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improvvisation.py
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542 lines (412 loc) · 15.8 KB
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import argparse
import os
import threading
import time
import tempfile
import atexit
import keyboard
from pydub import AudioSegment
import pygame
import pygame.midi
# -----------------------------
# Global variables
# -----------------------------
loop_running = False
sound = None
channel = None
assigned_key = None
temp_wav_file = None
lock = threading.Lock()
audio_file_global = None
current_speed = 1.0
initial_speed = 1.0
# Start mode: "toggle" or "hold"
start_mode = "toggle"
# Keyboard state for hold mode
pc_key_is_down = False
# MIDI state for hold mode
midi_start_is_down = False
# Keyboard control keys
key_speed_plus = "w"
key_speed_minus = "q"
key_speed_default = "o"
# MIDI note configuration
midi_device_id = None
midi_input = None
midi_start_note = None
midi_speed_plus_note = None
midi_speed_minus_note = None
midi_speed_default_note = None
# MIDI controller configuration
midi_speed_controller = None
midi_speed_min = 0.5
midi_speed_max = 3.0
# Available speed levels for keyboard and MIDI note step control
speed_levels = [0.5, 0.75, 1.0, 1.25, 1.5, 1.75, 2.0, 2.5, 3.0]
# -----------------------------
# Cleanup temporary audio file
# -----------------------------
def cleanup_temp_file():
global temp_wav_file
if temp_wav_file and os.path.exists(temp_wav_file):
try:
os.remove(temp_wav_file)
except Exception:
pass
atexit.register(cleanup_temp_file)
# -----------------------------
# Convert MIDI note number to name
# -----------------------------
def note_name(note_number):
names = ['C', 'C#', 'D', 'D#', 'E', 'F', 'F#',
'G', 'G#', 'A', 'A#', 'B']
octave = (note_number // 12) - 1
return f"{names[note_number % 12]}{octave}"
# -----------------------------
# List available MIDI devices
# -----------------------------
def list_midi_devices():
print("\nAvailable MIDI devices:\n")
for i in range(pygame.midi.get_count()):
info = pygame.midi.get_device_info(i)
interface = info[0].decode(errors="ignore")
name = info[1].decode(errors="ignore")
is_input = info[2]
is_output = info[3]
opened = info[4]
io_type = []
if is_input:
io_type.append("INPUT")
if is_output:
io_type.append("OUTPUT")
print(f"[{i}] {name} ({interface}) - {'/'.join(io_type)} - opened:{opened}")
print()
# -----------------------------
# Change audio playback speed
# -----------------------------
def change_speed(audio: AudioSegment, speed: float) -> AudioSegment:
if speed <= 0:
raise ValueError("Speed must be greater than 0")
new_frame_rate = int(audio.frame_rate * speed)
faster_audio = audio._spawn(
audio.raw_data,
overrides={"frame_rate": new_frame_rate}
)
return faster_audio.set_frame_rate(audio.frame_rate)
# -----------------------------
# Prepare sound for playback
# -----------------------------
def prepare_sound(audio_file: str, speed: float):
global sound, temp_wav_file
cleanup_temp_file()
audio = AudioSegment.from_file(audio_file)
processed_audio = change_speed(audio, speed)
tmp = tempfile.NamedTemporaryFile(delete=False, suffix=".wav")
temp_wav_file = tmp.name
tmp.close()
processed_audio.export(temp_wav_file, format="wav")
sound = pygame.mixer.Sound(temp_wav_file)
# -----------------------------
# Start loop
# -----------------------------
def start_loop():
global loop_running, channel
with lock:
if not loop_running:
channel = sound.play(loops=-1)
loop_running = True
print("Loop STARTED")
# -----------------------------
# Stop loop
# -----------------------------
def stop_loop():
global loop_running, channel
with lock:
if channel is not None:
channel.stop()
loop_running = False
print("Loop STOPPED")
# -----------------------------
# Toggle loop
# -----------------------------
def toggle_loop():
if loop_running:
stop_loop()
else:
start_loop()
# -----------------------------
# Restart loop after speed change
# -----------------------------
def restart_loop_if_running():
global channel, loop_running
with lock:
was_running = loop_running
if was_running and channel is not None:
channel.stop()
if was_running:
channel = sound.play(loops=-1)
# -----------------------------
# Find nearest speed level index
# -----------------------------
def find_nearest_speed_index(speed):
closest_index = 0
min_diff = abs(speed_levels[0] - speed)
for i, s in enumerate(speed_levels):
diff = abs(s - speed)
if diff < min_diff:
min_diff = diff
closest_index = i
return closest_index
# -----------------------------
# Set new playback speed
# -----------------------------
def set_speed(new_speed):
global current_speed
current_speed = round(new_speed, 3)
prepare_sound(audio_file_global, current_speed)
restart_loop_if_running()
print(f"Speed set to: {current_speed}")
# -----------------------------
# Increase speed by two levels
# -----------------------------
def increase_speed_two_levels():
idx = find_nearest_speed_index(current_speed)
new_idx = min(idx + 2, len(speed_levels) - 1)
if new_idx != idx:
set_speed(speed_levels[new_idx])
else:
print(f"Speed already at maximum: {current_speed}")
# -----------------------------
# Decrease speed by two levels
# -----------------------------
def decrease_speed_two_levels():
idx = find_nearest_speed_index(current_speed)
new_idx = max(idx - 2, 0)
if new_idx != idx:
set_speed(speed_levels[new_idx])
else:
print(f"Speed already at minimum: {current_speed}")
# -----------------------------
# Reset speed to initial value
# -----------------------------
def reset_speed():
set_speed(initial_speed)
print("Speed reset to initial value")
# -----------------------------
# Map MIDI controller value 0-127 to speed range
# -----------------------------
def controller_value_to_speed(value, min_speed, max_speed):
value = max(0, min(127, value))
speed = min_speed + (value / 127.0) * (max_speed - min_speed)
return speed
# -----------------------------
# Handle MIDI note on events
# -----------------------------
def handle_midi_note_on(note):
global midi_start_is_down
if midi_start_note is not None and note == midi_start_note:
print(f"MIDI START: note {note} ({note_name(note)})")
if start_mode == "toggle":
toggle_loop()
else:
if not midi_start_is_down:
midi_start_is_down = True
start_loop()
return
if midi_speed_plus_note is not None and note == midi_speed_plus_note:
print(f"MIDI SPEED + : note {note} ({note_name(note)})")
increase_speed_two_levels()
return
if midi_speed_minus_note is not None and note == midi_speed_minus_note:
print(f"MIDI SPEED - : note {note} ({note_name(note)})")
decrease_speed_two_levels()
return
if midi_speed_default_note is not None and note == midi_speed_default_note:
print(f"MIDI SPEED RESET: note {note} ({note_name(note)})")
reset_speed()
return
# -----------------------------
# Handle MIDI note off events
# Used in hold mode
# -----------------------------
def handle_midi_note_off(note):
global midi_start_is_down
if start_mode == "hold" and midi_start_note is not None and note == midi_start_note:
if midi_start_is_down:
midi_start_is_down = False
print(f"MIDI STOP: note {note} ({note_name(note)})")
stop_loop()
# -----------------------------
# Handle MIDI control change events
# -----------------------------
def handle_midi_controller(controller, value):
if midi_speed_controller is not None and controller == midi_speed_controller:
new_speed = controller_value_to_speed(value, midi_speed_min, midi_speed_max)
print(f"MIDI CONTROLLER {controller} -> value {value} -> speed {new_speed:.3f}")
set_speed(new_speed)
# -----------------------------
# Main program
# -----------------------------
def main():
global assigned_key, audio_file_global, current_speed, initial_speed
global key_speed_plus, key_speed_minus, key_speed_default
global midi_device_id, midi_input
global midi_start_note, midi_speed_plus_note, midi_speed_minus_note, midi_speed_default_note
global midi_speed_controller, midi_speed_min, midi_speed_max
global start_mode, pc_key_is_down
parser = argparse.ArgumentParser(
description="Audio Loop Player controlled by PC keyboard, MIDI notes and MIDI controllers"
)
parser.add_argument("audio_file", help="Path to the audio file")
parser.add_argument("--speed", type=float, default=1.0, help="Initial loop speed")
parser.add_argument("--keystart", default="1", help="Keyboard key for start/stop (1-9)")
parser.add_argument("--kspeedplus", default="w", help="Key to increase speed")
parser.add_argument("--kspeedminus", default="q", help="Key to decrease speed")
parser.add_argument("--kspeeddef", default="o", help="Key to reset speed")
parser.add_argument("--startmode", choices=["toggle", "hold"], default="toggle",
help="Start key behavior: toggle or hold")
parser.add_argument("--midi-device", type=int, default=None, help="MIDI input device ID")
parser.add_argument("--midistart", type=int, default=None, help="MIDI note for start/stop")
parser.add_argument("--midispeedplus", type=int, default=None, help="MIDI note for speed increase")
parser.add_argument("--midispeedminus", type=int, default=None, help="MIDI note for speed decrease")
parser.add_argument("--midispeeddef", type=int, default=None, help="MIDI note for speed reset")
parser.add_argument("--midispeedctrl", type=int, default=None,
help="MIDI controller number for speed control (example: 30-37)")
parser.add_argument("--midispeedmin", type=float, default=0.5,
help="Minimum speed when MIDI controller value is 0")
parser.add_argument("--midispeedmax", type=float, default=3.0,
help="Maximum speed when MIDI controller value is 127")
args = parser.parse_args()
audio_file = args.audio_file
speed = args.speed
start_mode = args.startmode
assigned_key = args.keystart.strip()
key_speed_plus = args.kspeedplus.strip().lower()
key_speed_minus = args.kspeedminus.strip().lower()
key_speed_default = args.kspeeddef.strip().lower()
midi_device_id = args.midi_device
midi_start_note = args.midistart
midi_speed_plus_note = args.midispeedplus
midi_speed_minus_note = args.midispeedminus
midi_speed_default_note = args.midispeeddef
midi_speed_controller = args.midispeedctrl
midi_speed_min = args.midispeedmin
midi_speed_max = args.midispeedmax
if assigned_key not in [str(i) for i in range(1, 10)]:
raise ValueError("keystart must be a number from 1 to 9")
if not os.path.isfile(audio_file):
raise FileNotFoundError(f"File not found: {audio_file}")
if midi_speed_controller is not None and not (0 <= midi_speed_controller <= 127):
raise ValueError("midispeedctrl must be between 0 and 127")
audio_file_global = audio_file
current_speed = speed
initial_speed = speed
pygame.init()
pygame.mixer.init()
pygame.midi.init()
print("Loading audio...")
prepare_sound(audio_file, speed)
if midi_device_id is not None:
list_midi_devices()
midi_input = pygame.midi.Input(midi_device_id)
print(f"Audio file: {audio_file}")
print(f"Initial speed: {speed}")
print(f"Start mode: {start_mode}")
print(f"Start key: {assigned_key}")
print(f"Speed + key: {key_speed_plus}")
print(f"Speed - key: {key_speed_minus}")
print(f"Reset speed key: {key_speed_default}")
if midi_device_id is not None:
print(f"MIDI device: {midi_device_id}")
if midi_start_note is not None:
print(f"MIDI start note: {midi_start_note} ({note_name(midi_start_note)})")
if midi_speed_plus_note is not None:
print(f"MIDI speed + note: {midi_speed_plus_note} ({note_name(midi_speed_plus_note)})")
if midi_speed_minus_note is not None:
print(f"MIDI speed - note: {midi_speed_minus_note} ({note_name(midi_speed_minus_note)})")
if midi_speed_default_note is not None:
print(f"MIDI speed reset note: {midi_speed_default_note} ({note_name(midi_speed_default_note)})")
if midi_speed_controller is not None:
print(f"MIDI speed controller: {midi_speed_controller}")
print(f"Controller speed range: {midi_speed_min} -> {midi_speed_max}")
print("\nControls:")
if start_mode == "toggle":
print(f"Press [{assigned_key}] to start/stop the loop")
else:
print(f"Hold [{assigned_key}] to play the loop, release it to stop")
print(f"Press [{key_speed_plus}] to increase speed")
print(f"Press [{key_speed_minus}] to decrease speed")
print(f"Press [{key_speed_default}] to reset speed")
print("Press [ESC] to exit\n")
last_plus_time = 0
last_minus_time = 0
last_def_time = 0
last_toggle_time = 0
debounce_time = 0.25
try:
while True:
now = time.time()
# PC keyboard start control
key_pressed = keyboard.is_pressed(assigned_key)
if start_mode == "toggle":
if key_pressed and (now - last_toggle_time > debounce_time):
toggle_loop()
last_toggle_time = now
else:
if key_pressed and not pc_key_is_down:
pc_key_is_down = True
start_loop()
elif not key_pressed and pc_key_is_down:
pc_key_is_down = False
stop_loop()
# PC keyboard speed controls
if keyboard.is_pressed(key_speed_plus):
if now - last_plus_time > debounce_time:
increase_speed_two_levels()
last_plus_time = now
if keyboard.is_pressed(key_speed_minus):
if now - last_minus_time > debounce_time:
decrease_speed_two_levels()
last_minus_time = now
if keyboard.is_pressed(key_speed_default):
if now - last_def_time > debounce_time:
reset_speed()
last_def_time = now
# MIDI controls
if midi_input is not None and midi_input.poll():
events = midi_input.read(20)
for event in events:
data = event[0]
status = data[0]
data1 = data[1]
data2 = data[2]
msg_type = status & 0xF0
# NOTE ON
if msg_type == 0x90 and data2 > 0:
handle_midi_note_on(data1)
# NOTE OFF or NOTE ON with velocity 0
elif msg_type == 0x80 or (msg_type == 0x90 and data2 == 0):
handle_midi_note_off(data1)
# CONTROL CHANGE
elif msg_type == 0xB0:
handle_midi_controller(data1, data2)
if keyboard.is_pressed("esc"):
break
time.sleep(0.01)
except KeyboardInterrupt:
pass
finally:
global loop_running, channel
loop_running = False
with lock:
if channel is not None:
channel.stop()
if midi_input is not None:
midi_input.close()
pygame.midi.quit()
pygame.mixer.quit()
pygame.quit()
cleanup_temp_file()
print("Exit...")
if __name__ == "__main__":
main()