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start.py
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308 lines (224 loc) · 8.97 KB
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from __future__ import annotations
import sys
for module in list(filter(lambda module: module.startswith(f'{__package__}.') and module != __name__, sys.modules.keys())):
del sys.modules[module]
from typing import Any, Set, cast
import sublime
import sublime_plugin
from .modules.core import asyncio
if sublime.version() < '4199':
raise Exception('Debugger only supports Sublime Text version 4199 and later')
# remove old modules for this package so that they are reloaded when this module is reloaded
# import all the commands so that sublime sees them
from .modules.core.sublime import DebuggerEditCommand
from .modules.command import DebuggerCommand, DebuggerTextCommand, DebuggerInputCommand
from .modules.output_panel import OutputPanelEventListener
from .modules.output_panel_terminus import DebuggerTerminusPostViewHooks
from .modules.ui.input import CommandPaletteInputCommand
from .modules import core
from .modules import ui
from .modules import dap
from .modules.project import Project
from .modules.debugger import Debugger
from .modules.views.variable import VariableView
from .modules.output_panel import OutputPanel
from .modules.commands.commands import * # import all the action classes
from .modules.adapters import * # import all the adapters so Adapters.initialize() will see them
from .modules.settings import SettingsRegistery, Settings
from .modules.dap.schema import initialize_lsp_json_schema
was_opened_at_startup: Set[int] = set()
def plugin_loaded() -> None:
# do this first since we need to configure logging right away
SettingsRegistery.initialize(on_updated=updated_settings)
core.log_configure(
log_info=Settings.development,
log_errors=True,
log_exceptions=True,
)
core.info('[startup]')
ui.startup(Settings.development)
def open_in_windows():
for window in sublime.windows():
open_debugger_in_window_or_view(window)
# this is working around an issue where output panels not showing during plugin_loaded for some reason
sublime.set_timeout(open_in_windows)
initialize_lsp_json_schema()
core.info('[finished]')
def plugin_unloaded() -> None:
core.info('[shutdown]')
for debugger in list(Debugger.debuggers()):
core.info('Disposing Debugger')
try:
debugger.dispose()
except Exception:
core.exception()
try:
ui.shutdown()
except Exception:
core.exception()
core.info('[finished]')
def open_debugger_in_window_or_view(window_or_view: sublime.View | sublime.Window):
if isinstance(window_or_view, sublime.View):
window = window_or_view.window()
else:
window = window_or_view
if not window:
return
id = window.id()
if id in was_opened_at_startup:
return
was_opened_at_startup.add(id)
if not Settings.open_at_startup and not window.settings().get('debugger.open_at_startup'):
return
project_data: Any = window.project_data()
if not project_data or 'debugger_configurations' not in project_data:
return
Debugger.get(window, create=True)
def updated_settings():
core.log_configure(
log_info=Settings.development,
log_errors=True,
log_exceptions=True,
)
ui.update_and_render()
for debugger in Debugger.debuggers():
debugger.project_or_settings_updated()
class EventListener(sublime_plugin.EventListener):
def on_new_window(self, window: sublime.Window):
open_debugger_in_window_or_view(window)
def on_pre_close_window(self, window: sublime.Window):
if debugger := Debugger.get(window):
debugger.dispose()
def on_exit(self):
core.info('saving project data: {}'.format(Debugger.debuggers()))
for debugger in Debugger.debuggers():
debugger.save_data()
def on_post_save(self, view: sublime.View):
if debugger := Debugger.get(view):
if file := debugger.project.source_file(view):
for session in debugger.sessions:
session.adapter.on_saved_source_file(session, file)
# is on_new_project bugged? this gets called when creating a new project so use it instead
def on_pre_save_project(self, window: sublime.Window):
if debugger := Debugger.get(window):
debugger.project_or_settings_updated()
def on_load_project(self, window: sublime.Window):
if debugger := Debugger.get(window):
debugger.project_or_settings_updated()
def on_pre_close_project(self, window: sublime.Window):
if debugger := Debugger.get(window):
sublime.set_timeout(lambda: debugger.project_or_settings_updated(), 0)
@core.run
async def on_hover(self, view: sublime.View, point: int, hover_zone: int):
debugger = Debugger.get(view)
if not debugger:
return
project = debugger.project
session = debugger.session
if not session or hover_zone != sublime.HOVER_TEXT or not project.is_source_file(view):
return
r = session.adapter.on_hover_provider(view, point)
if not r:
return
word_string, region = r
try:
response = await session.evaluate_expression(word_string, 'hover')
component = VariableView(debugger, dap.Variable.from_evaluate(session, '', response))
component.toggle_expand()
popup = ui.Popup(view, region.a)
with popup:
with ui.div(width=500):
component.append_stack()
# errors trying to evaluate a hover expression should be ignored
except dap.Error as e:
core.error('adapter failed hover evaluation', e)
def on_text_command(self, view: sublime.View, cmd: str, args: dict[str, Any] | None) -> Any:
debugger = Debugger.get(view)
if not debugger:
return
if (cmd == 'drag_select' or cmd == 'context_menu') and args and 'event' in args:
# close the input on drag select or context menu since these menus are accessable from clicking the debugger ui
CommandPaletteInputCommand.cancel_running_command()
event = args['event']
x: int = event['x']
y: int = event['y']
view_x, _ = view.layout_to_window(view.viewport_position()) # type: ignore
margin = cast(float, view.settings().get('margin') or 0)
offset = x - view_x # type: ignore
if offset < -30 - margin:
pt = view.window_to_text((x, y))
line = view.rowcol(pt)[0]
# only rewrite this command if someone actually consumed it
# otherwise let sublime do its thing
if self.on_view_gutter_clicked(view, line, event['button']):
return 'noop'
def on_window_command(self, window: sublime.Window, cmd: str, args: dict[str, Any] | None) -> Any:
if cmd == 'show_panel' and args:
debugger = Debugger.get(window)
if not debugger:
return
debugger._refresh_none_debugger_output_panel(args['panel'])
def on_post_window_command(self, window: sublime.Window, cmd: str, args: Any):
if cmd == 'show_panel':
if panel := OutputPanel.from_output_panel_name.get(window.active_panel() or ''):
panel.on_show_panel()
debugger = Debugger.get(window)
if debugger and Settings.always_keep_visible and window.active_panel() is None:
debugger.open()
if cmd == 'hide_panel':
debugger = Debugger.get(window)
if debugger and Settings.always_keep_visible and window.active_panel() is None:
debugger.open()
def on_view_gutter_clicked(self, view: sublime.View, line: int, button: int) -> bool:
line += 1 # convert to 1 based lines
debugger = Debugger.get(view)
if not debugger:
return False
breakpoints = debugger.breakpoints
file = view.file_name()
if not file:
return False
if window := view.window():
window.focus_view(view)
source_breakpoints = breakpoints.source.get_breakpoints_on_line(file, line)
if button == 1 or (not source_breakpoints and button == 2):
debugger.breakpoints.source.toggle_file_line(file, line)
debugger.callstack.open()
elif source_breakpoints and button == 2:
debugger.breakpoints.source.edit_breakpoints(source_breakpoints)
debugger.callstack.open()
return True
def on_query_context(self, view: sublime.View, key: str, operator: int, operand: Any, match_all: bool) -> bool | None:
if not key.startswith('debugger'):
return None
def apply_operator(value: Any):
if operator == sublime.OP_EQUAL:
return value == operand
elif operator == sublime.OP_NOT_EQUAL:
return value != operand
if key == 'debugger':
debugger = Debugger.get(view)
return apply_operator(bool(debugger))
if key == 'debugger.visible':
debugger = Debugger.get(view)
return apply_operator(debugger.is_open()) if debugger else apply_operator(False)
if key == 'debugger.active':
debugger = Debugger.get(view)
return apply_operator(bool(debugger.session)) if debugger else apply_operator(False)
if key.startswith('debugger.'):
settings_key = key[len('debugger.') :]
if SettingsRegistery.settings.has(settings_key):
return apply_operator(SettingsRegistery.settings.get(settings_key))
else:
return apply_operator(view.settings().get(key))
return None
def on_load(self, view: sublime.View):
core.on_view_load(view)
for debugger in Debugger.debuggers():
debugger.breakpoints.source.sync_from_breakpoints(view)
def on_activated(self, view: sublime.View):
for debugger in Debugger.debuggers():
debugger.breakpoints.source.sync_from_breakpoints(view)
def on_modified(self, view: sublime.View) -> None:
for debugger in Debugger.debuggers():
debugger.breakpoints.source.invalidate(view)