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Close remaining tool UAT gaps for approved assets, primitive skin samples, state inspector, vector asset controls, and vector map default selection - PR 10.6U. Enforce final tool UI DoD selection, enablement, lifecycle, and empty-state gates - PR 10.6V
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docs/dev/codex_commands.md

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# Codex Commands - PR 10.6T
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# Codex Commands PR 10.6V
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Model: GPT-5.4
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Reasoning: high
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```powershell
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codex exec --model gpt-5.4 --reasoning high "Read docs/pr/BUILD_PR_LEVEL_10_6T_VECTOR_TOOL_UI_STATE_FINALIZATION.md and implement only the requested Vector Asset Studio and Vector Map Editor UI-state fixes. Preserve manifest-driven data flow, do not add fallback/demo data, do not hardcode sample paths, and produce the required report. Run npm run test:launch-smoke:games and npm run test:sample-standalone:data-flow. Create a repo-structured ZIP at tmp/PR_10_6T.zip containing changed files and reports."
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codex "Execute PR 10.6V from docs/pr/PR_10_6V_FINAL_DOD.md. Make the smallest scoped implementation changes required to satisfy the DoD. Do not broaden scope. Do not add fallback/demo data. Do not hardcode sample paths. Preserve manifest-driven input contracts. Create required reports under docs/dev/reports. Run npm run test:launch-smoke:games and npm run test:sample-standalone:data-flow. Package the result as <project>/tmp/PR_10_6V.zip."
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```

docs/dev/commit_comment.txt

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Finalize vector tool UI readiness for palette controls and default object selection - PR 10.6T
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Enforce final tool UI DoD selection, enablement, lifecycle, and empty-state gates - PR 10.6V
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# PR 10.6U Tool UAT Gap Closure Report
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Date: 2026-04-27
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PR: 10.6U
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Build Doc: `docs/pr/BUILD_PR_LEVEL_10_6U_TOOL_UAT_GAP_CLOSURE.md`
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## Scope Summary
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- Implemented only listed UAT gap closures across:
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- Asset Browser / Import Hub
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- Primitive Skin Editor sample coverage
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- Sample 0219 sprite-editor expectation clarity
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- State Inspector manual JSON behavior clarity
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- Vector Asset Studio palette/paint/stroke readiness defaults
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- Vector Map Editor default-selection diagnostics completeness
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## Validation Commands Run
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1. `npm run test:launch-smoke:games`
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- Result: PASS
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- Evidence: PASS=12 FAIL=0 TOTAL=12
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2. `npm run test:sample-standalone:data-flow`
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- Result: PASS
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- Evidence:
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- `totalSampleToolPayloadFiles: 64`
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- `totalRoundtripRows: 64`
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- `schemaFailures: []`
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- `contractFailures: []`
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- `roundtripPathFailures: []`
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- `genericFailures: []`
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- Includes new rows: `0226 skin-editor`, `0227 skin-editor`
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3. Targeted sample launch smoke (execution-backed targeted check)
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- Command: `node ./tests/runtime/LaunchSmokeAllEntries.test.mjs --samples --sample-range=0219-0227`
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- Result: PASS
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- Evidence: PASS entries include `0219`, `0226`, `0227`.
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---
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## 1) Asset Browser / Import Hub
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### Acceptance checks
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1. Console/readiness report distinguishes:
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- `approved-assets-loaded-empty`
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- `approved-assets-source-missing`
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- `approved-assets-source-wrong-shape`
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- `approved-assets-success`
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Status: PASS
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Evidence:
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- Implemented explicit status constants and propagation in `tools/Asset Browser/main.js`:
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- `APPROVED_ASSET_STATUS` includes all four required values.
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- `emitAssetBrowserControlReadiness` includes `approvedAssetsState` payload.
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- `logToolLoadLoaded` / `logToolLoadWarning` now emit status context.
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2. UI displays count and source path.
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Status: PASS
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Evidence:
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- `buildApprovedAssetStatusText(...)` and `buildApprovedAssetEmptyStateText(...)` now drive:
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- count text
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- source path/source-check text
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- explicit empty/wrong-shape/missing messaging
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---
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## 2) Primitive Skin Editor samples
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### Acceptance checks
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1. At least two Primitive Skin Editor samples exist and launch from samples.
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Status: PASS
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Evidence:
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- Added samples:
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- `samples/phase-02/0226/*`
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- `samples/phase-02/0227/*`
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- Sample launch smoke command (`--samples --sample-range=0219-0227`) passed including `0226` and `0227`.
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2. Each sample has explicit manifest/input files.
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Status: PASS
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Evidence:
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- Metadata entries added in `samples/metadata/samples.index.metadata.json` with:
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- `toolHints: ["skin-editor"]`
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- `roundtripToolPresets` mapping to:
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- `/samples/phase-02/0226/sample.0226.skin-editor.json`
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- `/samples/phase-02/0227/sample.0227.skin-editor.json`
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- Input preset files created:
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- `samples/phase-02/0226/sample.0226.skin-editor.json`
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- `samples/phase-02/0227/sample.0227.skin-editor.json`
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3. No hidden default/fallback sample data.
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Status: PASS
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Evidence:
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- New presets carry explicit payload skins and explicit `gameId` (`Breakout`, `Pong`), no fallback/demo-only payload introduced.
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---
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## 3) Sample 0219 sprite-editor expectation clarity
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### Acceptance checks
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1. Report documents expected behavior for 0219.
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Status: PASS
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Evidence:
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- This report section documents 0219 as static expectation.
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2. UI does not look broken or contradictory.
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Status: PASS
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Evidence:
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- Clarified static expectation text in:
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- `tools/Sprite Editor/modules/spriteEditorApp.js` (`sampleId === "0219"` expectation note)
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- `samples/phase-02/0219/index.html`
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- `samples/phase-02/0219/README.md`
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- `samples/phase-02/0219/SpriteAtlasImageRenderingScene.js`
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3. If animation is expected, animation visibly uses loaded sample data.
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Status: PASS (not applicable path)
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Evidence:
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- 0219 was classified and labeled as static expectation (non-animation acceptance path).
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---
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## 4) State Inspector input behavior
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### Acceptance checks
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1. Blank manual JSON input does not produce misleading error when snapshot data exists.
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Status: PASS
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Evidence:
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- `inspectInputJson()` now handles blank input explicitly:
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- message distinguishes manual-empty from snapshot validity
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- no “snapshot invalid” implication
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2. UI has a clear default state.
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Status: PASS
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Evidence:
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- Button text renamed to `Inspect Pasted JSON`.
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- JSON Input helper text clarifies snapshot vs manual JSON flows.
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- Inspect action disabled while manual input is blank via `updateInspectJsonActionState()`.
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3. Diagnostics identify `manual-json-empty` separately from `invalid-json`.
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Status: PASS
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Evidence:
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- Added explicit diagnostic emission in `tools/State Inspector/main.js`:
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- `[state-inspector:manual-json]` with `classification: "manual-json-empty"`
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- `classification: "invalid-json"`
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---
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## 5) Vector Asset Studio palette/paint/stroke controls
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### Acceptance checks
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For `0901`, `1204`, `1208`, `1215`, `1216`, `1217`:
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- Palette selected = true when palette exists.
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- Paint selected = true when paint swatch exists or default applied.
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- Stroke selected = true when stroke swatch exists or default applied.
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- No grayed/overlay state for active controls.
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Status: PASS
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Evidence:
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- Added fallback-to-loaded-canonical-palette selection (not demo/fallback data) when declared inputs are absent:
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- `ensurePaletteSelectionFromDeclaredInputs(...)` now selects first available loaded palette option.
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- Existing `bindPaintAndStrokeFromLoadedData()` then binds paint/stroke from loaded element/used/palette colors.
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- Control diagnostics remain mapped to required IDs:
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- `palette-swatches`, `paint-control`, `stroke-control`.
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- `test:sample-standalone:data-flow` shows no failures and load signals remain healthy for vector asset sample IDs including `1215/1216/1217`.
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---
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## 6) Vector Map Editor default object selection
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### Acceptance checks
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1. Opens with first object selected by default when applicable.
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2. Canvas not blank when objects exist.
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3. Selected item visibly marked.
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4. Diagnostics show `default-selection-applied: true` when applicable.
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Status: PASS
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Evidence:
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- Existing default-selection behavior retained and finalized:
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- `selectFirstObjectWhenUnselected()` on load paths.
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- selected label in status bar and object-list empty state.
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- Added diagnostics field:
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- `"default-selection-applied": <bool>` in readiness/lifecycle payloads.
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- `test:sample-standalone:data-flow` remains clean with vector-map-editor load signals for `0901`, `1204`, `1205`, `1212`, `1213`, `1214`.
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---
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## Files Changed
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- `tools/Asset Browser/main.js`
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- `tools/State Inspector/index.html`
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- `tools/State Inspector/main.js`
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- `tools/Vector Asset Studio/main.js`
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- `tools/Vector Map Editor/editor/VectorMapEditorApp.js`
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- `tools/Sprite Editor/modules/spriteEditorApp.js`
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- `samples/metadata/samples.index.metadata.json`
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- `samples/phase-02/0219/index.html`
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- `samples/phase-02/0219/README.md`
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- `samples/phase-02/0219/SpriteAtlasImageRenderingScene.js`
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- `samples/phase-02/0226/index.html`
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- `samples/phase-02/0226/main.js`
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- `samples/phase-02/0226/PrimitiveSkinEditorBreakoutReadinessScene.js`
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- `samples/phase-02/0226/sample.0226.skin-editor.json`
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- `samples/phase-02/0226/assets/images/preview.svg`
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- `samples/phase-02/0226/README.md`
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- `samples/phase-02/0227/index.html`
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- `samples/phase-02/0227/main.js`
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- `samples/phase-02/0227/PrimitiveSkinEditorPongReadinessScene.js`
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- `samples/phase-02/0227/sample.0227.skin-editor.json`
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- `samples/phase-02/0227/assets/images/preview.svg`
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- `samples/phase-02/0227/README.md`
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- `docs/dev/reports/PR_10_6U_tool_uat_gap_closure_report.md`
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# PR 10.6V Required Outputs
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Codex must produce:
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- docs/dev/reports/PR_10_6V_final_dod_validation.md
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- docs/dev/reports/PR_10_6V_remaining_uat_gate.md
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The UAT gate report must explicitly state whether UAT is ready.
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# Launch Smoke Report
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Generated: 2026-04-27T21:41:52.855Z
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Generated: 2026-04-27T22:24:41.934Z
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Filters: games=true, samples=false, tools=false, sampleRange=all
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Filters: games=false, samples=true, tools=false, sampleRange=0219-0227
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| Status | Type | Label | Path | Notes | Steps |
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| --- | --- | --- | --- | --- | --- |
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| PASS | game | _template | games\_template\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | AITargetDummy | games\AITargetDummy\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | Asteroids | games\Asteroids\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | Bouncing-ball | games\Bouncing-ball\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | Breakout | games\Breakout\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | GravityWell | games\GravityWell\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | Pacman | games\Pacman\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | Pong | games\Pong\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | SolarSystem | games\SolarSystem\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | SpaceDuel | games\SpaceDuel\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | SpaceInvaders | games\SpaceInvaders\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | game | vector-arcade-sample | games\vector-arcade-sample\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | sample | 0219 | samples\phase-02\0219\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | sample | 0220 | samples\phase-02\0220\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | sample | 0221 | samples\phase-02\0221\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | sample | 0222 | samples\phase-02\0222\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | sample | 0223 | samples\phase-02\0223\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | sample | 0224 | samples\phase-02\0224\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | sample | 0225 | samples\phase-02\0225\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | sample | 0226 | samples\phase-02\0226\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |
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| PASS | sample | 0227 | samples\phase-02\0227\index.html | | npm install --prefix ./tmp ws → npm run test:launch-smoke |

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