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//
// アポロニウスの円
//
#include <bits/stdc++.h>
using namespace std;
//------------------------------//
// 基本要素 (点, 線分, 円)
//------------------------------//
using DD = double;
const DD INF = 1LL<<60; // to be set appropriately
const DD EPS = 1e-10; // to be set appropriately
const DD PI = acosl(-1.0);
DD torad(int deg) {return (DD)(deg) * PI / 180;}
DD todeg(DD ang) {return ang * 180 / PI;}
/* Point */
struct Point {
DD x, y;
Point(DD x = 0.0, DD y = 0.0) : x(x), y(y) {}
friend ostream& operator << (ostream &s, const Point &p) {return s << '(' << p.x << ", " << p.y << ')';}
};
inline Point operator + (const Point &p, const Point &q) {return Point(p.x + q.x, p.y + q.y);}
inline Point operator - (const Point &p, const Point &q) {return Point(p.x - q.x, p.y - q.y);}
inline Point operator * (const Point &p, DD a) {return Point(p.x * a, p.y * a);}
inline Point operator * (DD a, const Point &p) {return Point(a * p.x, a * p.y);}
inline Point operator * (const Point &p, const Point &q) {return Point(p.x * q.x - p.y * q.y, p.x * q.y + p.y * q.x);}
inline Point operator / (const Point &p, DD a) {return Point(p.x / a, p.y / a);}
inline Point conj(const Point &p) {return Point(p.x, -p.y);}
inline Point rot(const Point &p, DD ang) {return Point(cos(ang) * p.x - sin(ang) * p.y, sin(ang) * p.x + cos(ang) * p.y);}
inline Point rot90(const Point &p) {return Point(-p.y, p.x);}
inline DD cross(const Point &p, const Point &q) {return p.x * q.y - p.y * q.x;}
inline DD dot(const Point &p, const Point &q) {return p.x * q.x + p.y * q.y;}
inline DD norm(const Point &p) {return dot(p, p);}
inline DD abs(const Point &p) {return sqrt(dot(p, p));}
inline DD amp(const Point &p) {DD res = atan2(p.y, p.x); if (res < 0) res += PI*2; return res;}
inline bool eq(const Point &p, const Point &q) {return abs(p - q) < EPS;}
inline bool operator < (const Point &p, const Point &q) {return (abs(p.x - q.x) > EPS ? p.x < q.x : p.y < q.y);}
inline bool operator > (const Point &p, const Point &q) {return (abs(p.x - q.x) > EPS ? p.x > q.x : p.y > q.y);}
inline Point operator / (const Point &p, const Point &q) {return p * conj(q) / norm(q);}
/* Line */
struct Line : vector<Point> {
Line(Point a = Point(0.0, 0.0), Point b = Point(0.0, 0.0)) {
this->push_back(a);
this->push_back(b);
}
friend ostream& operator << (ostream &s, const Line &l) {return s << '{' << l[0] << ", " << l[1] << '}';}
};
/* Circle */
struct Circle : Point {
DD r;
Circle(Point p = Point(0.0, 0.0), DD r = 0.0) : Point(p), r(r) {}
friend ostream& operator << (ostream &s, const Circle &c) {return s << '(' << c.x << ", " << c.y << ", " << c.r << ')';}
};
//------------------------------//
// 特殊な直線, 円を求める
//------------------------------//
// AOJ 1039
// 2点の比率a:bのアポロニウスの円
Circle Apporonius(const Point &p, const Point &q, DD a, DD b) {
if ( abs(a-b) < EPS ) return Circle(Point(0,0),0);
Point c1 = (p * b + q * a) / (a + b);
Point c2 = (p * b - q * a) / (b - a);
Point c = (c1 + c2) / 2;
DD r = abs(c - c1);
return Circle(c, r);
}
//------------------------------//
// Examples
//------------------------------//
int main() {
}