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Server.js
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46 lines (40 loc) · 1.09 KB
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'use strict';
const WebSocket = require('ws');
const express = require('express');
const http = require('http');
class Server {
constructor(myPort) {
this.port = myPort;
this.server = new WebSocket.Server({port: this.port});
}
listen() {
let my_obj = this;
this.server.on('connection', function connection(ws) {
ws.on('message', function incoming(message) {
my_obj.processMessage(message);
// console.log(ws);
my_obj.broadcast("new client connected!");
});
my_obj.sendMessage('hello!', ws);
});
}
processMessage(message) {
//based on message type, we do something different
console.log("in server");
console.log('received: %s', message);
}
sendMessage(message, ws) {
ws.send(message);
}
broadcast(message) {
this.server.clients.forEach(function each(client) {
if (client.readyState === WebSocket.OPEN) {
client.send(message);
}
});
}
};
module.exports = Server;
//
// let myServer = new Server(8080);
// myServer.listen();