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blackjack.js
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215 lines (201 loc) · 5.28 KB
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'use strict';
var knuthShuffle = require('knuth-shuffle').knuthShuffle;
var strategy = require('./strategy');
var log = {
DEAL: 1,
PLAYER: 2,
TRICK_RESULT: 3,
DEALER: 4,
};
var suits = [
{emoji: '♥️', name: "HEARTS", shortName: "H"},
{emoji: '♣️', name: "CLUBS", shortName: "C"},
{emoji: '♦️', name: "DIAMONDS", shortName: "D"},
{emoji: '♠️', name: "SPADES", shortName: "S"},
];
var values = {
2: 2,
3: 3,
4: 4,
5: 5,
6: 6,
7: 7,
8: 8,
9: 9,
10: 10,
J: 10,
Q: 10,
K: 10,
A: "ACE",
};
var Card = function (suit, card) {
return {
name: card + suit.name,
shortName: card + suit.shortName,
emojiName: card + suit.emoji + " ",
value: values[card],
card: card,
suit: suit,
copy: function () { return new Card(suit, card); },
};
};
var Deck = function (options) {
var defaults = {
shuffled: false,
};
var getOption = function (key) {
return options[key] || defaults[key];
};
var cards;
var newCards = function () {
cards = new Array();
for (var i = 0; i < suits.length; ++i) {
var suit = suits[i];
for (var j = 0; j < Object.keys(values).length; ++j) {
var card = Object.keys(values)[j];
cards.push(new Card(suit, card));
}
}
}
var shuffle = function () {
newCards();
knuthShuffle(cards);
};
newCards();
if (getOption('shuffled')) {
shuffle();
};
return {
cards: cards,
shuffle: shuffle,
deal: function () {
return cards.pop(0);
},
};
};
// single player's hand
var Hand = function (myStrategy, dealer, tricks) {
var tricks = tricks || [ new myStrategy.Trick(dealer) ]; // default is a single empty trick
var dealCard = function () {
var cards = new Array();
for (var j = 0; j < tricks.length; ++j) {
var card = dealer.deal();
tricks[j].addCard(card);
cards.push(card);
}
return cards;
};
return {
getFirstCard: function () { // used to find the dealer's visible card
return tricks[0].cards[0];
},
toString: function () {
var out = "";
for (var i = 0; i < tricks.length; ++i) {
if (out.length > 0) {
out += " ";
}
out += "(" + tricks[i] + ")";
}
return out;
},
dealCard: dealCard,
tricks: tricks,
process: function () {
var changes = true;
while (changes) {
changes = false;
for (var i = 0; i < tricks.length; ++i) {
var trick = tricks[i];
if (trick.state() === trick.states.HIT) {
dealCard();
changes = true;
} else if (trick.state() === trick.states.DOUBLE) {
dealCard();
trick.doubleDown();
changes = true;
}
}
}
},
copy: function () { return new Hand(myStrategy, dealer, tricks); },
};
};
var Player = function (myStrategy, dealer) {
var history = [];
var hand;
var newRound = function () {
hand = new Hand(myStrategy, dealer);
};
var process = function () {
hand.process();
};
var addResult = function (result) {
history.push(result);
};
newRound();
return {
newRound: newRound,
getHand: function () {
return hand;
},
getTricks: function () {
return hand.tricks;
},
process: process,
strategy: myStrategy,
dealCard: function () {
return hand.dealCard();
},
addResult: addResult,
history: history,
};
};
// dealer is just a player with constraints on the strategy, a deal function and getShownCard function
var Dealer = function (cardDeck, options) {
// set up the house rules on dealers
var defaults = {
standAt: 17, // deals on soft 16
takeInsurance: false,
split: false,
doubleDown: false,
isDealer: true,
printEmoji: false,
};
for (var i = 0; i < Object.keys(defaults).length; ++i) {
var key = Object.keys(defaults)[i];
if (options[key] === null || options[key] === undefined) {
options[key] = defaults[key];
}
}
var dealerStrategy = strategy.BasicStrategy(options);
var getFirstCard = function () {
return dealer.getHand().getFirstCard();
};
var dealer = new Player(dealerStrategy, {deal: cardDeck.deal, getFirstCard: getFirstCard});
dealer.deal = cardDeck.deal;
dealer.getFirstCard = getFirstCard;
return dealer;
};
var outcomes = {
WIN: 1,
LOSE: 2,
PUSH: 3,
};
var Result = function (outcome, bet, winnings) {
return {
outcome: outcome,
bet: bet,
winnings: winnings,
};
};
module.exports = {
Dealer: Dealer,
Player: Player,
Hand: Hand,
Deck: Deck,
Card: Card,
log: log,
Result: Result,
outcomes: outcomes,
};