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Dungeon.pde
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88 lines (87 loc) · 2.83 KB
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class Dungeon{
JSONObject map = new JSONObject(); /*JSON temporal map*/
JSONObject fmap = new JSONObject(); /*JSON final map*/
int mSize = 10, rSize = 10; /*map size, room size*/
ArrayList<Room> vis = new ArrayList<Room>(); /*Visited rooms*/
Room[][] room; /*All the rooms*/
void init(String s) {
room= new Room[mSize][mSize]; /*Create the space*/
/**/ /*init each room in the space*/
for (int x = 0; x<mSize; x++)
for (int y = 0; y<mSize; y++)
room[x][y] = new Room(x, y);
/**/ /*init the walls between rooms*/
for (int x = 0; x<mSize; x++)
for (int y = 0; y<mSize; y++)
room[x][y].initWalls(room, mSize);
room[0][0].current = true; /*The starting point of de algorithm*/
/**/ /*Dungeon Creation*/
boolean finish = false;
while (!finish) {
finish = true;
for (int x = 0; x<mSize; x++)
for (int y = 0; y<mSize; y++) {
room[x][y].createDungeon(vis);
if(!room[x][y].visited && finish)
finish = false;
}
}
/**/ /*End of creation*/
/**/ /*Save Dungeon in .json*/
for (int x = 0; x<mSize; x++)
for (int y = 0; y<mSize; y++)
room[x][y].saveDungeon(map);
saveJSONObject(map,"data/Save/Dungeon/"+s+"/Mini.json");
transformMap(s);
}
void transformMap(String s){
for (int x = 0; x < mSize; x++) {
for (int y = 0; y < mSize; y++) {
float temp = map.getFloat(x+"-"+y);
if(!(int(temp*0.1)*10 == temp)){ /*UP*/
for (int mx = (rSize/4)+1; mx < (rSize*3/4)-1; mx++) {
for (int my = 0; my < (rSize*3/4)-1; my++) {
fmap.setFloat((x*rSize+mx)+"-"+(y*rSize+my),1);
}
}
}
temp = int(temp*0.1);
if(!(int(temp*0.1)*10 == temp)){ /*RIGHT*/
for (int mx = (rSize/4)+1; mx < rSize; mx++) {
for (int my = (rSize/4)+1; my < (rSize*3/4)-1; my++) {
fmap.setFloat((x*rSize+mx)+"-"+(y*rSize+my),1);
}
}
}
temp = int(temp*0.1);
if(!(int(temp*0.1)*10 == temp)){ /*DOWN*/
for (int mx = (rSize/4)+1; mx < (rSize*3/4)-1; mx++) {
for (int my = (rSize/4)+1; my < rSize; my++) {
fmap.setFloat((x*rSize+mx)+"-"+(y*rSize+my),1);
}
}
}
temp = int(temp*0.1);
if(!(int(temp*0.1)*10 == temp)){ /*LEFT*/
for (int mx = 0; mx < (rSize*3/4)-1; mx++) {
for (int my = (rSize/4)+1; my < (rSize*3/4)-1; my++) {
fmap.setFloat((x*rSize+mx)+"-"+(y*rSize+my),1);
}
}
}
temp = int(temp*0.1);
if(!(int(temp*0.1)*10 == temp)){ /*ROOM*/
for (int mx = (rSize/8)+1; mx < (rSize*7/8)-1; mx++) {
for (int my = (rSize/8)+1; my < (rSize*7/8)-1; my++) {
fmap.setFloat((x*rSize+mx)+"-"+(y*rSize+my),1);
}
}
}
}
}
saveJSONObject(fmap,"data/Save/Dungeon/"+s+"/Final.json");
}
Dungeon(String s){
init(s);
}
}