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Update demo materials & settings
1 parent a0fa5c3 commit 9314e1d

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3 files changed

+7
-7
lines changed

3 files changed

+7
-7
lines changed

project/addons/terrain_3d/extras/particle_example/process_material.tres

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -32,9 +32,9 @@ shader_parameter/clod_min_threshold = 0.2
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shader_parameter/clod_max_threshold = 0.8
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shader_parameter/patch_min_threshold = 0.025
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shader_parameter/patch_max_threshold = 0.2
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shader_parameter/texture_filter = -1
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shader_parameter/texture_filter = 1
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shader_parameter/condition_dither_range = 0.15
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shader_parameter/surface_slope_min = 0.87
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shader_parameter/surface_slope_min = 0.6999999843536
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shader_parameter/distance_fade_ammount = 0.66
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shader_parameter/ground_level = -618.9519819002201
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shader_parameter/region_blend = 0.95600004541

project/demo/Demo.tscn

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ collision_mask = 3
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clipmap_target = NodePath("../Player")
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tessellation_level = 3
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mesh_size = 96
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cull_margin = 1662.5
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cull_margin = 450.0
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ocean_enabled = true
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ocean_material = ExtResource("7_fwrtk")
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ocean_light_target = NodePath("../Environment/DirectionalLight3D")

project/demo/data/M_terrain.tres

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,7 @@ _shader_parameters = {
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"dual_scale_reduction": 0.3,
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"dual_scale_texture": 0,
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&"flat_terrain_normals": false,
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&"ground_level": -618.9519819002201,
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&"ground_level": -199.999962,
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"macro_variation1": Color(0.855, 0.8625, 0.9, 1),
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"macro_variation2": Color(0.9, 0.885, 0.81, 1),
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"macro_variation_slope": 0.333,
@@ -46,7 +46,7 @@ _shader_parameters = {
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"noise1_scale": 0.04,
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"noise2_scale": 0.076,
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"noise_texture": SubResource("NoiseTexture2D_bov7h"),
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&"region_blend": 0.95600004541,
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&"region_blend": 0.9600000456,
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&"shader_uniforms": null,
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&"shader_uniforms::auto_shader": null,
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&"shader_uniforms::displacement": null,
@@ -57,11 +57,11 @@ _shader_parameters = {
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&"shader_uniforms::world_background_noise": null,
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"tri_scale_reduction": 0.3,
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&"world_noise_fragment_normals": false,
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&"world_noise_height": 75.00001601878989,
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&"world_noise_height": 64.00001585487689,
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&"world_noise_lod_distance": 7500.0,
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&"world_noise_max_octaves": 4,
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&"world_noise_min_octaves": 2,
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&"world_noise_offset": Vector3(0, 0, 0),
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&"world_noise_offset": Vector3(-0.67, -4, -2.61),
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&"world_noise_scale": 5.0
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}
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world_background = 2

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