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executable file
·61 lines (48 loc) · 1.11 KB
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using UnityEngine;
using System.Collections;
using System;
using Pathfinding.Serialization.JsonFx;
namespace NukeMessage {
public class Generic_Data {
public Type callBackFunction_;
public string data_;
}
/* public enum MsgID {
MsgID_InValid = 0,
e_RequestBuyItem_Gold,
e_RequestRankingData,
e_AnswerBuyItem_Gold = 10000,
e_MsgID_MAX = 9999999
}*/
public class RequestBuyItem_Gold {
public int user_srl;
public int item_id;
}
class RequestRankingData {
public int user_srl;
}
class RequestItemList {
public int user_srl;
}
/// <summary>
/// Must be to add get; set functions each member variables
/// </summary>
public class AnswerBuyItem_Gold
{
public int err_no { get; set; }
public int ret_gold { get; set; }
public int item_code { get; set; }
}
public class AnswerRankingData
{
public int err_no_ { get; set; }
public int user_srl_ { get; set; }
//public ArrayList lstData_ { get; set; }
}
public class AnswerItemList
{
public int err_no_ { get; set; }
public int user_srl_ { get; set; }
//public ArrayList lstData_ { get; set; }
}
}