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WAudio.h
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90 lines (81 loc) · 2.9 KB
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// This may look like C code, but it's really -*- C++ -*-
/*
* Copyright (C) 2010 Emweb bv, Herent, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WAUDIO_H_
#define WAUDIO_H_
#include <Wt/WAbstractMedia.h>
namespace Wt {
/*! \class WAudio Wt/WAudio.h Wt/WAudio.h
* \brief A widget that plays audio.
*
* This is a low-level widget, mapping directly onto a
* <tt><audio></tt> element available in HTML5 compliant
* browsers.
*
* In almost every situation you should use the WMediaPlayer widget
* if you want the user to be able to interact with the audio, or
* WSound for simple sound feed-back.
*
* Usage of the audio element consists of adding one or more audio
* sources and setting some options. Since not every browser supports
* HTML5 audio, the class provides a mechanism to display alternative
* content in browsers that cannot play the video.
*
* \if cpp
* Usage example:
* \code
* WAudio *a = parent->addChild(std::make_unique<WAudio>());
* a->setOptions(WAudio::Controls);
* // Addsources may be called multiple times for different formats:
* // Firefox only plays ogg
* a->addSource("the_wt_song.ogg");
* // many others play mp3
* a->addSource("the_wt_song.mp3", "audio/mp3");
* // You may display a simple text to explain that you need html5 support...
* // a->setAlternativeContent(new WText("You have no HTML5 Audio!"));
* // ... or provide an alternative player, e.g. Flash-based
* auto f = std::make_unique<WFlashObject>("player.swf");
* f->setFlashVariable("src", "the_wt_song.mp3");
* v->setAlternativeContent(std::move(f));
* \endcode
* \endif
*
* There are two reasons why the a browser may use the alternative
* content: either because the browser does not support the HTML5
* audio tag (alternative content is displayed even when JavaScript
* is not available), or because none of the specified sources contain
* an audio format that is understood by the browser (requires
* JavaScript to display the alternative content).
*
* The addSource() and setAlternativeContent() may not be called after
* the widget is rendered.
*
* \sa WMediaPlayer
*/
class WT_API WAudio : public WAbstractMedia
{
public:
/*! \brief Creates a audio widget.
*
* A freshly constructed Audio widget has no media sources,
* no options, and has preload mode set to PreloadAuto.
*/
WAudio();
/*! \brief Returns the JavaScript reference to the audio object, or null.
*
* It is possible, for browser compatibility reasons, that jsRef() is
* not the HTML5 audio element. jsAudioRef() is guaranteed to be an
* expression that evaluates to the media object. This expression may
* yield null, if the video object is not rendered at all (e.g. on
* older versions of Internet Explorer).
*/
std::string jsAudioRef() const;
protected:
virtual DomElement *createMediaDomElement() override;
DomElementType domElementType() const override;
};
}
#endif // WAUDIO_H_