From 8a52cdc03695ae30867ac08f710c9d359467e84f Mon Sep 17 00:00:00 2001 From: Sue Arkin <85237015+suearkinunity@users.noreply.github.com> Date: Thu, 5 Sep 2024 08:43:31 +0100 Subject: [PATCH 1/5] Create meshes-as-assets.md I added this file to the TOC but didn't add it to the branch, somehow. So now we have a 404 in the live docs. This is a placeholder text for a moment - need to find the actual text somewhere in the Git void. --- Documentation~/meshes-as-assets.md | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 Documentation~/meshes-as-assets.md diff --git a/Documentation~/meshes-as-assets.md b/Documentation~/meshes-as-assets.md new file mode 100644 index 000000000..6eb646d8e --- /dev/null +++ b/Documentation~/meshes-as-assets.md @@ -0,0 +1,3 @@ +# Store meshes as assets + +Store meshes as standalone assets in the Project folder, rather than as part of the Scene asset. This property is only visible when **Experimental Features Enabled** is enabled. From 07795b35505721fedeb62530b2709396ecf6a8cf Mon Sep 17 00:00:00 2001 From: Sue Arkin Date: Thu, 5 Sep 2024 10:04:39 +0100 Subject: [PATCH 2/5] Text for the page --- Documentation~/meshes-as-assets.md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/Documentation~/meshes-as-assets.md b/Documentation~/meshes-as-assets.md index 6eb646d8e..f8e7b83e1 100644 --- a/Documentation~/meshes-as-assets.md +++ b/Documentation~/meshes-as-assets.md @@ -1,3 +1,11 @@ # Store meshes as assets -Store meshes as standalone assets in the Project folder, rather than as part of the Scene asset. This property is only visible when **Experimental Features Enabled** is enabled. +By default, ProBuilder stores its meshes in the Scene asset, so you can't access them as individual assets. If you need to access the meshes, for example to share them with other projects, you can store them as standalone assets in the Project folder. + +To save a ProBuilder mesh as a standalone asset: + +1. Go to **Unity** > **Settings** > **ProBuilder**. +1. Select **Experimental Features Enabled**. +1. Select **Store Mesh as Asset**. + +> **Note:** This is an experimental feature. \ No newline at end of file From fa8b6e375cef46fda37951316923ba70272a034f Mon Sep 17 00:00:00 2001 From: Sue Arkin <85237015+suearkinunity@users.noreply.github.com> Date: Fri, 6 Sep 2024 07:22:30 +0100 Subject: [PATCH 3/5] Update TableOfContents.md Also noticed some bad nesting From 7cac14ff1c6d5e10fd83d6e5d647ea32babc9a18 Mon Sep 17 00:00:00 2001 From: Sue Arkin Date: Fri, 6 Sep 2024 07:28:59 +0100 Subject: [PATCH 4/5] Actual fix for the nesting thing --- Documentation~/TableOfContents.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Documentation~/TableOfContents.md b/Documentation~/TableOfContents.md index 105142cce..5f6e40444 100644 --- a/Documentation~/TableOfContents.md +++ b/Documentation~/TableOfContents.md @@ -11,7 +11,7 @@ * [Tool options overlays](tool-options-overlay) * [Scene Information](Scene_Information) * [Transform tools in ProBuilder](Transform_Tools) - * [Snap to Grid](snap-to-grid) + * [Snap to Grid](snap-to-grid) * [ProBuilder shortcuts](hotkeys) * [Creating meshes](workflow-create) * [New PolyShape and Edit PolyShape tools](polyshape) From 65977f04bee6e7d5927511fc79ecde4467448a23 Mon Sep 17 00:00:00 2001 From: Sue Arkin <85237015+suearkinunity@users.noreply.github.com> Date: Mon, 16 Sep 2024 07:24:11 +0100 Subject: [PATCH 5/5] Update Documentation~/meshes-as-assets.md --- Documentation~/meshes-as-assets.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Documentation~/meshes-as-assets.md b/Documentation~/meshes-as-assets.md index f8e7b83e1..6ae3427c9 100644 --- a/Documentation~/meshes-as-assets.md +++ b/Documentation~/meshes-as-assets.md @@ -2,7 +2,7 @@ By default, ProBuilder stores its meshes in the Scene asset, so you can't access them as individual assets. If you need to access the meshes, for example to share them with other projects, you can store them as standalone assets in the Project folder. -To save a ProBuilder mesh as a standalone asset: +To change the saving method ProBuilder uses: 1. Go to **Unity** > **Settings** > **ProBuilder**. 1. Select **Experimental Features Enabled**.