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DavidQ
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PLAN PR: remaining helper extraction planning (asFiniteNumber, getState).
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docs/dev/CODEX_COMMANDS.md

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No Codex command. APPLY only.
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MODEL: GPT-5.3-codex
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REASONING: high
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COMMAND:
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Execute docs/pr/BUILD_PR_SHARED_EXTRACTION_04_AS_FINITE_NUMBER_ONLY.md exactly.
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Edit only these files:
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- src/shared/utils/numberUtils.js
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- src/advanced/promotion/createPromotionGate.js
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- src/advanced/state/createWorldGameStateSystem.js
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- games/network_sample_c/game/ReconciliationLayerAdapter.js
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Do not expand scope.
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Package the delta output to <project folder>/tmp/BUILD_PR_SHARED_EXTRACTION_04_AS_FINITE_NUMBER_ONLY_delta.zip

docs/dev/COMMIT_COMMENT.txt

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APPLY PR: import normalization retry accepted for isPlainObject and asPositiveInteger.
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BUILD PR: exact asFiniteNumber extraction to shared number utils only.

docs/dev/NEXT_COMMAND.txt

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Next: PLAN_PR_SHARED_EXTRACTION_04 (remaining helpers or alias strategy)
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Next: if clean, produce APPLY_PR_SHARED_EXTRACTION_04_AS_FINITE_NUMBER_ONLY. If blocked, narrow further without changing PR purpose.
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Accepted retry BUILD for import normalization with narrowed scope.
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Built an execution-grade BUILD bundle for the remaining helper work by narrowing to one executable helper only: asFiniteNumber.
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Excluded getState because the uploaded repo snapshot did not support an exact helper-only extraction map without guessing.

docs/dev/reports/file_tree.txt

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docs/pr + docs/dev structure
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docs/
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pr/
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BUILD_PR_SHARED_EXTRACTION_04_AS_FINITE_NUMBER_ONLY.md
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dev/
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codex_commands.md
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commit_comment.txt
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next_command.txt
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reports/
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change_summary.txt
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validation_checklist.txt
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file_tree.txt
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- Only targeted files changed
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- Imports point to src/shared
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- No additional helpers modified
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- Build passes
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SESSION VALIDATION GATE
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- Bundle type: BUILD
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- One PR purpose only: yes
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- Exact target files listed: yes
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- Exact destination file listed: yes
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- Exact source edits listed: yes
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- Repo-wide scan avoided: yes
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- Start-of-day directories touched: no
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- Fake code claims avoided: yes
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- ZIP repo-structured and execution-ready: yes
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BUILD-SPECIFIC CHECKS
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- Codex can execute without guessing: yes
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- Scope minimized to one helper: yes
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- Non-goals explicit: yes
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# BUILD_PR_SHARED_EXTRACTION_04_AS_FINITE_NUMBER_ONLY
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## Purpose
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Extract and normalize `asFiniteNumber` only.
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This BUILD intentionally narrows scope to one executable helper move so the bundle can execute code directly without guessing.
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## Single PR Purpose
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- move duplicate `asFiniteNumber` implementations into the existing shared number helper module
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- update only the exact imports/call sites affected by that move
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## Exact Source Files
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1. `src/advanced/promotion/createPromotionGate.js`
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2. `src/advanced/state/createWorldGameStateSystem.js`
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3. `games/network_sample_c/game/ReconciliationLayerAdapter.js`
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## Exact Destination File
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- `src/shared/utils/numberUtils.js`
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## Exact Move Rules
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### Destination ownership
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`src/shared/utils/numberUtils.js` must export:
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- `asFiniteNumber`
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- preserve existing exports already in that file
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- do not rename `asFiniteNumber`
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### Source edits
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#### 1) `src/advanced/promotion/createPromotionGate.js`
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- remove the local `asFiniteNumber` function definition
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- keep the local `asPositiveInteger` function as-is
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- add an import for `asFiniteNumber` from:
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- `../../shared/utils/numberUtils.js`
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#### 2) `src/advanced/state/createWorldGameStateSystem.js`
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- remove the local `asFiniteNumber` function definition
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- keep the local `asPositiveInteger` function as-is
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- add an import for `asFiniteNumber` from:
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- `../../shared/utils/numberUtils.js`
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#### 3) `games/network_sample_c/game/ReconciliationLayerAdapter.js`
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- remove the local `asFiniteNumber` function definition
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- add an import for `asFiniteNumber` from:
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- `../../../src/shared/utils/numberUtils.js`
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## Hard Constraints
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- edit only the 4 files listed in this BUILD:
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- `src/shared/utils/numberUtils.js`
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- `src/advanced/promotion/createPromotionGate.js`
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- `src/advanced/state/createWorldGameStateSystem.js`
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- `games/network_sample_c/game/ReconciliationLayerAdapter.js`
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- do not change logic
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- do not move any other helper
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- do not modify engine APIs
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- do not normalize `getState` in this PR
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- do not touch `asPositiveInteger` in this PR except preserving existing local usage in the two advanced files
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- do not perform repo-wide cleanup
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## Validation Checklist
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1. Confirm only the 4 listed files changed
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2. Confirm `asFiniteNumber` is exported from `src/shared/utils/numberUtils.js`
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3. Confirm `asFiniteNumber` local definitions no longer exist in:
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- `src/advanced/promotion/createPromotionGate.js`
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- `src/advanced/state/createWorldGameStateSystem.js`
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- `games/network_sample_c/game/ReconciliationLayerAdapter.js`
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4. Confirm imports now point to:
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- `../../shared/utils/numberUtils.js`
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- `../../../src/shared/utils/numberUtils.js`
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5. Confirm no logic/runtime behavior changes were introduced
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6. Confirm no `getState` work was performed
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## Non-Goals
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- no `getState` extraction
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- no import normalization beyond `asFiniteNumber`
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- no alias path migration
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- no refactor
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- no file creation beyond using the existing `src/shared/utils/numberUtils.js`
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# PLAN_PR_SHARED_EXTRACTION_04_REMAINING_HELPERS
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## Purpose
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Plan extraction + normalization for remaining helpers not yet centralized:
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- asFiniteNumber
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- getState (non-shared + widespread usage)
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## Scope
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- Identify explicit targets for remaining helpers
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- Define exact source → destination mapping
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- Define exact import update targets
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## Constraints
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- No repo-wide guessing
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- No execution in this PR
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- One purpose only
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## Required Outputs (next BUILD readiness)
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Must produce:
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1. Exact source file list
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2. Exact destination files
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3. Exact helper mappings
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4. Exact import update targets
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## Strategy
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### Phase 1: asFiniteNumber
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- Consolidate to:
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src/shared/utils/numberUtils.js
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- Identify all consumers explicitly
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### Phase 2: getState
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- Split into:
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src/shared/state/getState.js (shared-safe version)
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- DO NOT touch engine-specific state accessors
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## Acceptance Criteria
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- All targets explicitly listed
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- No ambiguity remains for BUILD
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- No guessing required
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## Non-Goals
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- No code changes
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- No file movement
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- No import updates
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## Next
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BUILD_PR_SHARED_EXTRACTION_04_REMAINING_HELPERS

src/advanced/promotion/createPromotionGate.js

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createPromotionGate.js
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*/
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import { asFiniteNumber, asPositiveInteger } from '../../shared/utils/numberUtils.js';
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import { asFiniteNumber } from '../../shared/utils/numberUtils.js';
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import { isPlainObject } from '../../shared/utils/objectUtils.js';
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function asPositiveInteger(value, fallback = 1) {
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const numeric = Math.floor(asFiniteNumber(value, fallback));
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return numeric >= 1 ? numeric : fallback;
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}
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function normalizeCriteriaMap(input, requiredCriteria = []) {
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const normalized = {};
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if (isPlainObject(input)) {

src/advanced/state/createWorldGameStateSystem.js

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createTransitionRejectedEvent
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} from './events.js';
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import { getState as getSharedState } from '../../shared/state/getState.js';
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import { asPositiveInteger } from '../../shared/utils/numberUtils.js';
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import { asFiniteNumber } from '../../shared/utils/numberUtils.js';
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import {
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cloneDeep,
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createReadonlyClone,
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return null;
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}
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function asPositiveInteger(value, fallback = 1) {
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const numeric = Math.floor(asFiniteNumber(value, fallback));
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return numeric >= 1 ? numeric : fallback;
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}
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function normalizeRequiredCriteria(requiredCriteria) {
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if (!Array.isArray(requiredCriteria)) return [];
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const seen = new Set();

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