|
35 | 35 |
|
36 | 36 | --- |
37 | 37 |
|
38 | | -# 🎛️ TRACK D — DEBUG PRESETS (ACTIVE) |
| 38 | +# 🎛️ TRACK D — DEBUG PRESETS |
39 | 39 |
|
40 | 40 | - [x] PLAN_PR_DEBUG_SURFACES_PRESETS |
41 | | -- [ ] BUILD_PR_DEBUG_SURFACES_PRESETS |
| 41 | +- [x] BUILD_PR_DEBUG_SURFACES_PRESETS |
42 | 42 | - [ ] APPLY_PR_DEBUG_SURFACES_PRESETS |
43 | 43 |
|
44 | 44 | --- |
45 | 45 |
|
46 | 46 | # 🧰 TRACK E — ADVANCED DEBUG UX |
47 | 47 |
|
48 | | -- [ ] Preset persistence rules |
49 | | -- [ ] Role-based presets |
50 | | -- [ ] Panel grouping |
51 | | -- [ ] Quick-toggle shortcuts |
52 | | -- [ ] Command macros |
| 48 | +- [x] PLAN_PR_DEBUG_SURFACES_ADVANCED_UX |
| 49 | +- [.] BUILD_PR_DEBUG_SURFACES_ADVANCED_UX |
| 50 | +- [ ] APPLY_PR_DEBUG_SURFACES_ADVANCED_UX |
53 | 51 |
|
54 | 52 | --- |
55 | 53 |
|
56 | 54 | # 🎮 TRACK F — GAME INTEGRATION |
57 | 55 |
|
58 | 56 | - [ ] Sample game uses full debug platform |
59 | | -- [ ] Production-safe debug toggle |
| 57 | +- [ ] Toggle debug in production-safe mode |
60 | 58 | - [ ] Performance-safe overlays |
61 | 59 | - [ ] Build-time debug flags |
62 | 60 |
|
|
104 | 102 |
|
105 | 103 | # 🏁 END STATE |
106 | 104 |
|
107 | | -A full debug ecosystem: |
108 | | -- Engine Core → contracts only |
109 | | -- Engine Debug → platform |
110 | | -- Standard Library → reusable baseline |
| 105 | +A complete system: |
| 106 | + |
| 107 | +- Engine Core → minimal contracts |
| 108 | +- Engine Debug → reusable platform |
| 109 | +- Standard Library → shared baseline |
111 | 110 | - Presets → usability layer |
112 | 111 | - Extensions → 3D, network, inspectors |
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