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samples/Phase 07 - Polish + Scale (0701-0713)/sample0701-input-remapping/InputRemappingScene.js

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@@ -32,7 +32,7 @@ export default class InputRemappingScene extends Scene {
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render(renderer, engine) {
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drawFrame(renderer, theme, [
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'Engine Sample109',
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'Engine sample 0701',
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'Input remapping updates engine-owned action bindings without changing scene logic.',
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this.message,
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]);

samples/Phase 07 - Polish + Scale (0701-0713)/sample0701-input-remapping/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample109 - Input Remapping</title>
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<title>sample 0701 - Input Remapping</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample109 - Input Remapping</h1>
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<h1>sample 0701 - Input Remapping</h1>
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<p>Demonstrates engine-owned action remapping without changing scene logic.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 07 - Polish + Scale (0701-0713)/sample0702-controller-support/ControllerSupportScene.js

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render(renderer, engine) {
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drawFrame(renderer, theme, [
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'Engine Sample110',
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'Engine sample 0702',
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'Controller bindings flow through the same action-input abstraction as keyboard controls.',
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'Keyboard A/D or Pad0 Button0/Button1 can drive the same actions.',
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]);

samples/Phase 07 - Polish + Scale (0701-0713)/sample0702-controller-support/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample110 - Controller Support</title>
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<title>sample 0702 - Controller Support</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample110 - Controller Support</h1>
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<h1>sample 0702 - Controller Support</h1>
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<p>Demonstrates controller-style bindings mapped through the normal action input system.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 07 - Polish + Scale (0701-0713)/sample0703-resolution-scaling/ResolutionScalingScene.js

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render(renderer) {
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const scaled = this.scaler.getScaledSize();
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drawFrame(renderer, theme, [
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'Engine Sample111',
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'Engine sample 0703',
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'Resolution scaling stays engine-owned and exposes predictable scaled sizes.',
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'Press = to scale up and - to scale down.',
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]);

samples/Phase 07 - Polish + Scale (0701-0713)/sample0703-resolution-scaling/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample111 - Resolution Scaling</title>
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<title>sample 0703 - Resolution Scaling</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample111 - Resolution Scaling</h1>
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<h1>sample 0703 - Resolution Scaling</h1>
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<p>Demonstrates reusable scale-driven presentation sizing.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 07 - Polish + Scale (0701-0713)/sample0704-mobile-support/MobileSupportScene.js

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render(renderer) {
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const buttonSize = 48 * this.tweaks.uiScale + this.tweaks.touchPadding;
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drawFrame(renderer, theme, [
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'Engine Sample112',
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'Engine sample 0704',
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'Mobile-friendly runtime tweaks stay reusable and engine-owned instead of living in scene hacks.',
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'Touch-capable runtimes get larger controls and padding defaults.',
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]);

samples/Phase 07 - Polish + Scale (0701-0713)/sample0704-mobile-support/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample112 - Mobile Support Tweaks</title>
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<title>sample 0704 - Mobile Support Tweaks</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample112 - Mobile Support Tweaks</h1>
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<h1>sample 0704 - Mobile Support Tweaks</h1>
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<p>Demonstrates reusable mobile-oriented runtime sizing adjustments.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 07 - Polish + Scale (0701-0713)/sample0705-asset-optimization/AssetOptimizationScene.js

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render(renderer) {
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drawFrame(renderer, theme, [
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'Engine Sample113',
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'Engine sample 0705',
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'Asset optimization caches repeated loads inside engine-owned asset paths.',
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'The optimizer tracks deduplicated asset entries.',
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]);

samples/Phase 07 - Polish + Scale (0701-0713)/sample0705-asset-optimization/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample113 - Asset Optimization</title>
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<title>sample 0705 - Asset Optimization</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample113 - Asset Optimization</h1>
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<h1>sample 0705 - Asset Optimization</h1>
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<p>Demonstrates engine-owned asset caching and reuse.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

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