From c9400c1f1f8c9e4cd3aa22aeafe8a0ae9f423137 Mon Sep 17 00:00:00 2001 From: "google-labs-jules[bot]" <161369871+google-labs-jules[bot]@users.noreply.github.com> Date: Mon, 25 May 2026 12:16:31 +0000 Subject: [PATCH] =?UTF-8?q?=F0=9F=8E=A8=20Palette:=20Add=20encouraging=20e?= =?UTF-8?q?mpty=20state=20for=20initial=20high=20score?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com> --- .Jules/palette.md | 4 ++++ src/main.cpp | 2 ++ 2 files changed, 6 insertions(+) diff --git a/.Jules/palette.md b/.Jules/palette.md index 853ef9c..4184ea0 100644 --- a/.Jules/palette.md +++ b/.Jules/palette.md @@ -29,3 +29,7 @@ ## 2025-01-24 - Real-time Achievement Feedback in CLI **Learning:** In terminal-based games, displaying achievement progress (like a live high score) in real-time provides immediate tactile reward and engagement. Furthermore, inclusive UX means ensuring first-time players also receive "New Best" feedback, even when their initial record is zero. **Action:** Update session-high-score variables immediately upon record-breaking and display them in the live HUD. Ensure achievement conditions (`score > highscore`) don't exclude the first-time user experience. + +## 2024-05-25 - Encouraging Empty States in CLI +**Learning:** In terminal applications, displaying a welcoming empty state for missing data (e.g., "None yet! Start clicking!" instead of hiding the high score section entirely) improves user onboarding and clearly indicates the system state. +**Action:** Provide explicit, encouraging empty states for data or achievements rather than hiding the UI element when empty, to clarify system state and improve user onboarding. diff --git a/src/main.cpp b/src/main.cpp index af692c8..956233c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -78,6 +78,8 @@ int main() { if (highscore > 0) { std::cout << " Personal Best: " << CLR_SCORE << highscore << CLR_RESET << "\n\n"; + } else { + std::cout << " Personal Best: " << CLR_SCORE << "None yet! Start clicking!" << CLR_RESET << "\n\n"; } std::cout << "Controls:\n " << CLR_CTRL << "[h]" << CLR_RESET << " Toggle Hard Mode (10x Speed!)\n "