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uyvy_to_rgb.cpp
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206 lines (165 loc) · 5.05 KB
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#include <cplaywidget.h>
#include <mainwindow.h>
#define ATTRIB_VERTEX 3
#define ATTRIB_TEXTURE 4
#define BHANU
#define WORKING_420P
#define YUY2_test
extern int g_cs_Index;
#ifdef BHANU
QOpenGLTexture* texName;
GLuint texture;
#endif
#ifdef YUY2_test
GLubyte *Ytex,*UVtex;
GLhandleARB FSHandle,PHandle;
QOpenGLExtension_ARB_shader_objects* myShader = new QOpenGLExtension_ARB_shader_objects();
// fy = /*1080.0-*/gl_TexCoord[0].y;
const char *FProgram=
"uniform sampler2DRect Ytex;\n"
"uniform sampler2DRect UVtex;\n"
"void main(void) {\n"
" float fx, fy, y, u, v, r, g, b;\n"
" fx = gl_TexCoord[0].x;\n"
" fy = 1080.0-gl_TexCoord[0].y;\n"
" y = texture2DRect(Ytex,vec2(fx,fy)).a;\n"
" u = texture2DRect(UVtex,vec2(fx/2.0,fy)).b;\n"
" v = texture2DRect(UVtex,vec2(fx/2.0,fy)).r;\n"
" y=1.164*(y-0.0627);\n"
" u=u-0.5;\n"
" v=v-0.5;\n"
" r = y+1.5958*v;\n"
" g = y-0.39173*u-0.81290*v;\n"
" b = y+2.017*u;\n"
" gl_FragColor=vec4(r, g, b, 1.0);\n"
"}\n";
#endif
extern camera_t* camera;
CPlayWidget::CPlayWidget(QWidget *parent):QOpenGLWidget(parent)
{
textureUniformY = 0;
textureUniformU = 0;
textureUniformV = 0;
id_y = 0;
id_u = 0;
id_v = 0;
m_pBufYuv420p = NULL;
m_pVSHader = NULL;
m_pFSHader = NULL;
m_pShaderProgram = NULL;
m_pTextureY = NULL;
m_pTextureU = NULL;
m_pTextureV = NULL;
m_pYuvFile = NULL;
m_nVideoH = 0;
m_nVideoW = 0;
}
CPlayWidget::~CPlayWidget()
{
}
void CPlayWidget::initializeGL()
{
initializeOpenGLFunctions();
#ifdef YUY2_test
int i;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,1920,0,1080,-1,1);
glViewport(0,0,1920,1080);
glClearColor(0,0,0,0);
glColor3f(1.0,0.84,0.0);
glHint(GL_POLYGON_SMOOTH_HINT,GL_NICEST);
myShader->initializeOpenGLFunctions();
PHandle = myShader->glCreateProgramObjectARB();
FSHandle= myShader->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
myShader->glShaderSourceARB(FSHandle,1,&FProgram,NULL);
myShader->glCompileShaderARB(FSHandle);
myShader->glGetObjectParameterivARB(FSHandle,GL_OBJECT_COMPILE_STATUS_ARB,&i);
myShader->glAttachObjectARB(PHandle,FSHandle);
myShader->glLinkProgramARB(PHandle);
myShader->glUseProgramObjectARB(PHandle);
#endif
}
void CPlayWidget::resizeGL(int w, int h)
{
if(h == 0)
{
h = 1;
}
glViewport(0,0, w,h);
}
void CPlayWidget::paintGL()
{
#ifdef YUY2_test
int i;
glClear(0);
glActiveTexture(GL_TEXTURE1);
i=myShader->glGetUniformLocationARB(PHandle,"UVtex");
myShader->glUniform1iARB(i,1); /* Bind Utex to texture unit 1 -YUY2 working*/
glBindTexture(GL_TEXTURE_RECTANGLE_NV, 1);
glEnable(GL_TEXTURE_RECTANGLE_NV);
glTexParameteri(GL_TEXTURE_RECTANGLE_NV,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE_NV,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
glTexImage2D(GL_TEXTURE_RECTANGLE_NV,0,GL_RGBA8, 1920/2/*(camera->width/2)*/, 1080/*(camera->height)*/,0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, UVtex); //UV
glActiveTexture(GL_TEXTURE0);
i=myShader->glGetUniformLocationARB(PHandle,"Ytex");
myShader->glUniform1iARB(i,0); /* Bind Ytex to texture unit 0 -YUY2 Working*/
glBindTexture(GL_TEXTURE_RECTANGLE_NV, 2);//id_y);
glEnable(GL_TEXTURE_RECTANGLE_NV);
glTexParameteri(GL_TEXTURE_RECTANGLE_NV,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE_NV,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_LUMINANCE_ALPHA, 1920, 1080, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,Ytex); //Y
glBegin(GL_QUADS);
glTexCoord2i(0,0);
glVertex2i(0,0);
glTexCoord2i(1920,0);
glVertex2i(1920,0);
glTexCoord2i(1920,1080);
glVertex2i(1920,1080);
glTexCoord2i(0,1080);
glVertex2i(0,1080);
glEnd();
glDrawArrays(GL_QUADS, 0, 4);
#endif
return;
}
void CPlayWidget::PlayOneFrame(unsigned char *l_ui_arr)
{
m_nVideoW = camera->width;
m_nVideoH = camera->height;
int nLen;
switch (g_cs_Index)
{
case I420:
case I422:
case YV12:
nLen = m_nVideoW*m_nVideoH*3/2;
break;
case RGB24:
nLen = m_nVideoW*m_nVideoH*3;
break;
case YUY2:
case UYVY:
nLen = m_nVideoW*m_nVideoH*2;
break;
case RGB32:
nLen = m_nVideoW*m_nVideoH*4;
break;
default:
qDebug() << "Unsupported format\n";
}
if(NULL == m_pBufYuv420p)
{
m_pBufYuv420p = new unsigned char[nLen];
Ytex=(GLubyte *)malloc(nLen);
UVtex = (GLubyte *)malloc(nLen);
qDebug("CPlayWidget::PlayOneFrame new data memory. Len=%d width=%d height=%d\n",
nLen, m_nVideoW, m_nVideoH);
}
m_pBufYuv420p = l_ui_arr;
Ytex =UVtex = (GLubyte *)m_pBufYuv420p;
update();
return;
}