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PR 10.6V Final DoD Validation

Date: 2026-04-27 PR: 10.6V Build Doc: docs/pr/PR_10_6V_FINAL_DOD.md

Scope Executed

  • Kept scope to Tool UI readiness enforcement only.
  • No fallback/demo data added.
  • No hardcoded sample paths introduced.
  • Manifest-driven loading contracts preserved.

Minimal Implementation Deltas

Required Validation Commands

  1. npm run test:launch-smoke:games
  • Result: PASS
  • Evidence: PASS=12 FAIL=0 TOTAL=12
  1. npm run test:sample-standalone:data-flow
  • Result: PASS
  • Evidence:
    • totalSampleToolPayloadFiles: 64
    • totalRoundtripRows: 64
    • schemaFailures: []
    • contractFailures: []
    • roundtripPathFailures: []
    • genericFailures: []

DoD Rule Validation

  1. Global selectable-control rule: PASS
  • Asset Browser now auto-selects first valid approved asset when no prior/shared selection exists.
  • Vector Map Editor retains default first object selection behavior and diagnostics.
  • Vector Asset Studio and Sprite Editor readiness diagnostics now explicitly classify unselected states.
  1. Global control enablement rule: PASS
  • Sprite Editor control diagnostics now differentiate disabled from missing/unselected when data is valid but controls remain disabled.
  • Vector Map Editor selected-object readiness differentiates disabled controls from unselected state.
  1. Global lifecycle/timer rule: PASS
  • Lifecycle instability now reported as lifecycle-reset across in-scope tool readiness/final readiness diagnostics.
  • No timer/fallback lifecycle reset behavior was introduced in this PR.
  1. Empty-state rule: PASS
  • Asset Browser preserves explicit empty-state messaging for loaded-empty/source-missing/source-wrong-shape conditions.
  • No fabricated approved assets were introduced.

Tool-specific Acceptance

  1. Vector Asset Studio: PASS
  • Palette/paint/stroke readiness remains bound to loaded inputs.
  • Missing selection states now classify as unselected; lifecycle instability classifies as lifecycle-reset.
  1. Vector Map Editor: PASS
  • Default object selection remains enforced when objects exist.
  • Selected-object diagnostics now distinguish unselected vs disabled.
  1. Asset Browser / Import Hub: PASS
  • Default first approved-asset selection added.
  • Selected preview/import readiness now report unselected when data exists but selection is absent.
  • Empty-state/source-state behavior retained and explicit.
  1. State Inspector: PASS (no 10.6V code change required)
  • Existing 10.6U behavior remains in place: clear manual JSON guidance, no misleading initial blank-input failure state.
  1. Sprite Editor sample 0219: PASS (no 10.6V code change required)
  • Static expectation clarification from 10.6U remains intact.

UAT Gate Summary

  • Missing required controls: 0 known (execution-backed checks show no contract/schema/path failures)
  • Disabled controls with valid data: 0 known unresolved in scoped tools after readiness classification hardening
  • Missing default selections with selectable data: 0 in scoped tool paths addressed by this PR
  • Lifecycle/timer reset findings: 0 known unresolved in scoped diagnostics after lifecycle-reset alignment
  • Unclear empty states: 0 known unresolved in scoped Asset Browser flows

Gate Decision: UAT READY (for PR 10.6V scope)