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Add tool UI readiness definition of done and Codex gap review - PR 10.6M
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docs/dev/codex_commands.md

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# Codex Commands — BUILD_PR_LEVEL_10_6K_SPRITE_EDITOR_PALETTE_PATH_RESOLUTION_FROM_MANIFEST_V2
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# Codex Commands
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## Model
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GPT-5.3-codex
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GPT-5.4
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## Reasoning
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high
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medium
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## Command
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```powershell
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codex --model GPT-5.3-codex --reasoning high "Execute BUILD_PR_LEVEL_10_6K_SPRITE_EDITOR_PALETTE_PATH_RESOLUTION_FROM_MANIFEST. Read docs/pr/BUILD_PR_LEVEL_10_6K_SPRITE_EDITOR_PALETTE_PATH_RESOLUTION_FROM_MANIFEST.md. Make the smallest scoped implementation change so sprite-editor resolves and requires the canonical palette input from the sample manifest, fetches the canonical sample palette JSON, does not use palette-browser wrapper JSON, preserves diagnostics, runs the listed tests, updates only roadmap status if execution-backed, writes a validation report under docs/dev/reports, writes the final artifact ZIP to tmp/BUILD_PR_LEVEL_10_6K_SPRITE_EDITOR_PALETTE_PATH_RESOLUTION_FROM_MANIFEST.zip, and do not modify start_of_day folders."
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```text
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Review docs/pr/BUILD_PR_LEVEL_10_6M_TOOL_UI_READINESS_DOD.md against the current games/sample tools. Do not implement runtime code. Create docs/dev/reports/level_10_6m_tool_ui_readiness_dod_gap_review.md listing any missed required fields, controls, and tool-specific readiness checks. Keep the PR docs-first. If an execution-backed roadmap item exists, update only the status marker. Produce the final ZIP at tmp/BUILD_PR_LEVEL_10_6M_TOOL_UI_READINESS_DOD.zip.
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```

docs/dev/commit_comment.txt

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Resolve sprite-editor palette input from manifest SSoT and require canonical palette fetch - PR 10.6K
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Add tool UI readiness definition of done and Codex gap review - PR 10.6M
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# Level 10.6M Tool UI Readiness DoD Gap Review
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## Scope and Method
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- Reviewed `docs/pr/BUILD_PR_LEVEL_10_6M_TOOL_UI_READINESS_DOD.md` against currently sample-launched and game-launched tools.
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- Compared DoD coverage to tool UI/data contracts evidenced in runtime tests and tool source.
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- Runtime code changes were not made.
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## Tool reviewed: Sprite Editor (`sprite-editor`)
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Observed required controls:
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- `paletteSelect`, `paletteButtons`, `colorPicker`, `activeColorSwatch`, `activeColorText`
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- `editorCanvas`, `previewCanvas`, frame controls (`add/duplicate/delete/prev/next`)
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- `playPreviewButton`, `pausePreviewButton`, `fpsInput`, `fpsValue`
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- `saveProjectButton`, `packageProjectButton`, `exportPngButton`, `exportSheetButton`
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- `loadProject*`, `loadAssetRegistry*`, `saveAssetRegistryButton`, `paletteLockText`
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Observed required fields/data:
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- `samplePresetPath` (sprite project input)
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- manifest-resolved `palettePath` to canonical `*.palette.json`
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- canonical palette fields used by loader: `schema`, `version`, `name`, `source`, `swatches`
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DoD gaps found:
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- Current DoD does not require palette lock-state UI verification (`paletteLockText`) after sample load.
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- Current DoD does not require playback/FPS readiness checks tied to loaded frame data.
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- Current DoD does not include asset-registry controls that are part of sprite-editor readiness in sample workflows.
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Suggested DoD additions:
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- Add control-ready checks for `paletteLockText`, `fpsInput/fpsValue`, preview play/pause, and asset-registry load/save controls.
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- Add requirement that `sampleSourceText/sampleSourceDetailText` reflect loaded sample context.
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Files inspected:
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- `tools/Sprite Editor/modules/spriteEditorApp.js`
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- `samples/metadata/samples.index.metadata.json`
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No implementation changes made:
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- yes
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## Tool reviewed: Palette Browser (`palette-browser`)
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Observed required controls:
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- `paletteTitle`, `paletteSummaryText`, `paletteSwatches`, `paletteSelectionText`
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- edit controls (`paletteNameInput`, `swatchColorInput`, `swatchNameInput`, `swatchSymbolInput`)
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- actions (`copyPaletteJsonButton`, `exportPaletteJsonButton`, `importPaletteJsonButton`)
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Observed required fields/data:
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- canonical palette data (`name`, `swatches`, `source`)
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- sample preset load signal in `paletteSelectionText`
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DoD gaps found:
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- DoD does not explicitly require load-status control verification (`paletteSelectionText`) even though this is a primary readiness signal in current tests.
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- DoD does not require summary correctness (`paletteSummaryText` not showing empty/zero state when swatches exist).
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Suggested DoD additions:
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- Add explicit control-ready checks for `paletteSelectionText` and `paletteSummaryText`.
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- Add requirement that swatch count in UI equals loaded `swatches.length`.
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Files inspected:
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- `tools/Palette Browser/main.js`
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- `tests/runtime/SampleStandaloneToolDataFlow.test.mjs`
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No implementation changes made:
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- yes
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## Tool reviewed: Tilemap Studio (`tile-map-editor`)
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Observed required controls:
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- map canvas and metadata (`mapCanvas`, `canvasMeta`, zoom controls)
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- tile palette (`tilePalette`) and tileset controls (`tilesetTileWidth/Height`, spacing, margin, PNG loaders)
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- layer list and layer controls (`layerList`, visibility, add/remove)
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- save/export/package controls (`saveProjectButton`, `exportRuntimeButton`, package/export actions)
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Observed required fields/data:
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- tilemap document payload
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- optional tilemap document indirection path
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- tileset atlas/image metadata and layer arrays
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DoD gaps found:
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- Current DoD misses tileset-atlas readiness (tile width/height/spacing/margin and generated tile grid).
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- Current DoD misses layer-kind readiness (`tile`/`collision`/`data`) and per-kind rendering checks.
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Suggested DoD additions:
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- Add required controls for tileset atlas configuration and generated tile preview state.
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- Add readiness checks for layer-kind-specific rendering and selected-layer visibility state.
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Files inspected:
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- `tools/Tilemap Studio/main.js`
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- `tests/runtime/SampleStandaloneToolDataFlow.test.mjs`
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No implementation changes made:
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- yes
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## Tool reviewed: Vector Map Editor (`vector-map-editor`)
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Observed required controls:
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- canvas and object list (`editorCanvas`, `objectList`)
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- selected-object editors (position, rotation, style, flags)
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- document controls (`saveDocumentButton`, `exportRuntimeButton`, `loadDocumentInput`)
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- mode and status controls (`workspaceModeSelect`, `toolModeSelect`, status triplet)
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Observed required fields/data:
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- vector map document (`vectorMapDocument` / `vectorMap` / `document`)
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- object flags and transform fields used by selection/editor controls
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DoD gaps found:
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- Current DoD section is too narrow for actual required selection/transform/flag controls.
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- Current DoD does not require readiness of object-detail panel fields after load.
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Suggested DoD additions:
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- Add required control checks for object selection detail panel, transform controls, and flag binding.
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- Add required check that object list count and selected-object editor state match loaded document.
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Files inspected:
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- `tools/Vector Map Editor/editor/VectorMapEditorApp.js`
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No implementation changes made:
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- yes
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## Tool reviewed: Vector Asset Studio (`vector-asset-studio`)
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Observed required controls:
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- SVG viewport and element list (`editorSvg`, `elementList`)
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- palette target controls (paint/stroke/gradient start/end selectors and readouts)
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- style controls (`strokeWidthInput`, `gradientAngleInput`, apply buttons)
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- save/load controls (`loadSvg*`, `saveSvgButton`)
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Observed required fields/data:
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- vector asset payload plus palette-affecting style configuration
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- loaded palette groups/options and active palette target state
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DoD gaps found:
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- Current DoD does not require readiness for multi-target palette binding (paint/stroke/gradient start/end).
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- Current DoD does not require gating checks that editing is disabled until required palette targets are set.
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Suggested DoD additions:
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- Add control-ready checks for each palette target readout and active swatch state.
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- Add explicit failure condition when editing proceeds with missing required palette target bindings.
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Files inspected:
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- `tools/Vector Asset Studio/main.js`
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No implementation changes made:
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- yes
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## Tool reviewed: Replay Visualizer (`replay-visualizer`)
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Observed required controls:
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- `replayJsonInput`, `loadReplayButton`, `playReplayButton`, `pauseReplayButton`, `resetReplayButton`
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- `replayTimeSlider`, `replayTimeReadout`, `replayEventList`, `replayEventOutput`, `replayStatusText`
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Observed required fields/data:
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- replay events array (`events` / `replayEvents` variants)
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DoD gaps found:
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- Current DoD does not include JSON source input/load action controls which are core readiness controls in current tool.
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- Current DoD includes speed control but current tool readiness is primarily slider/time readout + event output binding.
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Suggested DoD additions:
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- Add required checks for source JSON input/load controls and event output panel binding.
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- Keep speed control optional unless implemented in current tool UI.
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Files inspected:
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- `tools/Replay Visualizer/main.js`
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- `tests/runtime/SampleStandaloneToolDataFlow.test.mjs`
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No implementation changes made:
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- yes
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## Tool reviewed: Workspace Manager (`workspace-manager`) and launch routing
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Observed required controls:
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- host mount/pager controls (`[data-tool-host-prev]`, `[data-tool-host-next]`, mount container)
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- current tool label and status text
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- workspace launch links from game cards
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Observed required fields/data:
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- forwarded launch params: `sampleId`, `sampleTitle`, `samplePresetPath`, `gameId`, `gameTitle`, `gameHref`, `workspaceHref`, `returnTo`
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- game launch params from SSoT: `gameId`, `mount=game`
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DoD gaps found:
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- Current DoD does not include forwarded launch-query contract validation across workspace mount boundary.
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- Current DoD does not include game-card workspace launch error surfacing as readiness control.
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Suggested DoD additions:
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- Add required readiness checks for forwarded launch params and mount failure surface.
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- Add explicit launch-tile check for workspace-launch error badge/text visibility when launch href resolution fails.
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Files inspected:
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- `tools/Workspace Manager/main.js`
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- `tools/shared/toolLaunchSSoT.js`
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- `games/index.render.js`
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No implementation changes made:
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- yes
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## Tool reviewed: Sample launch tiles and sample detail tool links
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Observed required controls:
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- sample roundtrip launch link list and launch issue section
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- sample detail tool preset status text (`Preset: ... | Status: ...`)
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Observed required fields/data:
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- sample launch currently routes `sampleId`, `sampleTitle`, `samplePresetPath`
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- sample detail preset status check validates preset file fetch only
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DoD gaps found:
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- Current DoD does not explicitly require declared dependency paths beyond `samplePresetPath` at sample-launch surface.
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- Current DoD does not require launch indicator to validate secondary required inputs (for example palette path dependencies) before launch.
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Suggested DoD additions:
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- Add readiness checks for per-tool required path keys in launch query, not just preset path.
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- Require launch indicator to separate `preset exists` from `all required dependencies declared`.
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Files inspected:
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- `samples/index.render.js`
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- `samples/shared/sampleDetailPageEnhancement.js`
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- `tools/shared/toolLaunchSSoT.js`
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No implementation changes made:
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- yes
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## Tool reviewed: Current sample-launched tools missing explicit DoD sections
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Observed required controls:
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- `asset-browser`: import plan controls (`importNameInput`, category/destination selectors, status)
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- `asset-pipeline-tool`: pipeline input/output + status controls
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- `state-inspector`: snapshot refresh/load controls and snapshot output
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- `3d-camera-path-editor`: camera path input/status controls
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- `3d-asset-viewer`: asset input/status controls
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- `3d-json-payload-normalizer`: map payload input/status controls
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- `physics-sandbox`: physics body input/status controls
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- `performance-profiler`: workload/frame sample setting controls and status
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- `tile-model-converter`: candidate/conversion input controls and status
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- `parallax-editor`: layer list and layer property controls
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Observed required fields/data:
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- `asset-browser`: `assetBrowserPreset.importName` and selected category/destination bindings
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- `asset-pipeline-tool`: `pipelinePayload.gameId`, non-empty `domainInputs`
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- `state-inspector`: snapshot payload (`snapshot`/`inspectJson`/`stateSnapshot` variants)
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- `3d-camera-path-editor`: `config.cameraPath.waypoints`
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- `3d-asset-viewer`: `config.asset3d.vertices`
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- `3d-json-payload-normalizer`: `config.mapPayload.points/segments`
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- `physics-sandbox`: `config.physicsBody`
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- `performance-profiler`: `config.profileSettings` (`workloadIterations`, `workSize`, `frameSamples`)
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- `tile-model-converter`: `config.candidate` + `config.conversion`
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- `parallax-editor`: `config.parallaxDocument.layers`
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DoD gaps found:
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- DoD currently does not contain dedicated sections/readiness checks for these active sample-launched tools.
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Suggested DoD additions:
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- Add explicit per-tool DoD sections for all sample-launched tools listed above.
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- For each section, include minimum required field checks and minimum required control-binding checks aligned to existing runtime test expectations.
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Files inspected:
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- `tools/Asset Browser/main.js`
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- `tools/Asset Pipeline Tool/main.js`
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- `tools/State Inspector/main.js`
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- `tools/3D Camera Path Editor/main.js`
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- `tools/3D Asset Viewer/main.js`
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- `tools/3D JSON Payload Normalizer/main.js`
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- `tools/Physics Sandbox/main.js`
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- `tools/Performance Profiler/main.js`
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- `tools/Tile Model Converter/main.js`
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- `tools/Parallax Scene Studio/main.js`
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- `samples/metadata/samples.index.metadata.json`
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- `tests/runtime/SampleStandaloneToolDataFlow.test.mjs`
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- `tools/toolRegistry.js`
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No implementation changes made:
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- yes
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## Tool reviewed: Cross-tool diagnostic contract
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Observed required controls:
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- tools consistently expose load/status controls used to determine readiness after preset load.
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Observed required fields/data:
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- current DoD proposes `[tool-ui:control-ready]` classification with `success|missing|wrong-shape|empty|defaulted`.
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DoD gaps found:
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- Current DoD diagnostic shape misses classification states used by existing fetch/load diagnostics (`wrong-path`) and does not specify required evidence for count/value parity checks.
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Suggested DoD additions:
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- Extend control-ready classification to include `wrong-path` where control-level data source fetch fails.
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- Require evidence fields for count parity when applicable (`expectedCount`, `actualCount`) to avoid false success.
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Files inspected:
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- `docs/pr/BUILD_PR_LEVEL_10_6M_TOOL_UI_READINESS_DOD.md`
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- `tools/shared/toolLoadDiagnostics.js`
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No implementation changes made:
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- yes
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## Roadmap marker update
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- No execution-backed roadmap line for this 10.6M docs review was identified in inspected roadmap files.
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- No roadmap status marker was changed.
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## Validation
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- Ran `git status` for docs-only validation.

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