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Blender_Screen_SET.h
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31 lines (25 loc) · 899 Bytes
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// Blender_Screen_SET.h: interface for the Blender_Screen_SET class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BLENDER_SCREEN_SET_H__A215FA40_D885_4D06_9032_ED934AE295E3__INCLUDED_)
#define AFX_BLENDER_SCREEN_SET_H__A215FA40_D885_4D06_9032_ED934AE295E3__INCLUDED_
#pragma once
class CBlender_Screen_SET : public IBlender
{
xrP_TOKEN oBlend;
xrP_Integer oAREF;
xrP_BOOL oZTest;
xrP_BOOL oZWrite;
xrP_BOOL oLighting;
xrP_BOOL oFog;
xrP_BOOL oClamp;
public:
virtual LPCSTR getComment() { return "basic (simple)"; }
virtual BOOL canBeLMAPped() { return FALSE; }
virtual void Save(IWriter& fs);
virtual void Load(IReader& fs, u16 version);
virtual void Compile(CBlender_Compile& C);
CBlender_Screen_SET();
virtual ~CBlender_Screen_SET();
};
#endif // !defined(AFX_BLENDER_SCREEN_SET_H__A215FA40_D885_4D06_9032_ED934AE295E3__INCLUDED_)