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David Quesenberry
04/05/2026
commit_comment.txt
Apply render pipeline contract runtime for all four tools with validation, composition loading, deterministic ordering, and tests.
Create `APPLY_PR_RENDER_PIPELINE_CONTRACT_ALL_4_TOOLS` as an implementation PR that applies the approved render pipeline contract for Tile Map Editor, Parallax Editor, Sprite Editor, and Vector Asset Studio.
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Hard acceptance targets:
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- All four producers have explicit schema sections
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- Formal pipeline stages are documented
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- Formal render order buckets are documented
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- Engine mappings are explicit and locked
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- Validation rules reject invalid contracts without silent repair
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- Composition manifest schema is documented
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- No implementation files are added
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Requirements:
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- Implement one shared runtime contract path for `toolbox.render.asset-document` and `toolbox.render.composition-document`
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