@@ -14,6 +14,23 @@ public TypeTreeGenerator(string unityVersionString)
1414 unityVersion = UnityVersion . Parse ( unityVersionString ) ;
1515 }
1616
17+ public List < TypeTreeNode > GetMonoBehaviourRootNodes ( )
18+ {
19+ var pathIdType = ( unityVersion . Major >= 5 ) ? "SInt64" : "int" ;
20+
21+ return [
22+ new TypeTreeNode ( "MonoBehaviour" , "Base" , 0 , false ) ,
23+ new TypeTreeNode ( "PPtr<GameObject>" , "m_GameObject" , 1 , true ) ,
24+ new TypeTreeNode ( "int" , "m_FileID" , 2 , false ) ,
25+ new TypeTreeNode ( pathIdType , "m_PathID" , 2 , false ) ,
26+ new TypeTreeNode ( "UInt8" , "m_Enabled" , 1 , false ) ,
27+ new TypeTreeNode ( "PPtr<MonoScript>" , "m_Script" , 1 , true ) , // PPtr
28+ new TypeTreeNode ( "int" , "m_FileID" , 2 , false ) ,
29+ new TypeTreeNode ( pathIdType , "m_PathID" , 2 , false ) ,
30+ new TypeTreeNode ( "String" , "m_Name" , 1 , true )
31+ ] ;
32+ }
33+
1734 abstract public List < ( string , string ) > GetMonoBehaviourDefinitions ( ) ;
1835 abstract public List < TypeTreeNode > ? GenerateTreeNodes ( string assemblyName , string fullName ) ;
1936
@@ -28,7 +45,7 @@ virtual public void LoadDll(byte[] dll)
2845 LoadDll ( dllStream ) ;
2946 }
3047 }
31-
48+
3249#if ENABLE_IL2CPP
3350 public virtual void LoadIl2Cpp ( byte [ ] assemblyData , byte [ ] metadataData )
3451 {
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