diff --git a/VisualPinball.Engine.PinMAME.Unity/Runtime/PinMameGamelogicEngine.cs b/VisualPinball.Engine.PinMAME.Unity/Runtime/PinMameGamelogicEngine.cs index ac674d2..2b29ed5 100644 --- a/VisualPinball.Engine.PinMAME.Unity/Runtime/PinMameGamelogicEngine.cs +++ b/VisualPinball.Engine.PinMAME.Unity/Runtime/PinMameGamelogicEngine.cs @@ -395,10 +395,10 @@ private void GameEnded() public void SendInitialSwitches() { - var switches = _player.SwitchStatusesClosed; + var switches = _player.SwitchStatuses; Logger.Info("[PinMAME] Sending initial switch statuses..."); foreach (var id in switches.Keys) { - var isClosed = switches[id]; + var isClosed = switches[id].IsSwitchClosed; // skip open switches if (!isClosed) { continue;