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.gitignore
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#
# This file tells Git about engine files that never really belong in source control. They are usually build products, log
# files and intermediate files generated from a compiler or the engine runtime.
#
#
# NOTE:
# Paths that start with / match paths relative to the root (where the .gitignore file is)
# Paths that end with / will match a folder and all files under it (but not a regular file with no extension)
# Use * for wildcards. Wildcards stop at path separators
# Use ** for a wildcard that spans path separators
# Paths in this file should use forward slash characters, not back slashes
# Use \ to escape special characters like ! and #
# Use ! to negate a previous pattern. But it doesn't work if the parent sub-folder was masked out already.
#
# Ignore all files by default, but scan all directories
*
!*/
# C/C++ source files
!*.c
!*.cc
!*.cpp
!*.cpp.template
!*.h
!*.h.template
!*.hpp
!*.inl
!*.inc
!*.m
!*.mm
!*.rc
!*.rc2
!*.def
!*.exp
!*.manifest
# Java source files
!*.java
!*.java.template
# C# source files
!*.cs
!*.cs.template
!*.aspx
!*.resx
# Shader formats
!*.usf
!*.ush
!*.hlsl
!*.glsl
# Text files
!*.txt
!*.md
# Script files
!*.bat
!*.sh
!*.pl
!*.py
!*.js
!*.command
# Other configuration and markup files
!*.ini
!*.json
!*.tps
!*.xml
!*.xaml
!*.uproject
!*.uplugin
!*.html
!*.html.template
!*.css
!*.udn
!*.config
!*.version
!.git*
# Projects and makefiles
!*.cmake
!*.mk
!*.dsp
!*.dsw
!*.csproj
!*.vcproj
!*.vcxproj
!*.vcxproj.filters
!*.sln
!*.xcodeproj
!*.xcconfig
!*.vsprops
!*.snippet
!Makefile
!Makefile.*
!Settings.settings
# Specific names
!README
!AUTHORS
!LICENSE
!FAQ
!VERSION
!ChangeLog
# Ignore Unix backup files
*~
# Exceptions
/*.sln
/*.xcodeproj
/Makefile
/CMakeLists.txt
*.target.xml
*.exe.config
*.exe.manifest
/.kdev4/
/UE4CodeCompletionFolders.txt
/UE4CodeLitePreProcessor.txt
# Add exceptions for Mac Mono binaries needed to run GitDependencies.exe.
!/Engine/Binaries/ThirdParty/Mono/Mac/bin/*
!/Engine/Binaries/ThirdParty/Mono/Mac/etc/mono/config
!/Engine/Binaries/ThirdParty/Mono/Mac/etc/mono/4.5/machine.config
!/Engine/Binaries/ThirdParty/Mono/Mac/lib/libMonoPosixHelper.dylib
!/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/4.5/mscorlib.dll
!/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Mono.Posix/4.0.0.0__0738eb9f132ed756/Mono.Posix.dll
!/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/Mono.Security/4.0.0.0__0738eb9f132ed756/Mono.Security.dll
!/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/System/4.0.0.0__b77a5c561934e089/System.dll
!/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/System.Configuration/4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
!/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/System.Core/4.0.0.0__b77a5c561934e089/System.Core.dll
!/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/gac/System.Xml/4.0.0.0__b77a5c561934e089/System.Xml.dll
# Ignore the automatically created mono symlink
/Engine/Binaries/ThirdParty/Mono/Mac/bin/mono
# ...and GitDependencies.exe
!/Engine/Binaries/DotNET/GitDependencies.exe
!/Engine/Binaries/DotNET/GitDependencies.exe.config
# Ignore documentation generated for C# tools
Engine/Binaries/DotNET/UnrealBuildTool.xml
Engine/Binaries/DotNET/AutomationScripts/BuildGraph.Automation.xml
# Ignore content folders
Content/
# Ignore DDC
/Engine/DerivedDataCache/**
# Ignore intermediate folders
Intermediate/
obj/
# Ignore any saved local files
Saved/
/Engine/Programs/UnrealBuildTool/**
/LocalBuilds/
# Explcitly ignore Mac DS_Store files, regardless of where they are
.DS_Store
# Additional files which show up in the Blast repo at least
BuildGraph.Automation.xml
*.exp
.vs/
# NVCHANGE_BEGIN: Add VXGI
!/Engine/Binaries/ThirdParty
!/Engine/Binaries/ThirdParty/GameWorks
!/Engine/Binaries/ThirdParty/GameWorks/VXGI
!/Engine/Binaries/ThirdParty/GameWorks/VXGI/*.dll
!/Engine/Binaries/ThirdParty/GameWorks/VXGI/*.pdb
!/Engine/Source/ThirdParty/GameWorks/VXGI/lib/x64/*.lib
!/Engine/Content
/Engine/Content/*
!/Engine/Content/BufferVisualization
!/Engine/Content/BufferVisualization/Vxgi*.uasset
# NVCHANGE_END: Add VXGI
# NVCHANGE_BEGIN: Add VOLUMETRICLIGHT
!/Engine/Binaries/ThirdParty/GameWorks/NvVolumetricLighting
!/Engine/Binaries/ThirdParty/GameWorks/NvVolumetricLighting/*.dll
!/Engine/Source/ThirdParty/GameWorks/NvVolumetricLighting/lib/*.lib
# NVCHANGE_END: Add VOLUMETRICLIGHT
# NVCHANGE_BEGIN: Add HBAO+
!/Engine/Binaries/ThirdParty
!/Engine/Binaries/ThirdParty/GameWorks
!/Engine/Binaries/ThirdParty/GameWorks/GFSDK_SSAO
!/Engine/Binaries/ThirdParty/GameWorks/GFSDK_SSAO/*.dll
!/Engine/Source/ThirdParty/GameWorks/GFSDK_SSAO/lib/*.lib
# NVCHANGE_END: Add HBAO+
# Add back some files for HairWorks
!/Engine/Binaries/Win64/d3dcompiler_*.dll
!/Engine/Binaries/ThirdParty/HairWorks/**
!/Engine/Shaders/Private/HairWorks/*
# NVCHANGE_BEGIN: Add PhysX Flex
!/Engine/Source/ThirdParty/PhysX/**
!/Engine/Plugins/GameWorks/**
!/Engine/Binaries/ThirdParty/PhysX/FLEX-1.1.0/**
# NVCHANGE_END: Add PhysX Flex
# NVCHANGE_BEGIN: Add WaveWorks
!/Engine/Source/ThirdParty/WaveWorks/**
!/Engine/Binaries/ThirdParty/WaveWorks/**
# NVCHANGE_BEGIN: Add WaveWorks
# NVCHANGE_BEGIN: Add GameworksSamples
!/Samples/UserContent/**
/Samples/UserContent/**/DerivedDataCache
/Samples/UserContent/**/Intermediate
/Samples/UserContent/**/Saved
# NVCHANGE_END: Add GameworksSamples
!/Documents/**
!/Readme/**
//flex icon
!/Engine/Content/Editor/Slate/Icons/icon_StaticMeshEd_FlexPreview_40x.png
#RenameToolPlugins
!/Engine/Plugins/File/RenameTool/Resources/**
Engine/Plugins/GameWorks/NvFlow/Intermediate/**
#Files about PhysX(It will download when run setup.bat)
Engine/Source/ThirdParty/PhysX/Lib/**
Engine/Source/ThirdParty/PhysX/Externals/clang/**
Engine/Source/ThirdParty/PhysX/Externals/nvToolsExt/1/bin/Win32/
Engine/Source/ThirdParty/PhysX/Externals/nvToolsExt/1/bin/x64/
Engine/Source/ThirdParty/PhysX/Externals/nvToolsExt/1/lib/Win32/
Engine/Source/ThirdParty/PhysX/Externals/nvToolsExt/1/lib/x64/
Engine/Source/ThirdParty/PhysX/NvCloth/*.xpjt
Engine/Source/ThirdParty/PhysX/NvCloth/compiler/xpj/*.xpj
Engine/Source/ThirdParty/PhysX/NvCloth/*.cmd
Engine/Source/ThirdParty/PhysX/NvCloth/docs/documentation/_static/*.png
Engine/Source/ThirdParty/PhysX/NvCloth/docs/doxy/files/*.png
Engine/Source/ThirdParty/PhysX/NvCloth/docs/doxy/files/*.gif
Engine/Source/ThirdParty/PhysX/NvCloth/src/cuda/*.cu
Engine/Source/ThirdParty/PhysX/NvCloth/test/compiler/xpj/*.xpj
Engine/Source/ThirdParty/PhysX/NvCloth/test/compiler/xpj/*.xpjt
Engine/Source/ThirdParty/PhysX/NvCloth/test/*.png
Engine/Source/ThirdParty/PhysX/NvCloth/test/src/xbone/data/**
Engine/Source/ThirdParty/PhysX/NvCloth/test/src/xbone/NvClothPerfTests/*.vcxproj.user
Engine/Source/ThirdParty/PhysX/NvCloth/test/src/xbone/NvClothUnitTests/*.appxmanifest
Engine/Source/ThirdParty/PhysX/NvCloth/test/src/xbone/NvClothPerfTests/Package.appxmanifest
Engine/Source/ThirdParty/PhysX/NvCloth/test/src/xbone/NvClothUnitTests/NvClothUnitTests.vcxproj.user
Engine/Source/ThirdParty/PhysX/PhysX_3.4/Bin/**
Engine/Source/ThirdParty/PhysX/PhysX_3.4/Documentation/**
Engine/Source/ThirdParty/PhysX/PhysX_3.4/Lib/**
Engine/Source/ThirdParty/PhysX/PhysX_3.4/Tools/BinaryMetaData/**
Engine/Source/ThirdParty/PhysX/PxShared/src/foundation/doc/*.cmd
Engine/Source/ThirdParty/PhysX/PxShared/src/foundation/doc/*.doxyfile
Engine/Source/ThirdParty/PhysX/PxShared/src/foundation/doc/*.chm
Engine/Source/ThirdParty/PhysX/PxShared/src/foundation/samples/compiler/xpj/create_projects.cmd
Engine/Source/ThirdParty/PhysX/PxShared/src/foundation/samples/compiler/xpj/TestFoundation.xpj
Engine/Binaries/Win64/**
Engine/Plugins/GameWorks/Blast/Binaries/**
Engine/Plugins/GameWorks/Blast/Intermediate/**
Engine/Plugins/GameWorks/NvFlow/Binaries/**
Engine/Plugins/GameWorks/NvFlow/Intermediate/**