@@ -35,6 +35,77 @@ <h2>First-Class Tools</h2>
3535 </ noscript >
3636 </ section >
3737
38+ < section >
39+ < h2 > Planned Next</ h2 >
40+ < p > Palette management and additional workflow tools are next priorities, followed by supporting tools that round out the asset workflow.</ p >
41+ < div class ="grid ">
42+
43+ < div class ="card ">
44+ < h3 > Palette Browser / Manager</ h3 >
45+ < p > Load named palettes, preview symbols, copy palette data, and keep art tools aligned with shared color definitions.</ p >
46+ < div class ="meta ">
47+ < span class ="pill planned "> Planned</ span >
48+ </ div >
49+ </ div >
50+
51+ < div class ="card ">
52+ < h3 > Animation / Flipbook Editor</ h3 >
53+ < p > Preview timing, duplicate frames, reorder frames, and export animation data cleanly.</ p >
54+ < div class ="meta ">
55+ < span class ="pill planned "> Planned</ span >
56+ </ div >
57+ </ div >
58+
59+ < div class ="card ">
60+ < h3 > Collision / Hitbox Editor</ h3 >
61+ < p > Define rectangular or point-based collision regions without hardcoding them into game code.</ p >
62+ < div class ="meta ">
63+ < span class ="pill planned "> Planned</ span >
64+ </ div >
65+ </ div >
66+
67+ < div class ="card ">
68+ < h3 > Level / Entity Placement Editor</ h3 >
69+ < p > Place enemies, spawns, pickups, triggers, and named points on top of map data.</ p >
70+ < div class ="meta ">
71+ < span class ="pill planned "> Planned</ span >
72+ </ div >
73+ </ div >
74+
75+ < div class ="card ">
76+ < h3 > Input Mapper / Controller Tester</ h3 >
77+ < p > Verify keyboard and gamepad bindings, dead zones, button maps, and player assignments.</ p >
78+ < div class ="meta ">
79+ < span class ="pill planned "> Planned</ span >
80+ </ div >
81+ </ div >
82+
83+ < div class ="card ">
84+ < h3 > Replay Inspector</ h3 >
85+ < p > Open recorded sessions, step frame by frame, and debug input-driven playback behavior.</ p >
86+ < div class ="meta ">
87+ < span class ="pill planned "> Planned</ span >
88+ </ div >
89+ </ div >
90+
91+ < div class ="card ">
92+ < h3 > Audio / SFX Playground</ h3 >
93+ < p > Test timing, simple generated effects, and event-to-sound mapping while building arcade feedback.</ p >
94+ < div class ="meta ">
95+ < span class ="pill planned "> Planned</ span >
96+ </ div >
97+ </ div >
98+
99+ < div class ="card ">
100+ < h3 > Asset Browser / Import Helper</ h3 >
101+ < p > Review sprites, maps, and animation data in one place and move assets into the expected repo structure.</ p >
102+ < div class ="meta ">
103+ < span class ="pill planned "> Planned</ span >
104+ </ div >
105+ </ div >
106+ </ div >
107+ </ section >
108+
38109 < div class ="callout ">
39110 < strong > Registry rule:</ strong > this page shows only launchable first-class tools from the shared registry.
40111 </ div >
0 commit comments