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| downEvents | Array of additional events on the entity to *listen* to for triggering `mousedown` (e.g., `triggerdown` for vive-controls). |[]|
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| fuse | Whether cursor is fuse-based. | false on desktop, true on mobile |
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| fuseTimeout | How long to wait (in milliseconds) before triggering a fuse-based click event. | 1500 |
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| hand | Filter WebXR `selectstart`/`selectend` events by controller handedness (`left` or `right`). When set, the cursor only responds to WebXR events from the matching controller. Used by laser-controls to prevent one controller's trigger from affecting another controller's hovered entity. | '' |
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| mouseCursorStylesEnabled | Whether to show pointer cursor in `rayOrigin: mouse` mode when hovering over entity. | true |
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| rayOrigin | Where the intersection ray is cast from (i.e. xrselect ,entity or mouse). `rayOrigin: mouse` is extremely useful for VR development on a mouse and keyboard. | entity
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| upEvents | Array of additional events on the entity to *listen* to for triggering `mouseup`. |[]|
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