@@ -14,9 +14,9 @@ Unity3D plugin for MagicaVoxel's "vox" format
1414 * Voxels can be combined into a single GameObject, so you can cut the voxel model into several GameObjects (meshes) for animation purposes
1515
1616#### How To
17- * Use __ MagicaVoxel /Load__ on the menubar to load and create a GameObject with a voxel model directly
17+ * Use __ Tools/MagicaVoxel /Load__ on the menubar to load and create a GameObject with a voxel model directly
1818
19- * Add __ MVVoxelModel__ script to your component
19+ * Add __ MVVoxelModel__ script to your component
2020 * Use editor controls to load "vox" files onto the object
2121
2222 * Or use MVVoxelModel's member methods
@@ -25,33 +25,33 @@ Unity3D plugin for MagicaVoxel's "vox" format
2525 LoadVOXData(data, importAsIndividualVoxels)
2626
2727 MVVoxelModel.sizePerVoxel, MVVoxelModel.voxMaterial and MVVoxelModel.meshOrigin can be configured before loading the file/data
28-
28+
2929* When imported as separate voxels, selecting multiple voxels in the editor will give you a control to combine the selected voxels into a single mesh
3030 * The mesh can be divided into separate voxels again
31-
31+
3232* Use static methods in __ MVImporter__
3333
3434 Load main chunk:
35-
35+
3636 LoadVOX(file)
3737 LoadVOXFromData(data)
38-
38+
3939 Create meshes from main chunk:
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4141 CreateMeshes(mainChunk, sizePerVox)
42-
42+
4343 Or create meshes and GameObjects from main chunk:
44-
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4545 CreateVoxelGameObjects(mainChunk, parentTransform, material, sizePerVox)
4646 CreateIndividualVoxelGameObjects(mainChunk, parentTransform, material, sizePerVox)
47-
47+
4848
4949#### Todo
5050
5151* T-junction problems (intersections)
5252* Optional palatte texture mode (instead of using vertex color)
53- * Optional disable face combining
54-
53+ * Optional disable face combining
54+
5555#### License
5656
5757MIT
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