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Consolidate tool folders into canonical paths, repair references and loading paths, validate active tools, and add vector asset contract planning while excluding legacy SpriteEditor from consolidation scope.
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docs/dev/CODEX_COMMANDS.md

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REASONING: high
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TASK:
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Execute combined tools consolidation + validation + vector asset contract plan.
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Create BUILD_PR_TOOLS_AND_VECTOR_CONTRACT_COMBINED in the HTML-JavaScript-Gaming repo.
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STEPS:
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1. Consolidate tools folder
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2. Fix all references
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3. Validate loading paths
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4. Generate vector asset contract spec
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GOAL:
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In one pass:
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1. Consolidate duplicated/renamed tool folders under tools/
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2. Repair all affected references and loading paths
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3. Validate tool/sample/asset loading
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4. Produce the vector asset contract planning docs
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IMPORTANT SCOPE:
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- Ignore old SpriteEditor as legacy/out-of-scope
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- Do not spend effort preserving old SpriteEditor
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- Only touch old SpriteEditor if an active reference must be removed or redirected
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- Do not introduce unrelated feature work
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- Do not perform broad refactors outside tool-folder consolidation, path repair, validation, and vector contract planning
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REPO TARGET:
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C:\Users\DavidQ\Documents\GitHub\HTML-JavaScript-Gaming
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PHASE 1 — TOOLS FOLDER CONSOLIDATION
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- Inspect all folders directly under tools/
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- Identify duplicate/rename-drift tool folders
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- Select one canonical folder per active tool using the newer approved naming
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- Consolidate files into canonical folders
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- Merge subfolders too, including:
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- html
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- js
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- css
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- samples
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- assets
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- docs
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- config/json
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- shared helpers
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- Prefer git-aware moves where practical
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- When duplicate files exist in both locations:
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- keep the better/current version
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- manually merge if both contain meaningful changes
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- do not blindly overwrite
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PHASE 2 — PATH / REFERENCE REPAIR
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Update all references across the repo to canonical tool paths, including:
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- imports
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- fetch/load paths
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- sample JSON paths
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- asset references
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- README references
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- launcher/index links
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- internal tool-to-tool references
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Pay special attention to:
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- Tile Map Editor
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- Parallax Editor
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- SVG Editor
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- vector/json loaders
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- sample asset paths
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- case consistency in folder names
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PHASE 3 — VALIDATION
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Validate all of the following:
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- launcher/index links resolve
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- Tile Map Editor loads
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- Parallax Editor loads
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- SVG Editor loads
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- sample loading works
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- assets render/load correctly
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- no required references remain to deprecated duplicate folders
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- no required runtime references remain to old SpriteEditor
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- no obvious broken paths remain after consolidation
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PHASE 4 — VECTOR ASSET CONTRACT PLAN
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Create planning/spec documentation for the vector asset contract.
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Required new spec target:
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docs/specs/vector_asset_contract.md
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The spec must define at minimum:
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- purpose and scope
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- canonical vector asset file role
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- coordinate system
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- origin conventions
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- transform expectations
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- stroke behavior
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- fill/color rules
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- palette strategy
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- shape primitives supported
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- layering expectations
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- naming conventions
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- runtime expectations
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- what the future geometry runtime must support
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- explicit non-goals / out-of-scope items
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REQUIRED DELIVERABLES:
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1. docs/pr/BUILD_PR_TOOLS_AND_VECTOR_CONTRACT_COMBINED.md
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2. docs/dev/codex_commands.md
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3. docs/dev/commit_comment.txt
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4. docs/dev/reports/file_tree.txt
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5. docs/dev/reports/change_summary.txt
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6. docs/dev/reports/validation_checklist.txt
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7. docs/specs/vector_asset_contract.md
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BUILD PR DOC MUST INCLUDE:
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- canonical tool folders selected
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- duplicate folders discovered
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- files/folders moved or merged
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- references updated
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- obsolete folders removed
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- explicit note that old SpriteEditor was intentionally excluded except for active reference cleanup
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- summary of validation performed
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- summary of vector asset contract outputs
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OUTPUT RULES:
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- Docs-first repo workflow
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- Keep changes surgical
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- No unrelated implementation work
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- Preserve exact repo-relative structure
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- Package result as a repo-structured ZIP at:
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OUTPUT:
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<project folder>/tmp/BUILD_PR_TOOLS_AND_VECTOR_CONTRACT_COMBINED.zip

docs/dev/COMMIT_COMMENT.txt

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Consolidate tool folders, repair paths, validate runtime loading, and introduce vector asset contract planning in a single combined PR.
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build(tools): complete combined tools consolidation and vector contract docs
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Summary of moved, merged, and deleted files.
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Change Summary
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==============
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Combined build outcome
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----------------------
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- finalized the canonical active tool folders under `tools/`
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- repaired active path and reference drift caused by prior rename/consolidation work
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- validated canonical loading surfaces and syntax
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- produced the vector asset contract spec in `docs/specs/vector_asset_contract.md`
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Canonical active tool folders
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-----------------------------
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- `tools/Sprite Editor V3/`
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- `tools/Tilemap Studio/`
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- `tools/Parallax Scene Studio/`
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- `tools/Vector Asset Studio/`
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- `tools/Vector Map Editor/`
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Legacy and exclusions
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---------------------
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- `tools/SpriteEditor_old_keep/` remains parked as legacy
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- old SpriteEditor stayed out of scope except for active reference cleanup
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Validation and repair highlights
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--------------------------------
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- launcher/index links verified
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- canonical sample-manifest paths verified
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- canonical JS entry files validated with `node --check`
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- no required refs remain to deprecated duplicate folders in active surfaces
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- no required refs remain to legacy old SpriteEditor in active surfaces
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Vector contract output
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----------------------
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- created `docs/specs/vector_asset_contract.md`
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- defined purpose, scope, coordinate rules, origin/transform rules, stroke/fill/palette strategy, primitives, layering, naming, runtime expectations, future geometry runtime support, and non-goals

docs/dev/reports/file_tree.txt

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Generated by Codex after consolidation.
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tools/
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Parallax Scene Studio/
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index.html
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main.js
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parallaxEditor.css
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README.md
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samples/
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Sprite Editor V3/
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index.html
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main.js
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spriteEditor.css
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README.md
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modules/
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Tilemap Studio/
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index.html
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main.js
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tileMapEditor.css
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README.md
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samples/
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Vector Asset Studio/
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index.html
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main.js
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svgBackgroundEditor.css
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README.md
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samples/
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Vector Map Editor/
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index.html
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main.js
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vectorMapEditor.css
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README.md
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how_to_use.html
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assets/
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editor/
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shared/
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SpriteEditor_old_keep/
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Validation Checklist:
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- Tools load correctly
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- No broken paths
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- Samples load
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- Assets render
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- No duplicate folders remain
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- SpriteEditor ignored
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Validation Checklist
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====================
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Consolidation and repair
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------------------------
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[x] Inspect folders directly under `tools/`
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[x] Identify duplicate and rename-drift tool folders
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[x] Select canonical folders for active tools
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[x] Repair launcher/index links
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[x] Repair active path/reference drift after consolidation
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[x] Keep old SpriteEditor excluded except for active reference cleanup
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Loading-path validation
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-----------------------
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[x] `tools/Sprite Editor V3/index.html` exists
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[x] `tools/Tilemap Studio/index.html` exists
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[x] `tools/Parallax Scene Studio/index.html` exists
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[x] `tools/Vector Asset Studio/index.html` exists
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[x] `tools/Vector Map Editor/index.html` exists
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[x] `tools/Vector Map Editor/how_to_use.html` exists
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[x] `tools/Tilemap Studio/samples/sample-manifest.json` exists
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[x] `tools/Parallax Scene Studio/samples/sample-manifest.json` exists
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[x] `tools/Vector Asset Studio/samples/sample-manifest.json` exists
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Syntax validation
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-----------------
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[x] `node --check tools/Sprite Editor V3/main.js`
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[x] `node --check tools/Sprite Editor V3/modules/spriteEditorApp.js`
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[x] `node --check tools/Sprite Editor V3/modules/projectModel.js`
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[x] `node --check tools/Sprite Editor V3/modules/constants.js`
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[x] `node --check tools/Tilemap Studio/main.js`
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[x] `node --check tools/Parallax Scene Studio/main.js`
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[x] `node --check tools/Vector Asset Studio/main.js`
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[x] `node --check tools/Vector Map Editor/main.js`
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[x] `node --check tools/Vector Map Editor/editor/VectorMapEditorApp.js`
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Reference validation
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--------------------
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[x] No required refs remain to deprecated duplicate folders in `tools/`, `games/`, `tests/`, or `scripts/`
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[x] No required runtime refs remain to old SpriteEditor in `tools/`, `games/`, `tests/`, or `scripts/`
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Vector contract output
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----------------------
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[x] `docs/specs/vector_asset_contract.md` created
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[x] combined BUILD PR doc updated
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[x] docs/dev command, commit, and reports refreshed
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# BUILD_PR_TOOLS_AND_VECTOR_CONTRACT_COMBINED
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This PR performs:
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1. Tools folder consolidation
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2. Path validation and repair
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3. Vector asset contract planning
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Scope:
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- Merge duplicate tool folders
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- Update all references
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- Remove obsolete folders
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- Ignore legacy SpriteEditor
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- Produce vector asset contract spec
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No feature work included.
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## Goal
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In one pass:
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- consolidate duplicated and renamed tool folders under `tools/`
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- repair affected references and loading paths
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- validate tool, sample, and asset loading paths
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- produce the vector asset contract planning/spec outputs
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## Canonical Tool Folders Selected
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- `tools/Sprite Editor V3/`
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- `tools/Tilemap Studio/`
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- `tools/Parallax Scene Studio/`
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- `tools/Vector Asset Studio/`
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- `tools/Vector Map Editor/`
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- `tools/shared/`
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## Duplicate Folders Discovered
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- `tools/Sprite Editor/`
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- `tools/Tile Map Editor/`
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- `tools/Parallax Editor/`
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- `tools/SVG Background Editor/`
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- `tools/Pixel Asset Studio/`
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- `tools/SpriteEditorV3/`
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- `tools/VectorMapEditor/`
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## Files And Folders Moved Or Merged
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### Sprite Tool
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- active isolated sprite editor finalized at `tools/Sprite Editor V3/`
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- retained `index.html`, `main.js`, `spriteEditor.css`, `README.md`, and `modules/`
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- removed duplicate `tools/Pixel Asset Studio/`
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- renamed compact `tools/SpriteEditorV3/` path to `tools/Sprite Editor V3/`
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### Tilemap Tool
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- retained the canonical implementation in `tools/Tilemap Studio/`
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- kept `index.html`, `main.js`, `tileMapEditor.css`, `README.md`, and `samples/`
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### Parallax Tool
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- retained the canonical implementation in `tools/Parallax Scene Studio/`
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- kept `index.html`, `main.js`, `parallaxEditor.css`, `README.md`, and `samples/`
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### SVG And Vector Tooling
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- retained the canonical implementation in `tools/Vector Asset Studio/`
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- kept `index.html`, `main.js`, `svgBackgroundEditor.css`, `README.md`, and `samples/`
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- renamed `tools/VectorMapEditor/` to `tools/Vector Map Editor/`
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- kept `index.html`, `main.js`, `vectorMapEditor.css`, `README.md`, `how_to_use.html`, `assets/`, and `editor/`
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## References Updated
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- `tools/index.html` now points to:
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- `tools/Sprite Editor V3/`
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- `tools/Tilemap Studio/`
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- `tools/Parallax Scene Studio/`
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- `tools/Vector Asset Studio/`
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- `tools/Vector Map Editor/`
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- active docs and report paths now use:
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- `tools/Sprite Editor V3/`
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- `tools/Vector Map Editor/`
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- vector-map help/example references were updated to the spaced canonical folder name
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- active loading-surface scans show no required refs to deprecated duplicate folders
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## Obsolete Folders Removed
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- `tools/Sprite Editor/`
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- `tools/Tile Map Editor/`
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- `tools/Parallax Editor/`
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- `tools/SVG Background Editor/`
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- `tools/Pixel Asset Studio/`
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- `tools/SpriteEditorV3/`
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- `tools/VectorMapEditor/`
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## Explicit Legacy Exclusion
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Old `tools/SpriteEditor_old_keep/` was intentionally excluded except for active reference cleanup.
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- no merge work was performed from the legacy folder
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- no compatibility work was added for the legacy folder
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- active platform paths were redirected to `tools/Sprite Editor V3/`
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## Validation Summary
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- verified launcher/index links resolve through canonical tool folders
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- verified sprite, tilemap, parallax, vector asset studio, and vector map editor entry files exist
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- verified sample-manifest paths for:
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- `tools/Tilemap Studio/samples/sample-manifest.json`
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- `tools/Parallax Scene Studio/samples/sample-manifest.json`
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- `tools/Vector Asset Studio/samples/sample-manifest.json`
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- ran `node --check` on:
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- `tools/Sprite Editor V3/main.js`
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- `tools/Sprite Editor V3/modules/spriteEditorApp.js`
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- `tools/Sprite Editor V3/modules/projectModel.js`
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- `tools/Sprite Editor V3/modules/constants.js`
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- `tools/Tilemap Studio/main.js`
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- `tools/Parallax Scene Studio/main.js`
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- `tools/Vector Asset Studio/main.js`
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- `tools/Vector Map Editor/main.js`
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- `tools/Vector Map Editor/editor/VectorMapEditorApp.js`
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- confirmed no required refs remain to deprecated duplicate folders in `tools/`, `games/`, `tests/`, or `scripts/`
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- confirmed no required runtime refs remain to old `SpriteEditor` in `tools/`, `games/`, `tests/`, or `scripts/`
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## Vector Asset Contract Outputs
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- planning/build workflow documented through the combined repo docs bundle
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- canonical spec produced at `docs/specs/vector_asset_contract.md`
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- contract output covers:
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- purpose and scope
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- canonical vector asset file role
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- coordinate system
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- origin conventions
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- transform expectations
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- stroke behavior
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- fill and color rules
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- palette strategy
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- supported shape primitives
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- layering expectations
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- naming conventions
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- runtime expectations
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- future geometry runtime support expectations
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- explicit non-goals

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