@@ -589,9 +589,9 @@ public static GameObject CreateGameObject(Transform parent, Vector3 pos, string
589589 public static GameObject [ ] CreateIndividualVoxelGameObjectsForChunk ( MVVoxelChunk chunk , Color [ ] palatte , Transform parent , Material mat , float sizePerVox )
590590 {
591591 Vector3 origin = new Vector3 (
592- sizePerVox * chunk . sizeX / 2 ,
593- sizePerVox * chunk . sizeY / 2 ,
594- sizePerVox * chunk . sizeZ / 2 ) ;
592+ ( float ) chunk . sizeX / 2 ,
593+ ( float ) chunk . sizeY / 2 ,
594+ ( float ) chunk . sizeZ / 2 ) ;
595595
596596 return CreateIndividualVoxelGameObjectsForChunk ( chunk , palatte , parent , mat , sizePerVox , origin ) ;
597597 }
@@ -628,9 +628,9 @@ public static GameObject[] CreateIndividualVoxelGameObjectsForChunk(MVVoxelChunk
628628 public static GameObject [ ] CreateVoxelGameObjectsForChunk ( MVVoxelChunk chunk , Color [ ] palatte , Transform parent , Material mat , float sizePerVox )
629629 {
630630 Vector3 origin = new Vector3 (
631- sizePerVox * chunk . sizeX / 2 ,
632- sizePerVox * chunk . sizeY / 2 ,
633- sizePerVox * chunk . sizeZ / 2 ) ;
631+ ( float ) chunk . sizeX / 2 ,
632+ ( float ) chunk . sizeY / 2 ,
633+ ( float ) chunk . sizeZ / 2 ) ;
634634
635635 return CreateVoxelGameObjectsForChunk ( chunk , palatte , parent , mat , sizePerVox , origin ) ;
636636 }
@@ -664,9 +664,9 @@ public static GameObject[] CreateVoxelGameObjectsForChunk(MVVoxelChunk chunk, Co
664664 public static Mesh [ ] CreateMeshesFromChunk ( MVVoxelChunk chunk , Color [ ] palatte , float sizePerVox )
665665 {
666666 Vector3 origin = new Vector3 (
667- sizePerVox * chunk . sizeX / 2 ,
668- sizePerVox * chunk . sizeY / 2 ,
669- sizePerVox * chunk . sizeZ / 2 ) ;
667+ ( float ) chunk . sizeX / 2 ,
668+ ( float ) chunk . sizeY / 2 ,
669+ ( float ) chunk . sizeZ / 2 ) ;
670670
671671 return CreateMeshesFromChunk ( chunk , palatte , sizePerVox , origin ) ;
672672 }
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