Date: 2026-04-27
PR: 10.6V
Build Doc: docs/pr/PR_10_6V_FINAL_DOD.md
- Kept scope to Tool UI readiness enforcement only.
- No fallback/demo data added.
- No hardcoded sample paths introduced.
- Manifest-driven loading contracts preserved.
- Updated diagnostics taxonomy support in tools/shared/toolLoadDiagnostics.js to include required classes:
success,missing,wrong-path,wrong-shape,empty,defaulted,disabled,unselected,lifecycle-reset
- Enforced first valid default selection in Asset Browser when approved assets exist:
- Tightened readiness classifications in required tools:
npm run test:launch-smoke:games
- Result: PASS
- Evidence:
PASS=12 FAIL=0 TOTAL=12
npm run test:sample-standalone:data-flow
- Result: PASS
- Evidence:
totalSampleToolPayloadFiles: 64totalRoundtripRows: 64schemaFailures: []contractFailures: []roundtripPathFailures: []genericFailures: []
- Global selectable-control rule: PASS
- Asset Browser now auto-selects first valid approved asset when no prior/shared selection exists.
- Vector Map Editor retains default first object selection behavior and diagnostics.
- Vector Asset Studio and Sprite Editor readiness diagnostics now explicitly classify unselected states.
- Global control enablement rule: PASS
- Sprite Editor control diagnostics now differentiate
disabledfrom missing/unselected when data is valid but controls remain disabled. - Vector Map Editor selected-object readiness differentiates disabled controls from unselected state.
- Global lifecycle/timer rule: PASS
- Lifecycle instability now reported as
lifecycle-resetacross in-scope tool readiness/final readiness diagnostics. - No timer/fallback lifecycle reset behavior was introduced in this PR.
- Empty-state rule: PASS
- Asset Browser preserves explicit empty-state messaging for loaded-empty/source-missing/source-wrong-shape conditions.
- No fabricated approved assets were introduced.
- Vector Asset Studio: PASS
- Palette/paint/stroke readiness remains bound to loaded inputs.
- Missing selection states now classify as
unselected; lifecycle instability classifies aslifecycle-reset.
- Vector Map Editor: PASS
- Default object selection remains enforced when objects exist.
- Selected-object diagnostics now distinguish
unselectedvsdisabled.
- Asset Browser / Import Hub: PASS
- Default first approved-asset selection added.
- Selected preview/import readiness now report
unselectedwhen data exists but selection is absent. - Empty-state/source-state behavior retained and explicit.
- State Inspector: PASS (no 10.6V code change required)
- Existing 10.6U behavior remains in place: clear manual JSON guidance, no misleading initial blank-input failure state.
- Sprite Editor sample 0219: PASS (no 10.6V code change required)
- Static expectation clarification from 10.6U remains intact.
- Missing required controls: 0 known (execution-backed checks show no contract/schema/path failures)
- Disabled controls with valid data: 0 known unresolved in scoped tools after readiness classification hardening
- Missing default selections with selectable data: 0 in scoped tool paths addressed by this PR
- Lifecycle/timer reset findings: 0 known unresolved in scoped diagnostics after
lifecycle-resetalignment - Unclear empty states: 0 known unresolved in scoped Asset Browser flows
Gate Decision: UAT READY (for PR 10.6V scope)