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move element structure anims to element structure namespace
1 parent 8810d8d commit 2f48857

8 files changed

Lines changed: 22 additions & 29 deletions

Assets/Modules/ElementStructures/Scripts/Animations/Anims/Anim_DepictElement.cs

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@@ -1,10 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Veridium.Core;
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using Veridium.Animation;
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using Veridium.Interaction;
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namespace Veridium.Animation{
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namespace Veridium.Modules.ElementStructures
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{
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public class Anim_DepictElement : AnimationBase
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{
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public PTElement element;

Assets/Modules/ElementStructures/Scripts/Animations/Anims/Anim_Destroy90DegAngles.cs

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@@ -1,11 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Veridium.Animation;
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using Veridium.Core;
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using Veridium.Interaction;
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namespace Veridium.Animation
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namespace Veridium.Modules.ElementStructures
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{
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public class Anim_Destroy90DegAngles : AnimationBase
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{

Assets/Modules/ElementStructures/Scripts/Animations/Anims/Anim_Draw90DegAngles.cs

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@@ -1,11 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Veridium.Animation;
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using Veridium.Core;
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using Veridium.Interaction;
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namespace Veridium.Animation
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namespace Veridium.Modules.ElementStructures
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{
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public class Anim_Draw90DegAngles : AnimationBase
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{

Assets/Modules/ElementStructures/Scripts/Animations/Anims/Anim_HideCoordinateSystem.cs

Lines changed: 3 additions & 3 deletions
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@@ -1,9 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Veridium.Animation;
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using Veridium.Interaction;
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namespace Veridium.Animation{
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namespace Veridium.Modules.ElementStructures
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{
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public class Anim_HideCoordinateSystem : AnimationBase
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{
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public GameObject coordinateSystemPrefab;

Assets/Modules/ElementStructures/Scripts/Animations/Anims/Anim_SetCoordinateSystemHighlight.cs

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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Veridium.Animation;
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using Veridium.Interaction;
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namespace Veridium.Animation{
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namespace Veridium.Modules.ElementStructures
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{
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public class Anim_SetCoordinateSystemHighlight : AnimationBase
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{
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public GameObject coordinateSystemPrefab;

Assets/Modules/ElementStructures/Scripts/Animations/Anims/Anim_SetTransformValues.cs

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@@ -1,8 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Veridium.Animation;
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namespace Veridium.Animation{
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namespace Veridium.Modules.ElementStructures
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{
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public class Anim_SetTransformValues : AnimationBase
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{
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Assets/Modules/ElementStructures/Scripts/Animations/Anims/Anim_Show_2x1x1.cs

Lines changed: 3 additions & 3 deletions
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@@ -1,9 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Veridium.Animation;
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using Veridium.Core;
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namespace Veridium.Animation {
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namespace Veridium.Modules.ElementStructures
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{
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public class Anim_Show_2x1x1 : AnimationBase
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{
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///<summary>

Assets/Modules/ElementStructures/Scripts/Animations/Anims/Anim_StretchCompressStructure.cs

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@@ -1,10 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Veridium.Animation;
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using Veridium.Core;
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using Veridium.Interaction;
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namespace Veridium.Animation{
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namespace Veridium.Modules.ElementStructures
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{
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public class Anim_StretchCompressStructure : AnimationBase
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{
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public Vector3 endScale = new Vector3(1,1,1);

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