v2.3.2 cumulitive update#10
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Added constructors for SkinOverlayDetailDefine to support different display labels and TexType names for detail overlays.
Add Detail Overlay
Introduce PluginBetterPenetration.cs to detect the BetterPenetration Studio plugin and conditionally skip the initial ChangeClothes call in CharaEditorController.cs for compatibility. Add a soft dependency, update logging, and bump version to 2.3.3. Update project file to include the new compatibility logic.
Refactored CharaEditorUI and CharaEditorMgr for performance and maintainability. Added selector list and color swatch caching, improved accessory and selector handling, and virtualized thumb selector rendering with search. Centralized GUIStyles, improved memory management, and refactored detail key parsing. Enhanced accessory multi-selection and code readability.
- Added new modern UI theme with custom font and PNG assets - Introduced CharaEditorTheme for resource/style management - Updated UI: custom toggles, thin sliders, resizable window - Improved selector search performance and usability - Added Hooah DickController collider rebind scheduling - Enhanced BetterPenetration/UncensorSelector compatibility - Centralized cloth/accessory update logic for plugins - Batched color editing for better performance - Updated project to include new resources and code files
Integrates Timeline compatibility for animating character detail parameters (float, color, bool, int) via a new PluginTimelineCompatibility module. Adds Timeline selection buttons to the UI, registers custom interpolables, and improves DickController handling and collider management for better plugin interoperability. Updates project file to include new source.
Major UI overhaul for character part selector: - Added side panel selector window with thumbnail/text modes, search, and folder support - Implemented persistent favorites and custom folders with context menus - Improved thumbnail loading performance and selector caching - Integrated ABMX slider selection with Timeline support - Updated UI theming and opacity handling - Improved error handling and code organization throughout
Enhance BetterPenetration compatibility and refactor UI for performance
- Changed from legacy .NET Framework project format to modern SDK-style - Migrated all 35+ NuGet packages from packages.config to PackageReference - Removed explicit file includes (SDK glob patterns now implicit) - Preserved all local assembly references and project properties - Target framework remains net472 (no framework change) - Build succeeds with no errors or warnings - packages.config file removed
- Mark task as completed in tasks.md - Add progress-details.md documenting all changes - Create execution-log.md with final summary - All artifacts ready for review
Replace the local HS2ABMX project reference with the NuGet package ABMX.HS2ABMX (v5.4.0) in HS2StudioCharaEditor.csproj. Remove the old <Reference> with HintPath, add the PackageReference, and add libdll/HS2ABMX.dll to the repo. Update project None items to reference upgrade docs, remove legacy upgrade files (execution-log.md, progress-details.md), and mark the SDK-style conversion task as pending in tasks.md. Also apply a small using-order cleanup in Core/CharaEditorController.cs.
Delete the HS2ABMX.dll binary file from the libdll directory; the file has been removed from the repository.
Update the Version constant in StudioCharaEditor.cs from 2.5.0 to 2.5.1 to reflect a new patch release.
Introduce a CI workflow and release configuration: add a GitHub Actions workflow (build-release.yml) that determines semantic version bumps from Conventional Commits, updates the .csproj Version, builds the solution, uploads artifacts, and creates tags/releases on pushes to master/main. Add a Conventional Commits guide (CONVENTIONAL_COMMITS.md) and release-rules.json to map commit types to semver behavior. Also include the workflow file in HS2StudioCharaEditor.csproj so it is tracked in the project file list.
Simplify the Windows build workflow by removing automated version determination and tag creation steps. Deleted the Determine Version, Update Assembly Version, and Create Git Tag and Release steps and the job-level version output. The release step now runs only for pushed tags (refs/tags/v*) using softprops/action-gh-release, and artifact names were simplified (build-output). Also removed the explicit GITHUB_TOKEN checkout option and dropped the /p:DebugType=embedded MSBuild property.
- Added grid/list toggle for selector panel with grid rendering - Selector window can now be resized independently - Switched custom folder storage to XML, with migration from legacy text - Improved selector item keying for favorites/folders (v3 format) - Enhanced matching and migration for legacy/strict keys - Integrated XUnity translation cache for item names and search - Search now includes translated names and IDs - Improved UI: tooltips, close button, scroll-to-selected, thumbnail loading - Refactored selector key and display utilities
Updated the GitHub Actions workflow to use version 4 of the actions/upload-artifact action for uploading build artifacts, replacing the previous version 3 usage. This ensures compatibility with the latest features and improvements.
Updated build-release.yml to use newer major versions of setup-msbuild, setup-nuget, upload-artifact, and action-gh-release actions. Enhanced NuGet restore step to include multiple package sources. Improved indentation and formatting for better readability and maintainability. No changes to build or artifact upload logic.
Update NuGet restore and add nuget.config with sources Added nuget.config with BepInEx and IllusionMods sources for package management. Updated the NuGet restore step in build-release.yml to use the -NonInteractive flag for improved CI compatibility.
Enhance selector UI, XML storage, and update CI workflow
Introduced PluginMultiDetail.cs to enable integration with the external MultiDetailMod plugin. This class uses reflection to access and manipulate multi-detail slots and power values for face and body, providing methods for reading, writing, and synchronizing these values. Also includes utilities for key parsing and compatibility checks.
- Refactor and expand MultiDetail mod logic: improved slot/power management, deferred blending, and external texture handling - Add scheduling for full blends with versioning and pending checks - Update GitHub Actions to build/release on all branches/tags, use explicit artifact paths, and add workflow_dispatch - Remove a plugin ID from CharaEditorUI reset list; call ResetForSavedCard after loading extended data - Set <CopyLocalLockFileAssemblies> to false and mark DLL refs as <Private>false> in csproj - Bump version to 2.5.21 and update MultiDetailMod.dll binary
Integrate PluginMultiDetail with MultiDetailMod and improve build workflow
- Enhance Timeline plugin compatibility with retry and error handling - Ensure Timeline availability in CanSelect/CanSelectAbmx methods - Refactor selector resize grip into separate methods for clarity - Adjust grid rendering to match visible viewport rows - Bump version to 2.5.22
Improve Timeline checks, selector grip, and grid logic
Add UI scale setting to F1 config menu
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