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Adding thresholds whereby if config.cpu.conserve is true, then actions will be gated by their importance and the cpu bucket level.
config.cpu = { conserve: false, high: 9000, medium: 6000, low: 3000, critical: 1000, }
Roles like repairer, scout, and scoutnextroom would only be spawned over high threshold.
Ticks would be skipped below critical.
Autoattack would only commence over high threshold.
Remote rooms would not be reserved or mined if conserve is true.
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