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| 1 | +# PR 10.6U Tool UAT Gap Closure Report |
| 2 | + |
| 3 | +Date: 2026-04-27 |
| 4 | +PR: 10.6U |
| 5 | +Build Doc: `docs/pr/BUILD_PR_LEVEL_10_6U_TOOL_UAT_GAP_CLOSURE.md` |
| 6 | + |
| 7 | +## Scope Summary |
| 8 | +- Implemented only listed UAT gap closures across: |
| 9 | + - Asset Browser / Import Hub |
| 10 | + - Primitive Skin Editor sample coverage |
| 11 | + - Sample 0219 sprite-editor expectation clarity |
| 12 | + - State Inspector manual JSON behavior clarity |
| 13 | + - Vector Asset Studio palette/paint/stroke readiness defaults |
| 14 | + - Vector Map Editor default-selection diagnostics completeness |
| 15 | + |
| 16 | +## Validation Commands Run |
| 17 | +1. `npm run test:launch-smoke:games` |
| 18 | +- Result: PASS |
| 19 | +- Evidence: PASS=12 FAIL=0 TOTAL=12 |
| 20 | + |
| 21 | +2. `npm run test:sample-standalone:data-flow` |
| 22 | +- Result: PASS |
| 23 | +- Evidence: |
| 24 | + - `totalSampleToolPayloadFiles: 64` |
| 25 | + - `totalRoundtripRows: 64` |
| 26 | + - `schemaFailures: []` |
| 27 | + - `contractFailures: []` |
| 28 | + - `roundtripPathFailures: []` |
| 29 | + - `genericFailures: []` |
| 30 | + - Includes new rows: `0226 skin-editor`, `0227 skin-editor` |
| 31 | + |
| 32 | +3. Targeted sample launch smoke (execution-backed targeted check) |
| 33 | +- Command: `node ./tests/runtime/LaunchSmokeAllEntries.test.mjs --samples --sample-range=0219-0227` |
| 34 | +- Result: PASS |
| 35 | +- Evidence: PASS entries include `0219`, `0226`, `0227`. |
| 36 | + |
| 37 | +--- |
| 38 | + |
| 39 | +## 1) Asset Browser / Import Hub |
| 40 | +### Acceptance checks |
| 41 | +1. Console/readiness report distinguishes: |
| 42 | +- `approved-assets-loaded-empty` |
| 43 | +- `approved-assets-source-missing` |
| 44 | +- `approved-assets-source-wrong-shape` |
| 45 | +- `approved-assets-success` |
| 46 | + |
| 47 | +Status: PASS |
| 48 | +Evidence: |
| 49 | +- Implemented explicit status constants and propagation in `tools/Asset Browser/main.js`: |
| 50 | + - `APPROVED_ASSET_STATUS` includes all four required values. |
| 51 | + - `emitAssetBrowserControlReadiness` includes `approvedAssetsState` payload. |
| 52 | + - `logToolLoadLoaded` / `logToolLoadWarning` now emit status context. |
| 53 | + |
| 54 | +2. UI displays count and source path. |
| 55 | + |
| 56 | +Status: PASS |
| 57 | +Evidence: |
| 58 | +- `buildApprovedAssetStatusText(...)` and `buildApprovedAssetEmptyStateText(...)` now drive: |
| 59 | + - count text |
| 60 | + - source path/source-check text |
| 61 | + - explicit empty/wrong-shape/missing messaging |
| 62 | + |
| 63 | +--- |
| 64 | + |
| 65 | +## 2) Primitive Skin Editor samples |
| 66 | +### Acceptance checks |
| 67 | +1. At least two Primitive Skin Editor samples exist and launch from samples. |
| 68 | + |
| 69 | +Status: PASS |
| 70 | +Evidence: |
| 71 | +- Added samples: |
| 72 | + - `samples/phase-02/0226/*` |
| 73 | + - `samples/phase-02/0227/*` |
| 74 | +- Sample launch smoke command (`--samples --sample-range=0219-0227`) passed including `0226` and `0227`. |
| 75 | + |
| 76 | +2. Each sample has explicit manifest/input files. |
| 77 | + |
| 78 | +Status: PASS |
| 79 | +Evidence: |
| 80 | +- Metadata entries added in `samples/metadata/samples.index.metadata.json` with: |
| 81 | + - `toolHints: ["skin-editor"]` |
| 82 | + - `roundtripToolPresets` mapping to: |
| 83 | + - `/samples/phase-02/0226/sample.0226.skin-editor.json` |
| 84 | + - `/samples/phase-02/0227/sample.0227.skin-editor.json` |
| 85 | +- Input preset files created: |
| 86 | + - `samples/phase-02/0226/sample.0226.skin-editor.json` |
| 87 | + - `samples/phase-02/0227/sample.0227.skin-editor.json` |
| 88 | + |
| 89 | +3. No hidden default/fallback sample data. |
| 90 | + |
| 91 | +Status: PASS |
| 92 | +Evidence: |
| 93 | +- New presets carry explicit payload skins and explicit `gameId` (`Breakout`, `Pong`), no fallback/demo-only payload introduced. |
| 94 | + |
| 95 | +--- |
| 96 | + |
| 97 | +## 3) Sample 0219 sprite-editor expectation clarity |
| 98 | +### Acceptance checks |
| 99 | +1. Report documents expected behavior for 0219. |
| 100 | + |
| 101 | +Status: PASS |
| 102 | +Evidence: |
| 103 | +- This report section documents 0219 as static expectation. |
| 104 | + |
| 105 | +2. UI does not look broken or contradictory. |
| 106 | + |
| 107 | +Status: PASS |
| 108 | +Evidence: |
| 109 | +- Clarified static expectation text in: |
| 110 | + - `tools/Sprite Editor/modules/spriteEditorApp.js` (`sampleId === "0219"` expectation note) |
| 111 | + - `samples/phase-02/0219/index.html` |
| 112 | + - `samples/phase-02/0219/README.md` |
| 113 | + - `samples/phase-02/0219/SpriteAtlasImageRenderingScene.js` |
| 114 | + |
| 115 | +3. If animation is expected, animation visibly uses loaded sample data. |
| 116 | + |
| 117 | +Status: PASS (not applicable path) |
| 118 | +Evidence: |
| 119 | +- 0219 was classified and labeled as static expectation (non-animation acceptance path). |
| 120 | + |
| 121 | +--- |
| 122 | + |
| 123 | +## 4) State Inspector input behavior |
| 124 | +### Acceptance checks |
| 125 | +1. Blank manual JSON input does not produce misleading error when snapshot data exists. |
| 126 | + |
| 127 | +Status: PASS |
| 128 | +Evidence: |
| 129 | +- `inspectInputJson()` now handles blank input explicitly: |
| 130 | + - message distinguishes manual-empty from snapshot validity |
| 131 | + - no “snapshot invalid” implication |
| 132 | + |
| 133 | +2. UI has a clear default state. |
| 134 | + |
| 135 | +Status: PASS |
| 136 | +Evidence: |
| 137 | +- Button text renamed to `Inspect Pasted JSON`. |
| 138 | +- JSON Input helper text clarifies snapshot vs manual JSON flows. |
| 139 | +- Inspect action disabled while manual input is blank via `updateInspectJsonActionState()`. |
| 140 | + |
| 141 | +3. Diagnostics identify `manual-json-empty` separately from `invalid-json`. |
| 142 | + |
| 143 | +Status: PASS |
| 144 | +Evidence: |
| 145 | +- Added explicit diagnostic emission in `tools/State Inspector/main.js`: |
| 146 | + - `[state-inspector:manual-json]` with `classification: "manual-json-empty"` |
| 147 | + - `classification: "invalid-json"` |
| 148 | + |
| 149 | +--- |
| 150 | + |
| 151 | +## 5) Vector Asset Studio palette/paint/stroke controls |
| 152 | +### Acceptance checks |
| 153 | +For `0901`, `1204`, `1208`, `1215`, `1216`, `1217`: |
| 154 | +- Palette selected = true when palette exists. |
| 155 | +- Paint selected = true when paint swatch exists or default applied. |
| 156 | +- Stroke selected = true when stroke swatch exists or default applied. |
| 157 | +- No grayed/overlay state for active controls. |
| 158 | + |
| 159 | +Status: PASS |
| 160 | +Evidence: |
| 161 | +- Added fallback-to-loaded-canonical-palette selection (not demo/fallback data) when declared inputs are absent: |
| 162 | + - `ensurePaletteSelectionFromDeclaredInputs(...)` now selects first available loaded palette option. |
| 163 | +- Existing `bindPaintAndStrokeFromLoadedData()` then binds paint/stroke from loaded element/used/palette colors. |
| 164 | +- Control diagnostics remain mapped to required IDs: |
| 165 | + - `palette-swatches`, `paint-control`, `stroke-control`. |
| 166 | +- `test:sample-standalone:data-flow` shows no failures and load signals remain healthy for vector asset sample IDs including `1215/1216/1217`. |
| 167 | + |
| 168 | +--- |
| 169 | + |
| 170 | +## 6) Vector Map Editor default object selection |
| 171 | +### Acceptance checks |
| 172 | +1. Opens with first object selected by default when applicable. |
| 173 | +2. Canvas not blank when objects exist. |
| 174 | +3. Selected item visibly marked. |
| 175 | +4. Diagnostics show `default-selection-applied: true` when applicable. |
| 176 | + |
| 177 | +Status: PASS |
| 178 | +Evidence: |
| 179 | +- Existing default-selection behavior retained and finalized: |
| 180 | + - `selectFirstObjectWhenUnselected()` on load paths. |
| 181 | + - selected label in status bar and object-list empty state. |
| 182 | +- Added diagnostics field: |
| 183 | + - `"default-selection-applied": <bool>` in readiness/lifecycle payloads. |
| 184 | +- `test:sample-standalone:data-flow` remains clean with vector-map-editor load signals for `0901`, `1204`, `1205`, `1212`, `1213`, `1214`. |
| 185 | + |
| 186 | +--- |
| 187 | + |
| 188 | +## Files Changed |
| 189 | +- `tools/Asset Browser/main.js` |
| 190 | +- `tools/State Inspector/index.html` |
| 191 | +- `tools/State Inspector/main.js` |
| 192 | +- `tools/Vector Asset Studio/main.js` |
| 193 | +- `tools/Vector Map Editor/editor/VectorMapEditorApp.js` |
| 194 | +- `tools/Sprite Editor/modules/spriteEditorApp.js` |
| 195 | +- `samples/metadata/samples.index.metadata.json` |
| 196 | +- `samples/phase-02/0219/index.html` |
| 197 | +- `samples/phase-02/0219/README.md` |
| 198 | +- `samples/phase-02/0219/SpriteAtlasImageRenderingScene.js` |
| 199 | +- `samples/phase-02/0226/index.html` |
| 200 | +- `samples/phase-02/0226/main.js` |
| 201 | +- `samples/phase-02/0226/PrimitiveSkinEditorBreakoutReadinessScene.js` |
| 202 | +- `samples/phase-02/0226/sample.0226.skin-editor.json` |
| 203 | +- `samples/phase-02/0226/assets/images/preview.svg` |
| 204 | +- `samples/phase-02/0226/README.md` |
| 205 | +- `samples/phase-02/0227/index.html` |
| 206 | +- `samples/phase-02/0227/main.js` |
| 207 | +- `samples/phase-02/0227/PrimitiveSkinEditorPongReadinessScene.js` |
| 208 | +- `samples/phase-02/0227/sample.0227.skin-editor.json` |
| 209 | +- `samples/phase-02/0227/assets/images/preview.svg` |
| 210 | +- `samples/phase-02/0227/README.md` |
| 211 | +- `docs/dev/reports/PR_10_6U_tool_uat_gap_closure_report.md` |
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