From 70626f4a125c5486ffec611cf741f6250eaa5001 Mon Sep 17 00:00:00 2001 From: freezy Date: Mon, 7 Jun 2021 22:28:28 +0200 Subject: [PATCH] refactor: Fix reference to global scale. --- .../Editor/PinMameGamelogicEngineInspector.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/VisualPinball.Engine.PinMAME.Unity/Editor/PinMameGamelogicEngineInspector.cs b/VisualPinball.Engine.PinMAME.Unity/Editor/PinMameGamelogicEngineInspector.cs index 9dc0bad..90315c4 100644 --- a/VisualPinball.Engine.PinMAME.Unity/Editor/PinMameGamelogicEngineInspector.cs +++ b/VisualPinball.Engine.PinMAME.Unity/Editor/PinMameGamelogicEngineInspector.cs @@ -157,8 +157,8 @@ private void CreateDisplays(IEnumerable sceneDisplays) var tableHeight = 0f; var tableWidth = 1f; if (ta) { - tableHeight = ta.Table.GlassHeight * VpxConverter.GlobalScale; - tableWidth = ta.Table.Width * VpxConverter.GlobalScale; + tableHeight = ta.Table.GlassHeight * TablePlayfieldAuthoring.GlobalScale; + tableWidth = ta.Table.Width * TablePlayfieldAuthoring.GlobalScale; } // get total height