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codex --model gpt-5.4 --reasoning high "Execute BUILD_PR_LEVEL_10_6P_COMPLETE_TOOL_UI_READINESS_DOD. Read docs/dev/dod/tool_ui_readiness_dod.md. Inspect the current repo tools opened from games/index.html, samples/index.html, Workspace Manager, and sample/game manifests. Do not make broad implementation fixes. First validate whether the DoD misses any required input fields, output fields, UI controls, control-to-data bindings, ready states, error/empty states, or lifecycle/timer reset checks. If anything is missing, update docs/dev/dod/tool_ui_readiness_dod.md in place. Create docs/dev/reports/level_10_6p_tool_ui_readiness_dod_gap_report.md with per-tool findings and explicit yes/no answers. Run npm run test:launch-smoke:games and npm run test:sample-standalone:data-flow if available. Place final ZIP at tmp/BUILD_PR_LEVEL_10_6P_COMPLETE_TOOL_UI_READINESS_DOD.zip."
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codex --model gpt-5.4 --reasoning high "Run BUILD_PR_LEVEL_10_6Q_TOOL_UI_READINESS_DOD_COMPLETION. Complete the Tool UI Readiness DoD across all current tools. Do not implement runtime fixes. Inspect actual tool files only as needed. Add or update docs/pr/BUILD_PR_LEVEL_10_6Q_TOOL_UI_READINESS_DOD_COMPLETION.md and write docs/dev/reports/level_10_6Q_tool_ui_readiness_dod_completion_report.md. Explicitly report any missed fields, controls, bindings, inputs, lifecycle/timer checks, and tool-specific acceptance checks. Keep one PR purpose only. Do not modify start_of_day folders. Do not rewrite roadmap content; status-only if execution-backed. Return ZIP at tmp/BUILD_PR_LEVEL_10_6Q_TOOL_UI_READINESS_DOD_COMPLETION.zip."
- Sample launch tiles currently route `samplePresetPath` only; downstream required dependency keys are not surfaced as a required pre-launch contract in launch UI.
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- Workspace Manager forwards query params and validates path prefix/sanitization, but does not expose a per-tool required-input contract table before mount.
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- Manifest/Data Flow Inspector is a required DoD category, but no standalone active tool id exists in the current registry for that exact surface.
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## 3. Missing UI controls found
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Yes (runtime-vs-DoD delta that remains implementation work).
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- Sprite Editor: DoD requires explicit `Color 1` / `Color 2` selectors; runtime exposes active color and palette controls but no dedicated Color1/Color2 control ids.
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- Replay Visualizer: DoD previously referenced speed control in success logic; runtime exposes timeline/time readout controls, not a dedicated speed control UI.
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- Cross-tool: several tools still lack explicit final-ready control surfaces that summarize required inputs/controls/outputs in one place.
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## 4. Controls not bound to loaded data
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Yes.
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- Control-ready diagnostics are not emitted uniformly across all tools.
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-`logToolUiControlReady` exists in shared diagnostics but many tools currently only emit load diagnostics (`request/fetch/loaded/warning/error`) without per-control readiness evidence.
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- Lifecycle and final-ready diagnostics are not currently emitted from shared diagnostics API (`[tool-ui:lifecycle]` and `[tool-ui:final-ready]` are DoD-required but not implemented as emitters in `toolLoadDiagnostics.js`).
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## 5. Timer/lifecycle risks found
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Yes.
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- DoD now requires lifecycle stability and explicit lifecycle/final-ready diagnostics, but runtime diagnostic coverage is incomplete.
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- Shared shell uses accordion state persistence and emits control-ready logs for accordion state; however lifecycle classification events are not emitted as a first-class diagnostic family.
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- A delayed watcher start exists in shared shell (`setTimeout` before `startWatching` for sample launches), which reinforces need for lifecycle-phase diagnostics to prove no post-load reset behavior.
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## 6. Palette contract gaps found
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Yes (mostly diagnostics/readiness proof gaps, not canonical source regression).
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- Canonical palette source rules are encoded in DoD; active metadata uses canonical palette paths for palette-browser roundtrips.
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- Remaining gap is readiness proof consistency: final-ready/lifecycle diagnostics and per-control readiness are not uniformly emitted across palette-backed tools.
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- Sprite Editor still does not expose dedicated Color1/Color2 controls even though DoD requires those acceptance checks.
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## 7. Per-tool DoD additions made
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Updated `docs/dev/dod/tool_ui_readiness_dod.md` to complete remaining 6Q gaps:
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- Added safe empty/error-state requirement to global success/failure rules.
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- Added `[tool-ui:final-ready]` to mandatory diagnostic events.
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- Added `actual.finalReady` to required diagnostic fields.
- Updated Codex review output path reference to this 6Q report.
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- Tightened final acceptance classification exclusions to include `wrong-path` and `lifecycle-failure`.
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## 8. Remaining blockers before UAT
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Implementation blockers remain (outside this docs-only PR scope):
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- Missing runtime emitters for `[tool-ui:lifecycle]` and `[tool-ui:final-ready]` across active tools.
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- Incomplete cross-tool adoption of `[tool-ui:control-ready]` per required control/output.
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- Workspace/launch surfaces do not yet show complete downstream required-input readiness before tool mount.
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- Sprite Editor dedicated Color1/Color2 control requirement is not yet implemented.
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- Manifest/Data Flow Inspector required surface is not represented as an active standalone tool id.
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## 9. UAT readiness decision
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`NOT READY - DoD complete, implementation fixes required`
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The DoD document is now completed for current tool coverage and acceptance language, but runtime diagnostics/control-readiness implementation is not yet complete enough for reliable UAT pass/fail automation.
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