie.rerecordcount()<br>
Added movie.length()</br>
Added movie.getname()<br>
Added movie.playbeginning()</br>
Added -lua command line argment, loads a Lua script on startup<br>
Added zapper.read() - returns the zapper (mouse) data. (Currently does return zapper data in movie playback)</br>
Added joypad.write and joypad.get for naming consistency<br>
Added rom.readbyte()</br>
Added rom.readbytesigned()<br></br>
<h3>Sound Config</h3>
Turning sound off disabled sound config controls<br>
Re-enabled sound buffer time slider control</br>
<h3>Hex Editor</h3>
Freezing ram addresses automatically updates the Cheats dialog if it is open<br>
Added prevention from freezing more than 256 addresses at once (doing so caused crash bugs)</br>
Dialog remembers window size<br>
Dump Rom and Dump PPU to file Dialogs use ROM to build default filename</br>
Maximize and minimize buttons added<br>
Help menu item added</br>
<h3>Memory Watch</h3>
Dialog now includes Ram change monitoring. (see memwatch for details)<br>
Dialog is now collapsible to 1 column</br>
No longer crashes when attempting to load an invalid file from the recent file menu<br>
Cancel option added to the save changes dialog</br>
Memory address values that are frozen by the debugger or hex editor are displayed in blue<br>
Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position</br>
Save as dialog uses ROM name to build a default memory watch filename if there was no last used memory watch filename<br>
Drag and drop for .txt (memory watch) files</br>
Minor menu and hotkey fixes<br>
Watch values now compatible with custom windows dialog colors</br>
<h3>Debugger</h3>
Shows scanlines and PPU pixel values<br>
Shows scanlines even while in VBlank</br>
Added a Run Line button (runs 1 scanline per click)<br>
Run 128 Lines button (runs 128 scanlines per click)</br>
Number of active cheats listed<br>
Cheats list automatically updated if ram addresses are frozen in the hex editor</br>
Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position<br>
Debugger now has a minimum valid size</br>
Added "Restore original window size" button<br></br>
<h3>PPU Viewer</h3>
Default refresh value set to 15<br>
Refresh value stored in the .cfg file</br>
<h3>Nametable Viewer</h3>
Default refresh value set to 15<br>
Refresh value stored in the .cfg file</br>
<h3>Trace Logger</h3>
Fixed bug where user can't scroll the log window while it is auto-updating<br>
Changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping</br>
<h3>Text Hooker</h3>
Saving a .tht file no longer crashes<br>
Dialog updates every frame</br>
Initialization error checking reinstalled<br>
Dialog remembers window position</br>
Fixed bug where canceling save as produces an error message<br>
Save As produces default filename based on the current ROM</br>
<h3>Message Log</h3>
Remembers X,Y position<br>
Resized width and height</br>
Allowed more lines of text to appear on the screen at once<br></br>
<h3>Metadata</h3>
Remembers window position<br>
Can be called from the context menu if a movie is loaded (see context menu for details)</br>
<h3>TASEdit</h3>
added help menu item
disabled menu items that are not currently implemented.
<h3>Turbo</h3>
Turbo now employs frame skip, greatly increasing its speed<br>
The mute turbo option completely bypasses sound processing (another big speed boost)</br>
Turbo now works with the Lazy wait for VBlank sync setting<br></br>
</div>
<div id="footer">
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
<a href="documentation.html">Documentation</a> | <a href="version.html">
Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
<br/>©2009 adelikat
</div>
</div>
</body>
</html>