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<!--
Toolbox Aid
David Quesenberry
03/23/2026
index.html
-->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Tools</title>
<link rel="stylesheet" href="../src/engine/theme/main.css" />
<link rel="stylesheet" href="../src/engine/ui/hubCommon.css" />
<link rel="stylesheet" href="./shared/platformShell.css" />
</head>
<body class="hub-page-tools" data-tools-platform-page="landing">
<div id="shared-theme-header"></div>
<div data-tools-platform-header></div>
<div class="wrap">
<section class="hero">
<p class="subtitle">Launch the first-class art and scene tools from one registry-driven surface. The landing page
shows only active, user-facing tools and keeps preserved legacy content out of the main launcher.</p>
<p class="subtitle">* Use Open In Workspace Manager for integration checks: shared shell behavior, tool switching (prev/next), and optional JSON state handoff.</p>
<p class="subtitle">* Use Open Tool for normal day-to-day use, cleanest behavior, and quickest direct debugging.</p>
</section>
<section>
<h2>Workspace Manager</h2>
<div class="grid" data-workspace-manager-grid></div>
<hr />
</section>
<section>
<h2>First-Class Tools</h2>
<h3>Editors</h3>
<div class="grid" data-active-tools-editors-grid></div>
<h3>Utilities</h3>
<div class="grid" data-active-tools-utilities-grid></div>
<h3>Viewers</h3>
<div class="grid" data-active-tools-viewers-grid></div>
<noscript>
<p class="callout"><strong>JavaScript required:</strong> the active tools list is generated from the shared
tools registry.</p>
</noscript>
</section>
<section>
<h2>Planned Next</h2>
<p>Additional workflow tools are next priorities after the active browser and manager surfaces now live in the
shared tools registry.</p>
<div class="grid" data-planned-tools-grid>
<div class="card">
<h3>Animation / Flipbook Editor</h3>
<p>Preview timing, duplicate frames, reorder frames, and export animation data cleanly.</p>
<div class="meta">
<span class="pill planned">Planned</span>
</div>
</div>
<div class="card">
<h3>Collision / Hitbox Editor</h3>
<p>Define rectangular or point-based collision regions without hardcoding them into game code.</p>
<div class="meta">
<span class="pill planned">Planned</span>
</div>
</div>
<div class="card">
<h3>Level / Entity Placement Editor</h3>
<p>Place enemies, spawns, pickups, triggers, and named points on top of map data.</p>
<div class="meta">
<span class="pill planned">Planned</span>
</div>
</div>
<div class="card">
<h3>Input Mapper / Controller Tester</h3>
<p>Verify keyboard and gamepad bindings, dead zones, button maps, and player assignments.</p>
<div class="meta">
<span class="pill planned">Planned</span>
</div>
</div>
<div class="card">
<h3>Replay Inspector</h3>
<p>Open recorded sessions, step frame by frame, and debug input-driven playback behavior.</p>
<div class="meta">
<span class="pill planned">Planned</span>
</div>
</div>
<div class="card">
<h3>Audio / SFX Playground</h3>
<p>Test timing, simple generated effects, and event-to-sound mapping while building arcade feedback.</p>
<div class="meta">
<span class="pill planned">Planned</span>
</div>
</div>
</div>
</section>
<div class="callout">
<strong>Registry rule:</strong> this page shows only launchable first-class tools from the shared registry.
</div>
</div>
<div data-tools-platform-status></div>
<script type="module" src="../src/engine/theme/mount-shared-header.js"></script>
<script type="module" src="./renderToolsIndex.js"></script>
<script type="module" src="./shared/platformShell.js"></script>
</body>
</html>