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DavidQ
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Add tool launch SSoT spec
PR Details: - Defines samples-to-tools launch behavior. - Defines games-to-Workspace Manager launch behavior. - Defines external launch memory reset behavior. - Defines SSoT launch data requirements. - Forbids default/fallback routing behavior.
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# MASTER ROADMAP - RECOVERY
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## Status Key
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- [x] complete
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- [.] in progress
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- [ ] planned
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## Baseline
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- target baseline commit: `3f7e9df`
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- baseline PR: `BUILD_PR_LEVEL_20_1_PHASE20_TOOL_PRESET_INTEGRATION`
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## Phase 20 Recovery
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- [x] Audit completed
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- [x] Recovery path applied (reset to baseline)
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- [ ] Remove anti-pattern drift through constrained replay PRs
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- [ ] Enforce SSoT for tool launch across games and samples
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- [ ] Enforce external-launch memory reset without fallback behavior
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- [ ] Validate Workspace Manager launch flow from `games/index.html`
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- [ ] Re-verify codex rule enforcement on recovery lane
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- [ ] Resume normal roadmap progression after recovery gate passes
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## Current Recovery State
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- HEAD reset to `3f7e9df`
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- broad post-baseline drift is intentionally discarded from active branch state
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- next work must replay only minimal UAT-critical launch behavior
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## Guard Notes
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- do not modify `MASTER_ROADMAP_ENGINE.md` prose during recovery
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- avoid `start_of_day` changes unless explicitly required
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- keep recovery PRs single-purpose and validation-backed
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# BUILD_PR_LEVEL_20_6_APPLY_RECOVERY_AND_MASTER_ROADMAP
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## Purpose
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Apply recovery based on audit and introduce MASTER_ROADMAP_RECOVERY.md.
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## Scope
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- Apply reset OR surgical cleanup based on prior decision
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- Introduce recovery roadmap
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- No new features
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## Acceptance
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- Repo aligned to clean baseline or cleaned state
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- Recovery roadmap created

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